- Aug 25, 2017
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Oh, I didn't realize that was even being worked on. Thread hasn't been updated since 2021 it looks like.What about Nude Byte? There was an update not too long ago.
Oh, I didn't realize that was even being worked on. Thread hasn't been updated since 2021 it looks like.What about Nude Byte? There was an update not too long ago.
That's crazy, thanks for the work. hopefully this opens up some interest for modding. If i had any expertise i would gladly contribute.Finally got a decompiled version of the game to run in the Unity Editor, still tons of things I need to look at and try to fix but I'm hopeful that eventually I'll have the ability to compile it back into a playable application. After that I can worry about adding/modding stuff to the game... or maybe I'll just post the project files if I get too frustrated at it and give up ¯\_(ツ)_/¯
View attachment 3504932
Here's a video of the game in-editor, almost all the shaders are busted so I had to swap some out with built-in ones so it looks a little wonky right now.
is this a mod you are making or like an updated and fixed version?'Small' update from me, I think I have all the gameplay elements working now. There are still many graphical issues that need to be sorted out and other minor things like jiggle bones and player shadows to be fixed but now that the NPC dialog, object interaction, and scene transitions work you *could* play and complete the game as it is now. But another thing that I want to do before wrapping it up is to re-add what Mike Inel removed to comply with Patreon, the textures will be easy to swap and giving Fionna back her chest jiggle and idle anim should also be do-able. The problem occurs with adding Fionna's Shibakini mesh, having to re-rig it to her bones and add another clothes item to the code that handles swapping the meshes without breaking anything.
View attachment 3525854
But anyway, here's a video that shows dialog and transitions working, you'll notice a lot of objects are really pale, that is because the textures themselves actually have no color and is instead colored by the shader on a per object basis, the values used to determine this was lost in the decompilation process and is probably something I need to find by inspecting the packed game.
I'm so fucking glad to see this game still being worked on by the community bro, this shit was a masterpiece'Small' update from me, I think I have all the gameplay elements working now. There are still many graphical issues that need to be sorted out and other minor things like jiggle bones and player shadows to be fixed but now that the NPC dialog, object interaction, and scene transitions work you *could* play and complete the game as it is now. But another thing that I want to do before wrapping it up is to re-add what Mike Inel removed to comply with Patreon, the textures will be easy to swap and giving Fionna back her chest jiggle and idle anim should also be do-able. The problem occurs with adding Fionna's Shibakini mesh, having to re-rig it to her bones and add another clothes item to the code that handles swapping the meshes without breaking anything.
View attachment 3525854
But anyway, here's a video that shows dialog and transitions working, you'll notice a lot of objects are really pale, that is because the textures themselves actually have no color and is instead colored by the shader on a per object basis, the values used to determine this was lost in the decompilation process and is probably something I need to find by inspecting the packed game.
