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ProfN42

Member
Feb 16, 2022
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To be fair, most artists struggle with hands!

But that pose an interesting idea. A VN that, instead of the usual Daz or honey select assets, uses AI for the art. :unsure:
TBH I am just waiting for this. I can't draw for shit and I don't know any artists, but I've got so many great story and gameplay ideas. As soon as AI can make non-creepy horny art, I'm sitting down with a Ren'Py handbook. :) And if my games can manage to impress anyone with the game design and story elements, maybe an artist will be willing to sign on to replace the AI generated stuff.
 
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OmegaZero21

Member
Jun 8, 2021
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It is a useful tool, but not to replace your artist, and not to produce consistent art (or even text that makes sense/is accurate sometimes).
Yeah but how hard would it be to load samples of art into an AI engine to give it enough of a base to produce consistent results? Maybe the tech is a ways away but I think it's an inevitable outcome.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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Yeah but how hard would it be to load samples of art into an AI engine to give it enough of a base to produce consistent results? Maybe the tech is a ways away but I think it's an inevitable outcome.
No idea, how hard is it to get it to do anything you want? It's hit or miss every time. Like I said, if you have your own, and can spend enough time training it, but at this point, you might as well do the work, if you have the skills.
It is a waste of talent, to let some AI fake it, when you have someone that skilled who can do it better.
 
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OmegaZero21

Member
Jun 8, 2021
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No idea, how hard is it to get it to do anything you want? It's hit or miss every time. Like I said, if you have your own, and can spend enough time training it, but at this point, you might as well do the work, if you have the skills.
It is a waste of talent, to let some AI fake it, when you have someone that skilled who can do it better.
True it's definitely something to have talent. Unfortunately a lot of us don't have the necessary talent to pull it off.
 
Sep 20, 2018
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TBH I am just waiting for this. I can't draw for shit and I don't know any artists, but I've got so many great story and game-play ideas. As soon as AI can make non-creepy horny art, I'm sitting down with a Ren'Py handbook. :) And if my games can manage to impress anyone with the game design and story elements, maybe an artist will be willing to sign on to replace the AI generated stuff.
Why not spend the time working out your game ideas & making prototype versions while you wait for better AI,and hiring an artist\animator\"art person" is about negotiation
 
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KingBea

Member
Jul 26, 2017
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Weekly report 154
Hi, everybody.
I hope you're all doing well. Before outlining our work since the last report, we do have a small announcement:
We're aware that people are eager to play the 0.7 content, and we wish to see this release completed as soon as possible too. So to speed up the development, we have decided to stop taking Sundays off, starting this weekend. You can expect the daily progress to be updated seven days a week until the release.
Now the report:

Chestnut:
She finished the cutscene she was working on last week and started a new event that needs a series of looping images somewhat similar to the clouds and the ground moving in a loop while the MC was flying with Rose. She has done two variations and has been refining them to get them to work well while making it in a way that we can use the sprites for the dialogues.

Pistachio:
I have been writing, rewriting, editing, posing, and changing many different aspects of the large event I was working on last week. I wish I could say I will finish it this weekend, but I expect it will take me most of the coming week to wrap it up. I am looking forward to finishing it, though, since once I do it, I'll be only missing one large event from Gomira's first quest, which will conclude the MC and Gomira's confrontation with the first antagonist of the 0.7 update (that'll probably be done in May), which will transition to their second --and last-- quest together.

That's all.
Have a wonderful weekend.
Cheers
 

HarryFlash

Member
Aug 4, 2019
104
153
270
We're aware that people are eager to play the 0.7 content, and we wish to see this release completed as soon as possible too. So to speed up the development, we have decided to stop taking Sundays off, starting this weekend. You can expect the daily progress to be updated seven days a week until the release.
I'm eager to play the 0.7 content but working 7 days a week is a bad idea. That kind of work ethic is only going to lead to burnout. In fact considering the size of this update and how long they've already worked on it. They should be looking to give themselves a couple of weeks off sometime during the summer.
 

Omnikuken

Conversation Conqueror
Feb 22, 2018
7,561
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I'm eager to play the 0.7 content but working 7 days a week is a bad idea. That kind of work ethic is only going to lead to burnout. In fact considering the size of this update and how long they've already worked on it. They should be looking to give themselves a couple of weeks off sometime during the summer.
People cried it's taking too long : devs work more and assplode
Devs assploded and need more time to finish : people cry it's taking too long

Lose-lose on everything. Until the devs stop caring about people crying, which won't happen. Or they just need to start chatbanning every1, they're better off doing what they want and tell the moaners to stfu and wait
 
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