Knight
Active Member
- Jul 7, 2017
- 786
- 2,054
These guys are obviously stalling for time but for real complex code that is actually true. I write code for a living and fixing mistakes is like finding the error in a long math equation, because programing relies on the all the previous steps in a chain to be correct if one part is wrong then everything down the chain is affected; it's actually more like "fix one error, find 100 more".
That being said renpy game structure is VERY forgiving of such errors due to most events being single variable control, most events in renpy are effectively boolean statements, there is very little logic that has to be fixed (which is the most frustrating part of debugging) and most errors are self contained.
It was intentionally designed that way for simplicity sake, which is why so many people use it.
That being said renpy game structure is VERY forgiving of such errors due to most events being single variable control, most events in renpy are effectively boolean statements, there is very little logic that has to be fixed (which is the most frustrating part of debugging) and most errors are self contained.
It was intentionally designed that way for simplicity sake, which is why so many people use it.
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