You have no unique claim to doing anything other than answering what you believe the OP is asking. We differ in approach only maybe in terms of interpretation not in terms of anything substantial.
That statement in itself is true, however, there is a difference between answering what you believe the OP is asking and purposely change what the OP asked due to seeing the question as vague.
If one part answers the OP thread as it is while another based on vagueness yet won't make it clear at the start - misunderstandings are inevitable.
Based on metrics like patron counts, quantities of money pulled in per project, user feedback on this forum, and on the dev blogs or other venues of publication, user reviews, and so on that is plainly quantitatively not the case.
Actually, based on metrics like patron counts, quantities of money pulled in per project, user feedback on this forum, and on the dev blogs or other venues of publication, user reviews, and so on
that is exactly the case.
There are so many games with different genres doing well on the list.
We got Roundscape with a lot of RPG elements, turn-based combat, and good storytelling.
We got mods to normal games such as sim 4 and Skyrim which further showcase that people want adult stuff in normal games even if the main core mechanics aren't affected. Some people enjoy playing skyrim normally and then have some fun adult stuff with mods once they feel like it.
And many other games that contain genres that are not of adult nature. And all of these are doing great.
Secondly, I find it a bit odd that you use Patreon counts, money from projects, feedback, etc, etc. all to showcase what works and don't, yet you completely neglected the ones that disproved your theory as they showed that it works.
"I heavily disagree with this statement. The idea that any genre needs some elements of lewd is very wrong and many games out there have disproven that many times already.
Kamidori alchemy meister is one of my favorite adult games out there. The gameplay is simply fantastic and it does not contain any lewdness (as far as I remember). It plays as fire emblem so nothing about it is sexual.
Yet, you will get a lot of angry fans if you call it a trivial adult game. The hentai part is not just some fast thrown images of genitalia.
Same with many other very popular games out there with different genres."
There is a huge market for porn games outside of the west as well. The Japanese market. One of the biggest actually. Why can't we use those? I mean, it may be in Japan. But do you know how incredibly huge the hentai market is in the west? It's huge. All the sites that show hentai comics or unofficial translations etc. Or even hentai movies.
I think it be silly of us to simply neglect anything from those parts of the world and only look at a tiny portion of the internet (patreon) and say - see, not many other genres. Must not work.
If its a solo project then statistically it will not become a success.
This whole section is a bit of a pivot. We are not talking about solo vs group projects.
There is nowhere in the OP thread mentioning anything about solo vs group nor any way to interpret it like that.
As mentioned before;
"So, inherently I disagree with the thought that one genre works better than another. I can agree with one genre being a lot harder to work with and make a success (due to the skill required for the coding). But there is no upper limit of success in either genre."
There are good reasons why you don't find even AAA projects that are good mashups of literally every game genre possible. This is why
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turned out to be a relative disaster and a huge community disappointment.
You're taking it to the extreme to showcase a point. But by using such an extreme example you invalidate your own point in fact.
There is a huge difference between spore, the game adding as many genre as possible, with adding adult to a specific genre such as fps, rpg, driving, etc.
If the question was if it is doable to make a great adult game with all the genres in the world in one game I would say it is highly unlikely.
Before we talk about what makes it trivial we need to talk about the notion of what makes something essential. The formal notion of essential comes from IF A THEN B
The Modus pones is basically - if P implies Q and P is true, therefore Q must be true.
But you went on a way to long tangent. Mostly as you assumed all of these simply works and hence it is a fact.
However, it won't work here and especially not the way you have made it appear as.
The way it works (example from wiki);
If
P,
then
Q.
P.
Therefore,
Q.
If today is Tuesday, then John will go to work.
Today is Tuesday.
Therefore, John will go to work.
This works with simplified issues and easy logically based talks. But more complex talks like game design can simply not be used as there are no clear 'P' and 'Q'. The only way for that to happen is if you yourself desire a special outcome and make whatever you decide the P and Q.
(Copy paste from Wiki)
"While
modus ponens is one of the most commonly used
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in logic it must not be mistaken for a logical law"
"The philosopher and logician Vann McGee has argued that
modus ponens can fail to be valid when the consequent is itself a conditional sentence.
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Here is an example:
Either
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or
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wrote
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. If either Shakespeare or Hobbes wrote
Hamlet, then if Shakespeare didn't do it, Hobbes did. Therefore, if Shakespeare didn't write
Hamlet, Hobbes did it.
The first premise seems reasonable enough because Shakespeare is generally credited with writing
Hamlet. The second premise seems reasonable, as well, because with the set of
Hamlet''s possible authors limited to just Shakespeare and Hobbes, eliminating one leaves only the other. But the conclusion, considered by itself and with the possible authors
not limited to just Shakespeare and Hobbes, is dubious, because if Shakespeare is ruled out as
Hamlet's author, there are many more plausible alternatives than Hobbes.
In
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, some examples of conditional obligation also raise the possibility of modus ponens failure. These are cases where the conditional premise describes an obligation predicated on an immoral or imprudent action, e.g., “If Doe murders his mother, he ought to do so gently,” for which the dubious unconditional conclusion would be "Doe ought to gently murder his mother."
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It would appear to follow that if Doe is in fact gently murdering his mother, then by modus ponens he is doing exactly what he should, unconditionally, be doing. Here again, modus ponens failure is not a popular diagnosis but is sometimes argued for.
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"
So, it's not a bad
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but far from the end all and insta fact button. Especially if used incorrectly.
And yes, my preference is to talk about functional lewd game designs rather than lewd game aesthetics. So that is very much what my answers are explicitly quantified in.
I'm not quite sure I understand this.
All I've shown and proved so far is that adult game can and have worked with other genres without the other genre having anything related to the adult part.
You however talk about the philosophically part of it all rather than what actually works and don't.