What gaming category don't work with adult games?

IsekaiGodX

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Just wanted to know, in your opinion what kind of gaming genre don't work with Adult games.

I know it works well with visual novels because it's good for telling stories. But what do you think of gaming genre like :

Open World RPG (such as skyrim)
Rougelike
Strategy
Shooter
Turn-Based

I'm beginning to make my adult game and as a developer I would be able make these gaming genre with decent graphic. Is there a specific genre that you are looking for? Or does genre don't matter and it's all about the story?
 

DaClown

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Sep 12, 2020
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Shooters without significant alteration towards marginally being a "shooter" are hard to make into adult games in the sense of games with adult mechanics and play rather than games with adult media and narratives. Putting a superficial image on a sh'mup that is lewd is easy, but the mechanics for such things or FPS are not easily translated to sex games. I think some transformation based lewd games could make for interesting "shooters".

Turn-based strategies also pose some issues; I haven't seen any implemented so far that I would consider erotic. I imagine they can be made, but generally people slap a naked skin on Civ and call it a day, and I personally find that very banal. Management sims tend to do okay; I really want a good breeder/trainer/brothel game; closest I've seen is Free Cities, but it has significant problems in terms of extreme content and bland game mechanics and game play where the economic management generally overshadows the sexy bits.

Rogue-likes and open world RPGs have huge potential and I've seen some good proofs of concept. Especially the emerging battlefuck genre. I think Corruption of Champions, Trials in Tainted Space, Lilith Throne, Flexible Survival, and the Skyrim porn mods all demonstrate the potential for development nicely.

I think racing games would be practically impossible to make into convincing adult games in all but nudity or fusion with some kind of visual novel style.

Visual novels are so prominent because it is the low hanging fruit and romance/erotic literature is just like that as a historical genre and industry. Personally, I think there needs to be more visual novelization of the existing libraries of erotica and less trials of implementing "original ideas" which generally amount to yet another angsty edgelord dudebro being super cishet sexist. Someone would get my attention and support if they made a visual novel inspired by or or or frankly any one of thousands of epic erotic/romance stories written and published online (see for instance ASSTR, Literotica, , huge chunks of Furaffinity, , and many other hidden gems buried in the past prior to the so called Web 2.0 change over) in the past thirty years; bonus points if the original authors were officially onboard with the project.

I personally favor game design, game mechanics, and game play over any story; story is always secondary in my estimation of games; I am statistically in a vocal minority for people who respond to the various polls around here as a soft majority of the respondents are visual novelists or visual novel readers.
 

huliolopez

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Apr 22, 2019
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It's all about your ability to deliver good experience. You can make a sex'n'guns shooter about James Dickbond or Chimera Squad-style VN with turn-based combat about snake girls, or RPG with romanceable characters (just remember how many sexual themes were in Dragon Age).
Good old rule 34 - there are no genres, that can't be turned into porn. Only your ability to make the game using available resources matters.
 
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215303j

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Very generally speaking, porn and gameplay don't mix well for me.

Of course I installed nude mods to Fallout, Tomb Raider etc. but I also removed them because I honestly found it just distracting and annoying.

In my opinion if you add gameplay, it must be adding to the eroticism. One thing I could think of is a game about being a porn director and managing your scenes. Or a game like The Last Sovereign, which is erotic and tittilating but not outright fappable porn.

But just adding porn scenes to a certain game genre, be it a shooter or a strategy game would not work for me. The porn part would distract from the gaming experience, while the gaming part would distract from the porn experience.
 

HopesGaming

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Some of the more poplaur japense hentai games out there are gameplay. Rance, brave soul, big bang (can't remember if that is the name), alchemists something. And they are all well received.

Just because it's a porn game does not mean that every second and oppertunity has to be sexual.

FPS as an example. Normal fps gameplay maybe lewd background or enemies etc but beside that just normal fps stuff. And then a section dedicated for the sexual stuff. Maybe as a reward or simple dating system for companions that lead to sexual stuff or something third.

All genres work. Just depends on the implantation.
 
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DaClown

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Some of the more poplaur japense hentai games out there are gameplay. Rance, brave soul, big bang (can't remember if that is the name), alchemists something. And they are all well received.

Just because it's a porn game does not mean that every second and oppertunity has to be sexual.

