- Sep 9, 2018
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Agreed and it will be because of burnout. If the dev has spent weekends and nights working on this game for so long that he doesn't "remember the last time my life was 'normal'", then it's probably finished after this update because they're gonna wanna take a break.My prediction - the update will come out this year and abandoned afterwards, while people slowly realize that a year and a half of waiting for two hours of content was not worth it. Such a shame as well, the art is gorgeous and the idea is nice, but I just can't see how such an ambitious project with devs refusing to hire more people
Ah, a man of culture.I will admit that I was hoping preggo content would be added before the game reached this stage, a real disappointment.
that is only if you think what they say is actually trueAgreed and it will be because of burnout. If the dev has spent weekends and nights working on this game for so long that he doesn't "remember the last time my life was 'normal'", then it's probably finished after this update because they're gonna wanna take a break.
Or maybe they'll switch to shorter more manageable updates.
I don't understand why folks keep making their games a little at a time and then release it to the public as they go. I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this? Why not just make your game, and then add DLC to the completed game after the release?Agreed and it will be because of burnout. If the dev has spent weekends and nights working on this game for so long that he doesn't "remember the last time my life was 'normal'", then it's probably finished after this update because they're gonna wanna take a break.
Or maybe they'll switch to shorter more manageable updates.
would be great if he was a cunny since they're cute and funny.He wasn't a cunt, that's for sure
we need to go deeper "pornception"."I got banned from this thread so created an alt account, with one letter's difference, to ignore & circumvent that ban.
My 1st post, in the thread I'm banned from, I admit to being banned & even like my own post, with my main account."
Comedy gold.![]()
I am not a white knight (although I have to say I liked this part haha) nor do I know the developers personally, but I have been on their Discord channel for 2 years now and I think you are really wrong.There is no point in arguing that updates take too much time. If you look carefully, you realize there are like three people who constantly defend developers. I noticed that updates take too much time several months ago, and the people who defended devs are the same who defend them now. They are either super fans or somehow connected to the team - either way, they will defend the developers no matter how absurdly long the development time becomes. The simple fact is that this update already took more than a year, and it is not close to completion. Who cares how much the developers make after paying taxes, what excuses they give you - the update time is not ok. This comment section is becoming toxic wasteland - people come and complain about long wait, and three white knights defend the honor of devs and will defend them if updates take another two years to complete. My prediction - the update will come out this year and abandoned afterwards, while people slowly realize that a year and a half of waiting for two hours of content was not worth it. Such a shame as well, the art is gorgeous and the idea is nice, but I just can't see how such an ambitious project with devs refusing to hire more people - whether because of greed or artistic vision - can be complete.
darn straight skippyI am not a white knigh...........hings honestly even if they make mistakes. We all make mistakes.
Yes, you won't see such things because the triple A devs had alpha and beta tester before they start to publish. And a lot of games were never be released because the first tests were catastrophic. Or take movies, there is a lot of "wasted" filmmaterial, lots of scenes will be rejected in the pre-screening or will be altered redone.[...] I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this?[...]
A lot of musicians are testing their song in a studio, ask for comments, change their song or text and test again, and when it's barely ready it goes on stage , similar happens with other artists. In my courier for some time i was a mangaka, don't ask me how often i had to rework my manga-series. And it was similar to some games, the manga changed after every few chapters, so it was similar to those "unfinished" games.Someone tried to compare this "A little at a time model" to musicians testing unreleased songs live on crowds, but the difference is that the song has been fully written! They aren't just playing the intro guitar riff and then saying, "So... thoughts?" [...]
evilman3
said. The devs are finally in a better place but had to chug along harder than normal to get there. They have to begin a new cycle so they will feel the weight of a whole new character to do from the ground up, and that tires people.I think that's a fair estimate. IIRC he had a hip replacement, then had to go back in for a second operation on the same issue.the surgeries are news that I didn't know of, so without any actual knowledge of what happen then I would say 2-3 months extra. so on my assumptions they are right on track.
Because AAA games take years to complete, before they go to market. They have much bigger teams\more resources & their devs get paid a contractual monthly fee throughout the 2-5 year development time.but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content.
it isn't quite like that, a lot of tv series for instance start off with a pilot, and quite a lot of them never take off, some turn to utter crap after a season or two, when the original material is all used up and they can't be arsed to write more good stuff for same moneyI don't understand why folks keep making their games a little at a time and then release it to the public as they go. I've said this before on here and got blasted for it, but I've never played a Triple A game that was only 10% complete and had to wait months for the next 2.5% of game content. I understand they are feeling out players' perceptions before they fully commit, but imagine if TV shows, or movies worked like this? Why not just make your game, and then add DLC to the completed game after the release?
Someone tried to compare this "A little at a time model" to musicians testing unreleased songs live on crowds, but the difference is that the song has been fully written! They aren't just playing the intro guitar riff and then saying, "So... thoughts?" No, they play the entire song and then gage the audience reaction. Comedians do the same thing, but they retool and rewrite their joke based on audience response. If you will, both musicians and comedians Beta test, however, these games are not beta testing. They are writing and releasing at the same time, which inevitably leads to not being able to keep-up with demand.
But then again, the F@#$ do I know? I just like playing these games and jacking-off...
I have never heard of any despite years on this site, whenever the development windows get stretched the update afterwards is usually even slower and with less content and the pattern continues until all works stops and you just get endless excuses with nothing to show for it. I.e: "My mom died, I will be in mourning for the next month", "I needed surgery!, see you in three months", "I had a baby!, see you next year" then they stop even bothering to make excuses and just go dark. Any one of these things is understandably but it's the pattern of behavior that is the problem.Side point - are there any projects when the next update after the long wait is significantly quicker? I am trying to remember any games where devs managed to overcome the slow down, but so far it looks like if something like this happens, the development is in deep waters for good.