Weekly report 166
Hi, everybody.
We've had a very busy and productive week. Here's a summary of our work:
Chestnut:
She worked on three cutscenes, designed two splash art images for the main menu featuring Mei and another secret character, did hands for Mei's character, and spent half a day testing the first quest again because she wanted to work on a cutscene and to get the art right (in this case we have deviated from the storyboard, and she wanted to recreate my placeholder images correctly), she decided to play the whole thing again.
Pistachio:
I rewrote a couple of dialogues until I was happy with them and spent most of my time posing scenes from Gomira's second quest. The tasks I had estimated are far fewer than the tasks necessary due to all of the changes, so I'm adding them as I go along. For one of the events, I had to add sound effects to get a better sense of it (sometimes, getting a scene as close to the final product helps you determine whether it works or not). Lastly, there were a few game-breaking bugs in the event I was working on, which I also fixed.
That's all.
Have a wonderful weekend.
Cheers