KingBea
Member
- Jul 26, 2017
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Weekly report 139
Hi, everybody!
We always post our reports on Fridays (around midnight), but I just now remembered that I didn't do it last night. I don't know exactly what the cause was for sure -- I recall thinking of it before dinner, but then it slipped my mind until two minutes ago. Either way, I owe you an apology, and I'll make sure something like this doesn't happen again.
Here's a summary of our work last week:
Chestnut
Chestnut continued her work on sprites (both design-wise and with the hands), finished a cutscene, and did more work on two others. She recorded drawing Gomira half-naked on the ground, which belongs to the completed cutscene, and we posted it earlier as a video.
Pistachio
I have been adding a lot of the finished artwork and sprite elements to the game, advancing the coding tasks. I have also changed some of the dialogues, in particular, adding a new dialogue with multiple characters and posing it, in addition to posing other scenes from Gomira's first quest/intro.
What's next?
Chestnut needs to create custom sprites for an event from the intro, which I have skipped, and in addition to that, she wants to do more cutscenes and design two new backgrounds from the end of Gomira's first quest.
I want to spend all my time posing the sprites. I have left two sections of the intro with placeholder images -- one of them requires the special sprites I said above, and the other is a rather cool event that will be 0.7's equivalent of the card reading we had in 0.6 to show Gomira's backstory. The backstory event will have to wait because it requires a complicated series of cutscenes Chestnut hasn't designed yet, but for the sprite parts, I want to go back and finish them. I also plan on getting as much of the first quest posed as possible.
That's all, and I hope you're having a wonderful weekend.
Cheers