Timotej777
New Member
- Nov 6, 2023
- 11
- 52
- 123
yeaah, no it simply dosent take this long you have to be very ignorant to say that ; there are many ways to speed up the process with keeping the same quality even enhance it. if the project was unprofitable i would agree with you but its more than profitable even more than high paying job for the amount of time they are puttingA game like this is with this level of details, is extremely time consuming to do. Art and posing takes a lot of time, this game is using those two things to a degree that isn't seen anywhere else. They are varying animations/poses/illustrations every step of the way, first of all you have to make all that art which takes time and is physically exhausting and then probably reedit it a lot of times after on to make sure everything works in the context of the game.
The developper has to put that in the game, just doing the prep work, setting up the images, creating layeredimages to support those take time, then comes the posing which is one of the slowest task possible, you have to choose what is gonna be the mouth/eyebrow/bust/eye on each individual character in a sequence, and if you want your posing to be as good as it can be, this requires thorough testing. This game has insanely complex posing, it goes beyond simple mouth/eye/eyebrows, it's changing constantly like an animated movie.
You have to reload the game each time you change something to see the results, the reload time isn't insignificant and the game gets bigger and bigger with each release, it also make it slower.
Don't shit on them, there is a commitment to a certain level of detail in that game that explains the delay, it's apparent to any devs that ever worked on ren'py, if they wanted they could drop the level of detail and sacrifice the way things flow so well in certain scenes and probably have it much sooner but they have chosen an hard path and they are getting shitted on for that, it's kind of fucked up.
What does that have to do with the tag system? You know, that thing my post was discussing and what the whole conversation was about? This isn't about me waiting or being entitled, it's about how 18 months is a fair amount of time to mark something abandoned.18 months without an update is a long time, even for a free game. No-one disputes that, least of all the devs.
They have justifiable (to their patrons) cause for the delay & have also offered refunds.
Here's the thing, no-one is forcing you to wait.
Do you have nothing else to do with your time?
Ok, so now apparently you know how my company works inside and out. Cool, since you know so much care to let me know how I can get some paid time off?No you wouldn't. What utter drivel.
At worst, you'd get a warning from H.R. & enter into a disciplinary procedure. You couldn't get fired for months of continued non-performance, after that.
You would still get paid.
Pulling support can encourage a dev to change their ways but by no means dictates it, they have no direct power.Again, utter drivel.
Patrons can withdraw their support at any time they choose.
They have full power over where their money goes.
Where in my post did you see me say I am entitled to game updates? Please point it out to me, because as far as I can see the entire post was about how the rules for the abandoned tag are fair, I didn't even mention this game or any game in particular.You'd have nothing? So what? They owe you literally nothing.
You are not entitled to anything, so stop behaving as if you are.
True, I am not disputing that. All I am saying is that 18 months with no release is a fair amount of time for something to be marked abandoned.Apples and oranges. They don't work for a boss. They are self-employed. The supporters can withdraw their support at any time if they would want to do so. That's their "power". Nothing more, nothing less.
And once it is marked abandoned here, while the devs are still working on it, are you going to finally get the orgasm you are waiting for?True, I am not disputing that. All I am saying is that 18 months with no release is a fair amount of time for something to be marked abandoned.
Why share money?Too sad that dev decided not to extend their team.
And? We are still 4 months away of the release. 1% equals 20 days.We're in 94% complete territory!
W
>doing mathAnd? We are still 4 months away of the release. 1% equals 20 days.
One release more then a year is not something I want to support. I don't understand why people still support them.Why share money?The more you do in terms of time, the more money you will "take".
What's wrong with my math? 93,1% was in January 11. Now we have 94,1. It's been 22 days since then. 6*20/30=4>doing math
>on meth
Be fair... You should probably count from 7/30/2022 (551 days ago as of yesterday), which puts us at about another 34-36 days away from release.What's wrong with my math? 93,1% was in January 11. Now we have 94,1. It's been 22 days since then. 6*20/30=4
While agree in some regards, I disagree on others. I have worked with it. It is time consuming, however, not that time consuming (1-2 year updates). They like many others definitely are milking it and that's okay. The incentive to do so is just so great, and people are willing to collectively shell out the money each month. Why not harvest tens of thousands of dollars a month and stretch it out when people will excuse it and pay?A game like this is with this level of details, is extremely time consuming to do. Art and posing takes a lot of time, this game is using those two things to a degree that isn't seen anywhere else. They are varying animations/poses/illustrations every step of the way, first of all you have to make all that art which takes time and is physically exhausting and then probably reedit it a lot of times after on to make sure everything works in the context of the game.
The developper has to put that in the game, just doing the prep work, setting up the images, creating layeredimages to support those take time, then comes the posing which is one of the slowest task possible, you have to choose what is gonna be the mouth/eyebrow/bust/eye on each individual character in a sequence, and if you want your posing to be as good as it can be, this requires thorough testing. This game has insanely complex posing, it goes beyond simple mouth/eye/eyebrows, it's changing constantly like an animated movie.
You have to reload the game each time you change something to see the results, the reload time isn't insignificant and the game gets bigger and bigger with each release, it also make it slower.
Don't shit on them, there is a commitment to a certain level of detail in that game that explains the delay, it's apparent to any devs that ever worked on ren'py, if they wanted they could drop the level of detail and sacrifice the way things flow so well in certain scenes and probably have it much sooner but they have chosen an hard path and they are getting shitted on for that, it's kind of fucked up.
your math would imply that the work they're doing has equally the same amount of workload and all takes the same amount of time to do per percent. some art takes longer to do than other art, some coding takes more time to do than other coding, some debugging takes more time than other debugging etc. the game might be out in a few weeks, or a few years, who knows.What's wrong with my math? 93,1% was in January 11. Now we have 94,1. It's been 22 days since then. 6*20/30=4