- Jul 16, 2021
- 3,268
- 11,505
To begin, I'd like to thank the OP for posing such a great discussion question to ask here. My thoughts as listed below:
+ The Pluses:
+ Solid renders with exceptional attention to detail that make the character models look almost life-like to a certain degree. IMO, A Wife & Mother comes to mind when I think back to games that had made good use of renders.
+ A well-thought-out and intricately woven plot that does not explicitly harbour around the typical stealing a coworker's wife, and/or sucking off your bosses' dick to move up the corporate ladder and become the new head of the company. As an example, I think that Of Birds & Bees did a phenomenal job with the plot elements of the game, and it actually was something quite unique that I had personally not come across before in other adult games within its genre.
+ Good use of expressive and intensive animations. These always make the scene more stimulating to watch. Personally, I found the animations & use of facial expressions in the Fashion Business series to be quite exhilarating at times.
+ Nice varied use of music between different scenes. It is always a treat to hear some nice soundtracks in a game, that does not always revolve around moaning and sexual thrusting/penetration. As an example, Free Pass had some nice tunes that I particularly liked hearing in-game.
+ More impactful and creative use of well-ingrained choice-based gameplay system. It encourages modest amounts of replayability, and makes the player think twice about their actions, and always keeps themselves on their feet and engaged with the storyline. In particular, I found this best reflected and implemented within Seeds of Chaos.
- The Minuses:
- Too much navigation between different parts of the world map. It is infuriating and/or quite the repetitive process in having to navigate across large expansive maps, just to get from point A to B to talk with some random insignificant NPC/do a pointless fetch quest that does not even result in a sexy scene/CG. RPGM games tend to fall under this category from time to time.
- A superlinear & bland storyline. This is, of course, to be expected in kinetic novels. However, I am not so much of a fan, because it does not give you (as the player) much freedom to exercise what choices you can choose to make over the course of the game's plot.
- Needlessly pointless farming that does nothing to reasonably advance the plot in some tangible way.
- Zero use of sexy time music/and or sexual moaning sounds during the obligatory human procreation scenes. This might just be me being overly picky, but sometimes renders/animations are not quite enough, and I would like to hear some light moaning, or at the very least body parts colliding between the participants involved to glean some form of sexual stimulation during the sex scenes.
- Pointless dialogue that does not seem to proactively move the plot in any form of special direction. Don't get me wrong, I absolutely love reading the banter and dialogue between different characters in a game, it helps with character development, and makes the characters appear more genuinely relatable in a sense. However, at times, I have played games where the dialogue/narration can come off as a bit repetitive and cumbersome to have to sit through at times.
- Combat systems that are insufferably complex to learn. Again, I love when some games do implement some form of a combat system within the game, but I believe that the learning curve should be fairly shallow in scope, as opposed to steep. As (for the most part) people play these games to relieve some form of sexual tension, and/or indulge in their fantasies. Not get caught up in some uber-complex combat system (e.g., akin to the likes of games in the ogre battle/Tactics ogre series as an example).
- Titties the size of NASA rocket ships. Not only do these look incredibly unrealistic and offputting, they just kind of detract from the other appealing features of the women per-se. So, at times (at least in my experience), it comes off as a boner killer for me, if the bodily proportions of the females are not at least somewhat realistic.
- Lack of a sense of direction. Some games make it quite difficult to understand where the next quest marker is and/or who to talk to, and where, to advance the plot and narrative.
Overall, these are just my two cents on the matter. Albeit, development is always a tricky area to pull off well, and chances are, you are not going to be able to satisfy everyone equally with some of the features and designs you implement in the game. But, at the very least, there are some areas wherein the broader community can reach a general consensus as to what they find reasonably sufficient to include/exclude.
+ The Pluses:
+ Solid renders with exceptional attention to detail that make the character models look almost life-like to a certain degree. IMO, A Wife & Mother comes to mind when I think back to games that had made good use of renders.
+ A well-thought-out and intricately woven plot that does not explicitly harbour around the typical stealing a coworker's wife, and/or sucking off your bosses' dick to move up the corporate ladder and become the new head of the company. As an example, I think that Of Birds & Bees did a phenomenal job with the plot elements of the game, and it actually was something quite unique that I had personally not come across before in other adult games within its genre.
+ Good use of expressive and intensive animations. These always make the scene more stimulating to watch. Personally, I found the animations & use of facial expressions in the Fashion Business series to be quite exhilarating at times.
+ Nice varied use of music between different scenes. It is always a treat to hear some nice soundtracks in a game, that does not always revolve around moaning and sexual thrusting/penetration. As an example, Free Pass had some nice tunes that I particularly liked hearing in-game.
+ More impactful and creative use of well-ingrained choice-based gameplay system. It encourages modest amounts of replayability, and makes the player think twice about their actions, and always keeps themselves on their feet and engaged with the storyline. In particular, I found this best reflected and implemented within Seeds of Chaos.
- The Minuses:
- Too much navigation between different parts of the world map. It is infuriating and/or quite the repetitive process in having to navigate across large expansive maps, just to get from point A to B to talk with some random insignificant NPC/do a pointless fetch quest that does not even result in a sexy scene/CG. RPGM games tend to fall under this category from time to time.
- A superlinear & bland storyline. This is, of course, to be expected in kinetic novels. However, I am not so much of a fan, because it does not give you (as the player) much freedom to exercise what choices you can choose to make over the course of the game's plot.
- Needlessly pointless farming that does nothing to reasonably advance the plot in some tangible way.
- Zero use of sexy time music/and or sexual moaning sounds during the obligatory human procreation scenes. This might just be me being overly picky, but sometimes renders/animations are not quite enough, and I would like to hear some light moaning, or at the very least body parts colliding between the participants involved to glean some form of sexual stimulation during the sex scenes.
- Pointless dialogue that does not seem to proactively move the plot in any form of special direction. Don't get me wrong, I absolutely love reading the banter and dialogue between different characters in a game, it helps with character development, and makes the characters appear more genuinely relatable in a sense. However, at times, I have played games where the dialogue/narration can come off as a bit repetitive and cumbersome to have to sit through at times.
- Combat systems that are insufferably complex to learn. Again, I love when some games do implement some form of a combat system within the game, but I believe that the learning curve should be fairly shallow in scope, as opposed to steep. As (for the most part) people play these games to relieve some form of sexual tension, and/or indulge in their fantasies. Not get caught up in some uber-complex combat system (e.g., akin to the likes of games in the ogre battle/Tactics ogre series as an example).
- Titties the size of NASA rocket ships. Not only do these look incredibly unrealistic and offputting, they just kind of detract from the other appealing features of the women per-se. So, at times (at least in my experience), it comes off as a boner killer for me, if the bodily proportions of the females are not at least somewhat realistic.
- Lack of a sense of direction. Some games make it quite difficult to understand where the next quest marker is and/or who to talk to, and where, to advance the plot and narrative.
Overall, these are just my two cents on the matter. Albeit, development is always a tricky area to pull off well, and chances are, you are not going to be able to satisfy everyone equally with some of the features and designs you implement in the game. But, at the very least, there are some areas wherein the broader community can reach a general consensus as to what they find reasonably sufficient to include/exclude.