Good timing! I've been stuck on re-implementing the shibikini outfit for quite a bit now and I think I've got the solution I'll be going with. Using the actual mesh may be hopeless (or at least significantly outside my skill level) without the original 3d model files to use, luckily the gym clothes outfit seems to use a repurposed version of the shibikini mesh that still (almost) correctly lines the UVs up. The next issue was fixing the differences between the two models otherwise Fio would have weird fleshy 'cuffs' on her arms, now I couldn't remove the mesh from the project, fix it, and then import it back in for a number of reasons so I had to program a really rudimentary model editor inside Unity to manually change the vertices around and make it look mostly correct. Like so,any new updates
nicely done my lordGood timing! I've been stuck on re-implementing the shibikini outfit for quite a bit now and I think I've got the solution I'll be going with. Using the actual mesh may be hopeless (or at least significantly outside my skill level) without the original 3d model files to use, luckily the gym clothes outfit seems to use a repurposed version of the shibikini mesh that still (almost) correctly lines the UVs up. The next issue was fixing the differences between the two models otherwise Fio would have weird fleshy 'cuffs' on her arms, now I couldn't remove the mesh from the project, fix it, and then import it back in for a number of reasons so I had to program a really rudimentary model editor inside Unity to manually change the vertices around and make it look mostly correct. Like so,
View attachment 3734637
And finally, adding it back into the Player component... which was a lot easier and took a lot less time than I thought it would be, so that gives me hope for the potential of adding more stuff later. Now all of that took up the bulk of my time spent on this since the last update, but I also went and switched out the materials of a couple outfits back into the panty-ed version of them (might just allow you to swap between both versions though for completion's sake), currently still working on getting the right parameters for the jiggle bones on everything and I've heard it's possible to fix decompiled shaders to display properly again but I'll need to work towards that, until then I'll just be using the broken shaders (after fixing the text box and gui not overlaying over everything). Also figured out how to make my own scenes that work in-game so now I can mess around without worrying about accidentally breaking something in the game scenes. I think I've covered everything new so here's what all that looks like,
View attachment 3734578
Good timing! I've been stuck on re-implementing the shibikini outfit for quite a bit now and I think I've got the solution I'll be going with. Using the actual mesh may be hopeless (or at least significantly outside my skill level) without the original 3d model files to use, luckily the gym clothes outfit seems to use a repurposed version of the shibikini mesh that still (almost) correctly lines the UVs up. The next issue was fixing the differences between the two models otherwise Fio would have weird fleshy 'cuffs' on her arms, now I couldn't remove the mesh from the project, fix it, and then import it back in for a number of reasons so I had to program a really rudimentary model editor inside Unity to manually change the vertices around and make it look mostly correct. Like so,
View attachment 3734637
And finally, adding it back into the Player component... which was a lot easier and took a lot less time than I thought it would be, so that gives me hope for the potential of adding more stuff later. Now all of that took up the bulk of my time spent on this since the last update, but I also went and switched out the materials of a couple outfits back into the panty-ed version of them (might just allow you to swap between both versions though for completion's sake), currently still working on getting the right parameters for the jiggle bones on everything and I've heard it's possible to fix decompiled shaders to display properly again but I'll need to work towards that, until then I'll just be using the broken shaders (after fixing the text box and gui not overlaying over everything). Also figured out how to make my own scenes that work in-game so now I can mess around without worrying about accidentally breaking something in the game scenes. I think I've covered everything new so here's what all that looks like,
View attachment 3734578
Indeed.You are doing gods work my friend
Bro, this is great work! Where can I try your version? If it's not available yet, it would be great if you could let me know when it's out. I think a lot of people are waiting for it.Good timing! I've been stuck on re-implementing the shibikini outfit for quite a bit now and I think I've got the solution I'll be going with. Using the actual mesh may be hopeless (or at least significantly outside my skill level) without the original 3d model files to use, luckily the gym clothes outfit seems to use a repurposed version of the shibikini mesh that still (almost) correctly lines the UVs up. The next issue was fixing the differences between the two models otherwise Fio would have weird fleshy 'cuffs' on her arms, now I couldn't remove the mesh from the project, fix it, and then import it back in for a number of reasons so I had to program a really rudimentary model editor inside Unity to manually change the vertices around and make it look mostly correct. Like so,
View attachment 3734637
And finally, adding it back into the Player component... which was a lot easier and took a lot less time than I thought it would be, so that gives me hope for the potential of adding more stuff later. Now all of that took up the bulk of my time spent on this since the last update, but I also went and switched out the materials of a couple outfits back into the panty-ed version of them (might just allow you to swap between both versions though for completion's sake), currently still working on getting the right parameters for the jiggle bones on everything and I've heard it's possible to fix decompiled shaders to display properly again but I'll need to work towards that, until then I'll just be using the broken shaders (after fixing the text box and gui not overlaying over everything). Also figured out how to make my own scenes that work in-game so now I can mess around without worrying about accidentally breaking something in the game scenes. I think I've covered everything new so here's what all that looks like,
View attachment 3734578