FPS as an example. Normal fps gameplay maybe lewd background or enemies etc but beside that just normal fps stuff. And then a section dedicated for the sexual stuff. Maybe as a reward or simple dating system for companions that lead to sexual stuff or something third.

All genres work. Just depends on the implantation.
It is exceedingly easy to tack on a veneer of sexual content to any game design. It is exceedingly difficult to actually integrate sexual content into the game play or game mechanics. Not all game designs are easily integrated with sex game play.

When I say that I think it is difficult to impossible to make a racing game that is a sex game, I am specifically not talking about just putting naked people decals on all the cars and making all the drivers porn stars that are nude or in fetish wear, and I am specifically excluding "you get to watch a porn video or see porn art if you win!" as a valid example. All of that is generally bad game design regardless of its implementation as story or art.
 

HopesGaming

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I think you are mixing things up. OP asked about what genres adult games would work and wouldn't work on. That does not mean that all gameplay and mechanics have to be sexual.
Just because it's a driving game does not mean that any sexual part has to be part of the driving mechanics itself.
You can easily make something where the driving gameplay itself has a limited amount of lewd stuff.
But it is what happens in between the races where you start adding tons of adult stuff.
Maybe it's a dating sim with a girl that has relations to the driving sports world. Maybe it's a reward for winning a race (not a simple porn art but an actual event). Or maybe a complete third thing.

Point is - adult game in other genres does not necessarily mean all the gameplay elements has to be of adult nature.

To use the previously mentioned examples;
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I think we both can agree that this picture of the gameplay does not contain much sexual content. Yet, this game still is classified as a hentai game because outside of this gameplay there are a lot of events that contain porn stuff in it.

Now, it can be argued that it is harder to do such a thing (which I would agree on) or if it would hurt one aspect of the game if focusing on too much at once. That could be a fun discussion to start but that is not the point of this thread.
This is what genres wouldn't work in adult work.

And the only genre I see couldn't work is the family or children genre.
The rest - doable 100%
 

DaClown

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I think you are mixing things up. OP asked about what genres adult games would work and wouldn't work on. That does not mean that all gameplay and mechanics have to be sexual.
It is actually you that is mixing things up. What you establish and what I establish is that there's a scale of 0 sexual mechanics to 100% sexual mechanics; you assert of my position that a game genre works if and only iff 100% of its mechanics are sexual mechanics. This is a mischaracterization or misunderstanding of my position. I take the OP question as a vague, fuzzy, and possibly contradictory question with potentially a vague, fuzzy, and contradictory answer in general.

The question more precisely is not "what genre absolutely does not work?" and more "what genres work to better or worse degrees?" Literally any game design can have nude decals slapped on it and called "adult" or "hentai" as a trivial example. From a game design that is to me invalid; it is making a trivial assertion by what amounts to an artistic design assertion.

Similarly, you can fuse game genres. We can build a dating sim minigame into a racing game and the dating sim minigame can be quite lewd, but it doesn't mean that the primary genre is an adult game. Racing game where the cars fuck to win? Maybe that is an example of a lewd racing game that isn't just a racing game that can have the nude decals taken out while leaving the game design intact. From a game design perspective it is not the racing game design which is lewd or an adult design, it is the dating sim minigame arbitrarily attached to the racing game design. This is to say that from a strict formal logical perspective the adult aspect is inessential.

Just because it's a driving game does not mean that any sexual part has to be part of the driving mechanics itself.
For a racing game to be a racing game, this is true. For a racing game to be more than a trivial adult game then this is not generally true. It would be difficult to do car driving as a lewd action. I could see other kinds of racing games being made like two or more players racing to make their love orgasm first or something.

Point is - adult game in other genres does not necessarily mean all the gameplay elements has to be of adult nature.
Point is - adult games in any genre necessarily have some elements that has to be of an adult nature; if all they have that is of adult nature is a few frames of porn that can ultimately subtracted from the game design without losing the essential nature of the game design and model then it is a trivial adult game.

Just because we can add assholes and pussies to Tic-Tac-Toe does not make Tic-Tac-Toe a good basis for an adult game. In a very precise and strict logical sense, I would say that Tic-Tac-Toe "doesn't work with/as-an adult game".

