What has happened to adult games?

XforU

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1.There are more good adult games than ever (there are more bad ones too).
2.Even if you think the non-adult games that come out now are bad, you have to keep in mind that they still make bank (unless political garbage).
3. Instead of looking at the AAA game industry, find some indie stuff.

To make a game as good as GTA SA today (as good as most of us remember it being) will take 1000x the resources and x10 the time. We used to be impressed by less. Also people are so stupid that most devs won't risk making a more difficult or complex game like Morrowind.

Simple games make more money.

Also this is a subjective opinion. Some people still think Call of Duty is a good game, people still buy NBA 20xx and FIFA.
 

suprisedcrankyface

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Its a pretty easy answer and not that deep, once games started to consistently return billions in profits gamers went from being a community to a market. Games were protected by the fact of long dev time & relatively singular return, online games (starting with WoW) turned that cycle, from there we are now here.
 
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MissCougar

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Its a pretty easy answer and not that deep, once games started to consistently return billions in profits gamers went from being a community to a market. Games were protected by the fact of long dev time & relatively singular return, online games (starting with WoW) turned that cycle, from there we are now here.
I believe gaming has surpassed Hollyweird movies by leagues. So it's full of HR and social requirements and politics not just in the US but in every country. You have to appease to the masses to maximize sale and availability across the globe.

Thank god for indie studios still able to try to make new things, otherwise like movies we'd just see new diverse iterations of a Marvel movies and Call of Duty 20 vs Battlefiend 19.

Money wrecks everything fun. :LOL:
 

anne O'nymous

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This may exceed me! You win! :giggle:
Well, if you want to be sure, I'm also, for few months, older than the first microprocessor ( ). But, as a man, I can't see being older than a Miss Cougar as being a win ;)


[...] You have to appease to the masses to maximize sale and availability across the globe.
What also imply more translation, and like nowadays most games are voiced, more voice actors to pay. Plus the studio to record the voices and the team that will do it, this for all languages. With back and forth because some lines changed since the recording.


Money wrecks everything fun. :LOL:
Not just money, technology is also at fault here. The time were a team of 5 passionate guys/girls can make a full game in less than six months stayed in the previous millennium.
 

MissCougar

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Well, if you want to be sure, I'm also, for few months, older than the first microprocessor ( ). But, as a man, I can't see being older than a Miss Cougar as being a win ;)

What also imply more translation, and like nowadays most games are voiced, more voice actors to pay. Plus the studio to record the voices and the team that will do it, this for all languages. With back and forth because some lines changed since the recording.

Not just money, technology is also at fault here. The time were a team of 5 passionate guys/girls can make a full game in less than six months stayed in the previous millennium.
You have me beat by a hand and a half of years. I probably need a new username now. :ROFLMAO:

And 100% on your other points. Tech and expectations are way off the charts now. Unreal Engine is crazy but to do it as people expects takes enormous amounts of time. If you are in that 3D world you have to compete with the big boys or your game looks terrible in comparison.

Good 3D at the time does not age nearly as well as good 2D in that same timeframe.

All this takes tons of money and tons of time and now cool games come out once a decade. The next GTA after 6 will probably come out in like 2040. That's crazy!
 
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tanstaafl

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I used to play Joust on the Atari, now there is old.
Yeah, but did you ever take a polaroid of the screen and send it in to Atari magazine to get the patch for a high score sent to you? The earliest known gamer achievement.
 

anne O'nymous

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And 100% on your other points. Tech and expectations are way off the charts now. Unreal Engine is crazy but to do it as people expects takes enormous amounts of time. If you are in that 3D world you have to compete with the big boys or your game looks terrible in comparison.

Good 3D at the time does not age nearly as well as good 2D in that same timeframe.
It's worse than this.

An usual AAA game need 4 years of development. But it's not just because it need time, it's also because during the development time the concurrence do not stop. It suffice of one game that make a breakthrough in terms of animation, lighting, depth of field, or even game mechanism, and everything related in your project have to be redone, because you can't seriously release a game that is outdated since a year or more.
And of course, generally your deadline haven't changed. So you need more people to works on the project in order to still be more or less on time. But you don't want this, throwing to the trashcan years of works isn't something pleasing, so you already starts with more people... But the concurrence do the same, so there will be a breakthrough and you'll have to throw out years of works and have more people working on the project...
It became a vicious circle that you can only avoid if you don't advertise your game beforehand. But if you don't advertise it beforehand, you'll get less found to works on it.
 

suprisedcrankyface

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All this takes tons of money and tons of time and now cool games come out once a decade. The next GTA after 6 will probably come out in like 2040. That's crazy!
GTA is protected by the success of its online GTA5, if that wasn't as (consistently) profitable then it would be out by now. The problem is when online games started to turn profit from an inital purchase to a consistent return - this went from subscription to rushed annual releases to micro transaction. Shareholders don't want income once every 4 years, so the big companies scramble to try make profits every quarter.

The AAA companies used to have good names, they leveraged their goodwill to force short term profit at the loss of that reputation. This didn't bother them at first as they would use that increased revenue to simply purchase another game dev company with a good name and burn that name for awhile, the issue now is they are out of established OG companies to purchase & with the rising age of the average gamer, many consumers that are jilted ex fans will avoid them on principal even it they made something good, and vocally want the to fail.

money, technology is also at fault here. The time were a team of 5 passionate guys/girls can make a full game in less than six months stayed in the previous millennium.
It is also the savior - the Technology is now at the point where indie teams can step into this gap and make the old style 'feature complete' games, without the ongoing profit requirement they are happy with a big one time success. The rise of the so called AA game companies is the current saving grace IMO (with many refusing to sell to larger devs)

Is it just me or has the adult gaming world (and non-adult as well) not produced many good games? It feels like its a copy paste genre with no new content or engaging gameplay.
In terms of adult games, they used to be essentially banned (the GTA 4 'hot coffee' incident springs to mind, where there was a sex minigame scrapped from the game but still in the code that when discovered forced massive recalls even though it was not accessible without mods) - thats the level of not allowed & so the idea of making money off them didn't exist so most were passion projects. Now days with patreon etc. many devs will make sure their game is 'safe' enough to not get de monetized (copyright, guidelines etc. etc.) - I cant blame them but that's why many games are similar, because they run into the same guide-rails.
 
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anne O'nymous

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It is also the savior - the Technology is now at the point where indie teams can step into this gap and make the old style 'feature complete' games, without the ongoing profit requirement they are happy with a big one time success.
They were always in position to do this. The difference is that now there's a market for their games.
 

suprisedcrankyface

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They were always in position to do this. The difference is that now there's a market for their games.
Yes an no. They used to have to go head to head with the larger devs. Now that those larger devs have restrictions and demands on them, there are massive gaps for the indie devs to step into. The market didn't want feature complete games like in the 2010's to stop being made, the devs stopped making them to satisfy shareholders.

Over the last few years you see the trend - Elden ring, BG3, KCD2. Games that harken back to a better time.
 

suprisedcrankyface

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I caught the worst whupping of my life playing tradewars. I mean, it wasn't the game, it was the $700 phone bill that did it. :cool:
Best alarm I ever set on my phone was the old 56k dialup noise... nothing gets you to wake up and turn that sht off so fast

Bro you weren't even a consideration when the flint axe was created.
The real question is how long did it take from the invention of the flint ax to the invention of the flint ax shaped like a dong... probably 20-25 mins?