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Unity Abandoned What if "Adventure Time" was a 3D Anime Game [v8.5] [Mike Inel]

5.00 star(s) 4 Votes

Mickle_Gamer_1995

New Member
Sep 22, 2022
5
0
I like this game a whole lot but I am stuck fighting against myself in the creepy eye place it scares me a whole lot so while I am stuck in this place I can only play it while day is out other wise I am creeped out and scared because how creepy it is other than that the game play is great and the story is excellent, when I have cleared the game I want to start playing it again
 
Feb 25, 2024
1
2
For some reason I randomly decided to come back and finish this game, since I'd never actually completed it. I beat the final boss last night! Feels good.

Signed up here pretty much for this thread, and I'm honestly delighted to see that the archived past releases of this game are still up and available. Glad all this stuff isn't totally lost to time since the internet has pretty well ground up nearly any other useful link for this game at this point.
 

Jalaren

New Member
Nov 20, 2017
10
79
Finally got a decompiled version of the game to run in the Unity Editor, still tons of things I need to look at and try to fix but I'm hopeful that eventually I'll have the ability to compile it back into a playable application. After that I can worry about adding/modding stuff to the game... or maybe I'll just post the project files if I get too frustrated at it and give up ¯\_(ツ)_/¯

View attachment Movie_003.webm

Here's a video of the game in-editor, almost all the shaders are busted so I had to swap some out with built-in ones so it looks a little wonky right now.
 
Last edited:
Nov 13, 2017
371
397
Finally got a decompiled version of the game to run in the Unity Editor, still tons of things I need to look at and try to fix but I'm hopeful that eventually I'll have the ability to compile it back into a playable application. After that I can worry about adding/modding stuff to the game... or maybe I'll just post the project files if I get too frustrated at it and give up ¯\_(ツ)_/¯

View attachment 3504932













Here's a video of the game in-editor, almost all the shaders are busted so I had to swap some out with built-in ones so it looks a little wonky right now.
That's crazy, thanks for the work. hopefully this opens up some interest for modding. If i had any expertise i would gladly contribute.
 
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Jalaren

New Member
Nov 20, 2017
10
79
'Small' update from me, I think I have all the gameplay elements working now. There are still many graphical issues that need to be sorted out and other minor things like jiggle bones and player shadows to be fixed but now that the NPC dialog, object interaction, and scene transitions work you *could* play and complete the game as it is now. But another thing that I want to do before wrapping it up is to re-add what Mike Inel removed to comply with Patreon, the textures will be easy to swap and giving Fionna back her chest jiggle and idle anim should also be do-able. The problem occurs with adding Fionna's Shibakini mesh, having to re-rig it to her bones and add another clothes item to the code that handles swapping the meshes without breaking anything.

View attachment Movie_004.webm

But anyway, here's a video that shows dialog and transitions working, you'll notice a lot of objects are really pale, that is because the textures themselves actually have no color and is instead colored by the shader on a per object basis, the values used to determine this was lost in the decompilation process and is probably something I need to find by inspecting the packed game.
 
Last edited:

peanut6578

New Member
Jul 7, 2019
13
16
'Small' update from me, I think I have all the gameplay elements working now. There are still many graphical issues that need to be sorted out and other minor things like jiggle bones and player shadows to be fixed but now that the NPC dialog, object interaction, and scene transitions work you *could* play and complete the game as it is now. But another thing that I want to do before wrapping it up is to re-add what Mike Inel removed to comply with Patreon, the textures will be easy to swap and giving Fionna back her chest jiggle and idle anim should also be do-able. The problem occurs with adding Fionna's Shibakini mesh, having to re-rig it to her bones and add another clothes item to the code that handles swapping the meshes without breaking anything.

View attachment 3525854













But anyway, here's a video that shows dialog and transitions working, you'll notice a lot of objects are really pale, that is because the textures themselves actually have no color and is instead colored by the shader on a per object basis, the values used to determine this was lost in the decompilation process and is probably something I need to find by inspecting the packed game.
is this a mod you are making or like an updated and fixed version?
 