I think we both can agree that this picture of the gameplay does not contain much sexual content. Yet, this game still is classified as a hentai game because outside of this gameplay there are a lot of events that contain porn stuff in it.
I get that various people classify such games as a hentai game. And from a metagame and metamathematical perspective, I might even agree that such a game is a hentai game. However, in view of that separable component of the game design, I would say that sub-game is not a hentai game even if the overall design of the rest of the game is. I would not agree that the game is necessarily classified as a hentai game from that image alone, and I suspect the context that would make it hentai game even in my estimation are separable and non-essential to the design of that combat simulator.

A battlefuck is a good example of a tactical combat simulator RPG. Games like Lilith Throne, Corruption of Champions, and Monster Girl Dreams are exemplars.

Now, it can be argued that it is harder to do such a thing (which I would agree on) or if it would hurt one aspect of the game if focusing on too much at once.
This we can agree on.

That could be a fun discussion to start but that is not the point of this thread.
This we can not agree on.
 

HopesGaming

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I take the OP question as a vague, fuzzy, and possibly contradictory question with potentially a vague, fuzzy, and contradictory answer in general.

The question more precisely is not "what genre absolutely does not work?" and more "what genres work to better or worse degrees?" Literally any game design can have nude decals slapped on it and called "adult" or "hentai" as a trivial example. From a game design that is to be invalid; it is making a trivial assertion by what amounts to an artistic design assertion.
I mean. I can understand that you may feel like that, but how can I be the one who mixes things up if I answer the OP, as best as I can, and you answer differently (due to seeing the thread as vague and fuzzy) - wouldn't it be understandable things gets mixed up? That's why I would say it's better that you start off by saying that you are not answering based on what the OP ask, but rather what you believe that OP is asking.

Anyway, I actually agree with you on this. The question can be interpreted as an open and vague kind of topic starter where we can discuss all matters about what would be better or worse instead of a certain work or not work kind of statements and discussions.

However, considering that the OP starter is thinking of starting an adult project and is inquiring about what the community desire, I can only assume he is trying to probe what genre will gather the biggest chance for success. And that is where I shared that any genre would work and can become a success. FPS, Driving games, RPG games, and whatnot. It all depends on the implementation and the degree of skill of the project starter.

So, inherently I disagree with the thought that one genre works better than another. I can agree with one genre being a lot harder to work with and make a success (due to the skill required for the coding). But there is no upper limit of success in either genre.
Of course, if we add the difficulty into it as well I can see how some genres would be worse than others, however, we need to again remember the OP starter didn't include any of that and simply stated some genres.


Similarly, you can fuse game genres. We can build a dating sim minigame into a racing game and the dating sim minigame can be quite lewd, but it doesn't mean that the primary genre is an adult game.
But why does it matter what the primary genre is? In fact, the OP is clearly stating many genres which indicate he is wanting to mix genres (in this case adult + something else).

A game can be rpg with heavy story, and rpg with heavy horror, rpg with heavy adult.
This does not mean that either sub-genre has to suffer.
It will be harder to make a proper rpg game with adult than it is to make a pure rpg or a pure adult. But it does not mean that the success rate is lower nor that any part of it will be lesser. It, as mentioned before, all depends on implementation.


Racing game where the cars fuck to win? Maybe that is an example of a lewd racing game that isn't just a racing game that can have the nude decals taken out while leaving the game design intact. From a game design perspective it is not the racing game design which is lewd or an adult design, it is the dating sim minigame arbitrarily attached to the racing game design. This is to say that from a strict formal logical perspective the adult aspect is inessential.
You keep talking about nude decals and other very minor adult aspects. Of course it can be seen as inessential like that.
But I already gave you several examples.

"But it is what happens in between the races where you start adding tons of adult stuff.
Maybe it's a dating sim with a girl that has relations to the driving sports world. Maybe it's a reward for winning a race (not a simple porn art but an actual event). Or maybe a complete third thing."



For a racing game to be a racing game, this is true. For a racing game to be more than a trivial adult game then this is not generally true. It would be difficult to do car driving as a lewd action. I could see other kinds of racing games being made like two or more players racing to make their love orgasm first or something.
Why is it not generally the truth? Based on what?
Why can't a game be a proper adult driving game just because the adult stuff happens after the race and not during? What makes it trivial?
I, personally, could easily see a market for a driving game like that. They build up their car. Buy stuff and upgrade it. They race and focus only on the race. Once the race is won the story continues and may even lead to sexual encounters with love interests that are part of the racing world.


