Alexxx888

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Apr 22, 2022
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Be fair... You should probably count from 7/30/2022 (551 days ago as of yesterday), which puts us at about another 34-36 days away from release.
Art was finished at December 22. I took the last period on purpose because as far as I understand only 1 dev works after that.
 

Alexxx888

Member
Apr 22, 2022
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your math would imply that the work they're doing has equally the same amount of workload and all takes the same amount of time to do per percent. some art takes longer to do than other art, some coding takes more time to do than other coding, some debugging takes more time than other debugging etc. the game might be out in a few weeks, or a few years, who knows.

not a dev supporter btw, they're taking way too long, just had to get my opinion out.
Of course, it's not an exact calculation.
 

moskyx

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Jun 17, 2019
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Art was finished at December 22. I took the last period on purpose because as far as I understand only 1 dev works after that.
You'd be wrong on that last part. Sometimes art still needs to be edited when some issues are found while playtesting, and the same goes for posing. So some of those editing tasks would involve the artist despite not increasing the art tasks in the progress table.
 

whichone

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Jan 3, 2018
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What's wrong with my math? 93,1% was in January 11. Now we have 94,1. It's been 22 days since then. 6*20/30=4
For the 22 day period you chose, progress increased by 1%.
Whereas the 21 day period from 10th - 31st Dec produced a 2% increase.
Double the rate in one day less, which drastically changes your projected delivery date.

This shows that the rate of progress is not consistent across percentage points. As pointed out by Jonathan0009.
1%(A) does not automatically take the same amount of time as 1%(B).
That's what's wrong with your maths. You've taken a variable and used it as if it were consistent.
 
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