View attachment 2808535
Weekly report 168
Hi everybody.
I want to start this report by thanking all of you who commented on our last report or messaged us. Every feedback we received was encouraging, and I honestly don't know what to say other than promising you that we will give it all we have and try to take care of ourselves while working as many hours as possible to finish this update.
Now the report:
Last week, Chestnut worked on cutscenes during the weekend, but then for three days she took over the house responsibilities we usually share so that I could work extra hours on a challenging section of the game that I had difficulty with. She got back to drawing yesterday and continued doing images from cutscenes.
I finished the dialogues I was working on and started a new event from Gomira's second quest. This part was linked to the ending of the first quest, and upon playing that again, I saw that some things didn't add up. I had already worked a lot on that ending to get the feel of it right, so thinking that I had to go back and work on it again was very demoralizing. I always need to feel like things are moving forward -- even though sometimes going back and fixing things is indeed the moving forward you need (but don't like). Chestnut came to my rescue to help me get it done quickly, and after three longish days, I identified the problems, replanned some parts, rewrote the necessary lines, posed them, and mostly fixed the issue. By the end of this weekend, I should be done with this and move to the next dialogue.
Next week's plan:
Chestnut wants to change things a little, and after finishing the current cutscenes she's working on, draw hands and facial features for our new sprites (I've created many new placeholder images).
I expect I will spend most of the week editing and posing dialogues.
That's all.
Have a great weekend!
Cheers