Point is - adult games in any genre necessarily have some elements that has to be of an adult nature; if all they have that is of adult nature is a few frames of porn that can ultimately subtracted from the game design without losing the essential nature of the game design and model then it is a trivial adult game.

Just because we can add assholes and pussies to Tic-Tac-Toe does not make Tic-Tac-Toe a good basis for an adult game. In a very precise and strict logical sense, I would say that Tic-Tac-Toe "doesn't work with/as-an adult game".
I heavily disagree with this statement. The idea that any genre needs some elements of lewd is very wrong and many games out there have disproven that many times already.
Kamidori alchemy meister is one of my favorite adult games out there. The gameplay is simply fantastic and it does not contain any lewdness (as far as I remember). It plays as fire emblem so nothing about it is sexual.
Yet, you will get a lot of angry fans if you call it a trivial adult game. The hentai part is not just some fast thrown images of genitalia.
Same with many other very popular games out there with different genres.

get that various people classify such games as a hentai game. And from a metagame and metamathematical perspective, I might even agree that such a game is a hentai game. However, in view of that separable component of the game design, I would say that sub-game is not a hentai game even if the overall design of the rest of the game is. I would not agree that the game is necessarily classified as a hentai game from that image alone, and I suspect the context that would make it hentai game even in my estimation are separable and non-essential to the design of that combat simulator.
It's not just 'various' people that classify it as a hentai game. That is the actual, and factual, the definition of the game.
I mean, you nor I, have the power to change any definitions and facts. Facts are facts and, we are no one of importance to be able to change any definitions. And this cannot simply be remedied by saying it wouldn't work as a game design either as the popularity of it and sales number alone shows that it worked.

Now, I do believe in you when you say that you, personally, do not see these games as hentai due to not adding lewd into the other gameplay mechanics, and I also respect that, but that is simply wishing and a desire for change rather anything we can use for this discussion. The way we determine if it actually works or not is by looking at past and current 'hentai' games to see if they succeded or not. That eliminates the whole 'I think and based on my own thoughts' kind of debacle. Not saying that is what you are attempting but rather the best way to look at such discussions and figure out how it is.

What is, is. What is not, is not.
 
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desmosome

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You are getting too hung up on the "pureness" of the implementation, DaClown. Everything you say makes sense, but there is no reason whatsoever to limit sexual content to just the core genre of the game. If you look at strategy games. Almost none of them are only battles. They inevitably have story portions in between and throughout the battles. You make choices and routing decisions. Most campaigns in racing games already have story segments in between races. FPS have cutscenes before/after missions. Etc.

So how well the porn fits into these games have more to do with the plot, rather than the genre of the game.
 

DaClown

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That's why I would say it's better that you start off by saying that you are not answering based on what the OP ask, but rather what you believe that OP is asking.
You have no unique claim to doing anything other than answering what you believe the OP is asking. We differ in approach only maybe in terms of interpretation not in terms of anything substantial.
And that is where I shared that any genre would work and can become a success.
Based on metrics like patron counts, quantities of money pulled in per project, user feedback on this forum and on the dev blogs or other venues of publication, user reviews, and so on that is plainly quantitatively not the case.

And that is where I shared that any genre would work and can become a success. FPS, Driving games, RPG games, and whatnot. It all depends on the implementation and the degree of skill of the project starter.
But why does it matter what the primary genre is?
This does not mean that either sub-genre has to suffer.
But it does not mean that the success rate is lower nor that any part of it will be lesser. It, as mentioned before, all depends on implementation.
If its a solo project then statistically it will not become a success. This is a in game design and development. If it is more difficult to implement in one genre than in another then what we're talking about is increasing the amount of work any one dev or any given dev team has to do to make it work. Each component needs an amount of work to be developed, tested, bugsmashed, polished, and pass quality assurance; the more effort a given finite sized team does on one component the less effort that can be done by that same given finite sized team on another component.

There are good reasons why you don't find even AAA projects that are good mashups of literally every game genre possible. This is why turned out to be a relative disaster and a huge community disappointment.

Beyond a certain difficulty increase to a given game project, we end up in territories of either of a problem where it might be theoretical amenable to solution but not necessarily with the finite resources actually available to us or available to the dev in question. Or we end up in territories where there may be some kind of analogue design you could implement with some number of people socially but not anything you could use for a computer program.

Dems the facts.
Why can't a game be a proper adult driving game just because the adult stuff happens after the race and not during? What makes it trivial?
This is a bit of a shift compared to the above. Before we talk about what makes it trivial we need to talk about the notion of what makes something essential. The formal notion of essential comes from IF A THEN B. There exists two major kinds of arguments that follow from this expression. "IF A THEN B; NOT B; THEREFORE, NOT A." XOR "IF A THEN B; A; THEREFORE, B". This is implication or the material conditional and it forms the basis of functions and functional design; whether or not something is essential to an argument means whether or not that thing is what the argument depends on; this is related to the formal notions of the dependent variable of an equation; you might recall y = mx+b for instance where you can replace y by a functional equivalent such that f(x) = mx+b. y or f(x) is the dependent variable in the quation and x is the independent variable whereas m and b are the parameters or the constants of the equation. y essentially depends upon x; they are inextricable.

The other two parts "IF A THEN B; NOT B; THEREFORE, NOT A." XOR "IF A THEN B; A; THEREFORE, B" are the general modes of argument and . If a given element or component of an argument is in either of these forms or can be made equivalent to them then that element or component is either the independent variable of the argument or the dependent variable; if it is the independent variable of the argument (or equivalently the formal model) then it is essential for defining the argument.

This leads us to the notion of inessentials. NOT(IF A THEN B) is another kind of valid called . When we say that something does not follow from an argument, we are asserting some form of this logical connective or some conjunction of it. Informally, we will talk about an an assertion, statement, or element being a .

Many game designs are not strict formal models; they are collections of formal models joined together informally by non-sequiturs.

When I say something is "trivial" what I specifically mean is that with respect to some formal model, the consequence asserted is empty or meaningless in the formal model; it is functionally equivalent to taking som function f(x) and adding 0 to it; f(x)+0 = f(x). We could remove that consequence and we'd have the same formal model. A non-trivial change to Tic-Tac-Toe is changing the board from 3x3 to nxn. Adding a third type of piece like a triangle. Making it three or more players. Changing it from 2 players to 2 teams with each team being n and m players respectively. And so on. Changing the textures on the pieces doesn't change the game; you can have ninja chess where every piece moves as normal chess pieces they just look different; you can have sexy chess where the pieces are animated to fuck each other but it is still from a game design perspective chess.

Sexy chess would be classified by various political and social organizations as an "adult game" but from a formal perspective they would be in some sense wrong. It is a matter of interpretation and semantics. Not saying that classifying adult games by means other than formal game design perspective are invalid; it is valid to assume an aesthetic perspective and take formal games and give them lewd skins or make lewd scenes playout for players that win the formal game or make lewd minigames unlock and become playable for playing non-lewd formal games.

And yes, my preference is to talk about functional lewd game designs rather than lewd game aesthetics. So that is very much what my answers are explicitly quantified in. Take it or leave it. YMMV.
 
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HopesGaming

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You have no unique claim to doing anything other than answering what you believe the OP is asking. We differ in approach only maybe in terms of interpretation not in terms of anything substantial.
That statement in itself is true, however, there is a difference between answering what you believe the OP is asking and purposely change what the OP asked due to seeing the question as vague.
If one part answers the OP thread as it is while another based on vagueness yet won't make it clear at the start - misunderstandings are inevitable.


Based on metrics like patron counts, quantities of money pulled in per project, user feedback on this forum, and on the dev blogs or other venues of publication, user reviews, and so on that is plainly quantitatively not the case.
Actually, based on metrics like patron counts, quantities of money pulled in per project, user feedback on this forum, and on the dev blogs or other venues of publication, user reviews, and so on that is exactly the case.

There are so many games with different genres doing well on the list.
We got Roundscape with a lot of RPG elements, turn-based combat, and good storytelling.
We got mods to normal games such as sim 4 and Skyrim which further showcase that people want adult stuff in normal games even if the main core mechanics aren't affected. Some people enjoy playing skyrim normally and then have some fun adult stuff with mods once they feel like it.
And many other games that contain genres that are not of adult nature. And all of these are doing great.

Secondly, I find it a bit odd that you use Patreon counts, money from projects, feedback, etc, etc. all to showcase what works and don't, yet you completely neglected the ones that disproved your theory as they showed that it works.

"I heavily disagree with this statement. The idea that any genre needs some elements of lewd is very wrong and many games out there have disproven that many times already.
Kamidori alchemy meister is one of my favorite adult games out there. The gameplay is simply fantastic and it does not contain any lewdness (as far as I remember). It plays as fire emblem so nothing about it is sexual.
Yet, you will get a lot of angry fans if you call it a trivial adult game. The hentai part is not just some fast thrown images of genitalia.
Same with many other very popular games out there with different genres."


There is a huge market for porn games outside of the west as well. The Japanese market. One of the biggest actually. Why can't we use those? I mean, it may be in Japan. But do you know how incredibly huge the hentai market is in the west? It's huge. All the sites that show hentai comics or unofficial translations etc. Or even hentai movies.
I think it be silly of us to simply neglect anything from those parts of the world and only look at a tiny portion of the internet (patreon) and say - see, not many other genres. Must not work.


If its a solo project then statistically it will not become a success.
This whole section is a bit of a pivot. We are not talking about solo vs group projects.
There is nowhere in the OP thread mentioning anything about solo vs group nor any way to interpret it like that.

As mentioned before;
"So, inherently I disagree with the thought that one genre works better than another. I can agree with one genre being a lot harder to work with and make a success (due to the skill required for the coding). But there is no upper limit of success in either genre."

There are good reasons why you don't find even AAA projects that are good mashups of literally every game genre possible. This is why turned out to be a relative disaster and a huge community disappointment.
You're taking it to the extreme to showcase a point. But by using such an extreme example you invalidate your own point in fact.
There is a huge difference between spore, the game adding as many genre as possible, with adding adult to a specific genre such as fps, rpg, driving, etc.

If the question was if it is doable to make a great adult game with all the genres in the world in one game I would say it is highly unlikely.

Before we talk about what makes it trivial we need to talk about the notion of what makes something essential. The formal notion of essential comes from IF A THEN B
The Modus pones is basically - if P implies Q and P is true, therefore Q must be true.

But you went on a way to long tangent. Mostly as you assumed all of these simply works and hence it is a fact.
However, it won't work here and especially not the way you have made it appear as.

The way it works (example from wiki);
If P,
then Q. P.
Therefore, Q.

If today is Tuesday, then John will go to work.
Today is Tuesday.
Therefore, John will go to work.

This works with simplified issues and easy logically based talks. But more complex talks like game design can simply not be used as there are no clear 'P' and 'Q'. The only way for that to happen is if you yourself desire a special outcome and make whatever you decide the P and Q.

(Copy paste from Wiki)
"While modus ponens is one of the most commonly used in logic it must not be mistaken for a logical law"

"The philosopher and logician Vann McGee has argued that modus ponens can fail to be valid when the consequent is itself a conditional sentence. Here is an example:

Either or wrote . If either Shakespeare or Hobbes wrote Hamlet, then if Shakespeare didn't do it, Hobbes did. Therefore, if Shakespeare didn't write Hamlet, Hobbes did it.
The first premise seems reasonable enough because Shakespeare is generally credited with writing Hamlet. The second premise seems reasonable, as well, because with the set of Hamlet''s possible authors limited to just Shakespeare and Hobbes, eliminating one leaves only the other. But the conclusion, considered by itself and with the possible authors not limited to just Shakespeare and Hobbes, is dubious, because if Shakespeare is ruled out as Hamlet's author, there are many more plausible alternatives than Hobbes.

In , some examples of conditional obligation also raise the possibility of modus ponens failure. These are cases where the conditional premise describes an obligation predicated on an immoral or imprudent action, e.g., “If Doe murders his mother, he ought to do so gently,” for which the dubious unconditional conclusion would be "Doe ought to gently murder his mother." It would appear to follow that if Doe is in fact gently murdering his mother, then by modus ponens he is doing exactly what he should, unconditionally, be doing. Here again, modus ponens failure is not a popular diagnosis but is sometimes argued for. "

So, it's not a bad but far from the end all and insta fact button. Especially if used incorrectly.


And yes, my preference is to talk about functional lewd game designs rather than lewd game aesthetics. So that is very much what my answers are explicitly quantified in.
I'm not quite sure I understand this.
All I've shown and proved so far is that adult game can and have worked with other genres without the other genre having anything related to the adult part.
You however talk about the philosophically part of it all rather than what actually works and don't.
 
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FRhys

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I'm not sure it's so much about ruling out genres as it is how do we properly adjust existing genres to increase our enjoyment of adult content.

God of War makes for a lousy horror game because it is designed to be a power fantasy. Make the PC more vulnerable, slow the game down, add a good atmosphere and pacing and now you have the makings of a good horror game. What can we do to existing genres to turn them into enjoyable adult games? It's something I'm constantly asking myself since I also started working on my own game.
 

HopesGaming

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I'm not sure it's so much about ruling out genres as it is how do we properly adjust existing genres to increase our enjoyment of adult content.

God of War makes for a lousy horror game because it is designed to be a power fantasy. Make the PC more vulnerable, slow the game down, add a good atmosphere and pacing and now you have the makings of a good horror game. What can we do to existing genres to turn them into enjoyable adult games? It's something I'm constantly asking myself since I also started working on my own game.
I agree with your first statement very much. Adjustment to existing genres so they can work in correlation to other genres, such as adult.

Tho, I don't agree with your second statement as they mix up actual completed titles with bare genres. You used God of War as an example, but you have to remember that God of War in itself is not a genre. It is something that was built from the ground up based on genres.
Changing that to horror or anything else midway would of course be difficult. Be that horror, adult or something third.

But let's take a look at what God Of War's genre is: action-adventure. (or power fantasy)
With those genres alone we can easily make any kind of horror game.
 
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FRhys

Newbie
Jul 29, 2020
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I agree with your first statement very much. Adjustment to existing genres so they can work in correlation to other genres, such as adult.

Tho, I don't agree with your second statement as they mix up actual completed titles with bare genres. You used God of War as an example, but you have to remember that God of War in itself is not a genre. It is something that was built from the ground up based on genres.
Changing that to horror or anything else midway would of course be difficult. Be that horror, adult or something third.

But let's take a look at what God Of War's genre is: action-adventure. (or power fantasy)
With those genres alone we can easily make any kind of horror game.
I probably didn't word it well but I was using GoW as an example. My intention was to say that we know how to take a third-person game and either make it a suitable power fantasy or horror game by tweaking its mechanics, pacing and atmosphere. We can probably do the same for adult games. We just have to figure out what those adjustments are.
 

DuniX

Well-Known Member
Dec 20, 2016
1,206
797
Sex as a Reward works very well.
Puzzle games like Huniepop or Turn Based Strategy based on conquest like Rance works well with this.
Many kind of weird and interesting mini-games/puzzles that wouldn't stand on their own as Indie Games can be Enhanced and Motivated by the Porn in a you are in it for the Sex Scenes at first but the mini-games are pretty good on their own that you would normally skip over. Games like Haro, Way", Minna Daisuki, Mirror, Solitaire, Mahjong.

Grand Strategy like Crusader Kings with Character Relationships would work especially well with Sex.

Progression systems can be tied to Sex, like capturing,breeding heroines/units and training them to gain power.

Roguelikes work more with Overmap style navigation events that can be tied to resource management. Tales of Androgyny is a good examples of this.

What works less well is real-time strategy, action and shooter games that are more moment to moment intensive as there is no time to care about the porn. Although it can work with more Open World Sandbox style games if they have downtime and exploration moments.
 
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Obscure

Active Member
Game Developer
Jul 15, 2018
821
1,372
The big handicaps so far with game genres in porno games has been work hours, skill and money.

There is no reason you can't have a strategic warband building shmup like Starsector and make a porno of it where you sex up junior captains, captured pirates and job brokers.

But no one has the time, money or skill.

Don't focus on the limits of the genre. They don't matter even if they exist.

Focus on the limits of your actual ability and what you can do with your own two hands in a year or so.

That's why so much of everything is Renpy and RPGmaker.
 
Jul 25, 2019
171
179
I think racing games would be practically impossible to make into convincing adult games in all but nudity or fusion with some kind of visual novel style.
Could be open world or stage selector type. Duel opponents to impress them. Give it a light battle race style system. Shoot porn mags/hentai mags out the back of your car onto their windshields. They can do the same to you. Things like that. Maybe do bigger tournament races to impress higher level people (unlock better animations etc).

Do a burnout style. Every time you destroy someone's vehicle, you gain one photo with them or something. Destroy their vehicle enough times to unlock an after race animation.

etc etc something like that