Shadeow

New Member
Dec 16, 2019
11
13
'Small' update from me, I think I have all the gameplay elements working now. There are still many graphical issues that need to be sorted out and other minor things like jiggle bones and player shadows to be fixed but now that the NPC dialog, object interaction, and scene transitions work you *could* play and complete the game as it is now. But another thing that I want to do before wrapping it up is to re-add what Mike Inel removed to comply with Patreon, the textures will be easy to swap and giving Fionna back her chest jiggle and idle anim should also be do-able. The problem occurs with adding Fionna's Shibakini mesh, having to re-rig it to her bones and add another clothes item to the code that handles swapping the meshes without breaking anything.

View attachment 3525854













But anyway, here's a video that shows dialog and transitions working, you'll notice a lot of objects are really pale, that is because the textures themselves actually have no color and is instead colored by the shader on a per object basis, the values used to determine this was lost in the decompilation process and is probably something I need to find by inspecting the packed game.
I'm so fucking glad to see this game still being worked on by the community bro, this shit was a masterpiece
I can't wait for anything to drop from this man, you're a fucking saint for this
 
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Jalaren

New Member
Nov 20, 2017
10
79
any new updates
Good timing! I've been stuck on re-implementing the shibikini outfit for quite a bit now and I think I've got the solution I'll be going with. Using the actual mesh may be hopeless (or at least significantly outside my skill level) without the original 3d model files to use, luckily the gym clothes outfit seems to use a repurposed version of the shibikini mesh that still (almost) correctly lines the UVs up. The next issue was fixing the differences between the two models otherwise Fio would have weird fleshy 'cuffs' on her arms, now I couldn't remove the mesh from the project, fix it, and then import it back in for a number of reasons so I had to program a really rudimentary model editor inside Unity to manually change the vertices around and make it look mostly correct. Like so,
Screenshot 2024-06-14 000104.png
And finally, adding it back into the Player component... which was a lot easier and took a lot less time than I thought it would be, so that gives me hope for the potential of adding more stuff later. Now all of that took up the bulk of my time spent on this since the last update, but I also went and switched out the materials of a couple outfits back into the panty-ed version of them (might just allow you to swap between both versions though for completion's sake), currently still working on getting the right parameters for the jiggle bones on everything and I've heard it's possible to fix decompiled shaders to display properly again but I'll need to work towards that, until then I'll just be using the broken shaders (after fixing the text box and gui not overlaying over everything). Also figured out how to make my own scenes that work in-game so now I can mess around without worrying about accidentally breaking something in the game scenes. I think I've covered everything new so here's what all that looks like,
View attachment Movie_002-3.webm
 
Last edited:

denialfailure

Member
Dec 30, 2023
111
33
Good timing! I've been stuck on re-implementing the shibikini outfit for quite a bit now and I think I've got the solution I'll be going with. Using the actual mesh may be hopeless (or at least significantly outside my skill level) without the original 3d model files to use, luckily the gym clothes outfit seems to use a repurposed version of the shibikini mesh that still (almost) correctly lines the UVs up. The next issue was fixing the differences between the two models otherwise Fio would have weird fleshy 'cuffs' on her arms, now I couldn't remove the mesh from the project, fix it, and then import it back in for a number of reasons so I had to program a really rudimentary model editor inside Unity to manually change the vertices around and make it look mostly correct. Like so,
View attachment 3734637
And finally, adding it back into the Player component... which was a lot easier and took a lot less time than I thought it would be, so that gives me hope for the potential of adding more stuff later. Now all of that took up the bulk of my time spent on this since the last update, but I also went and switched out the materials of a couple outfits back into the panty-ed version of them (might just allow you to swap between both versions though for completion's sake), currently still working on getting the right parameters for the jiggle bones on everything and I've heard it's possible to fix decompiled shaders to display properly again but I'll need to work towards that, until then I'll just be using the broken shaders (after fixing the text box and gui not overlaying over everything). Also figured out how to make my own scenes that work in-game so now I can mess around without worrying about accidentally breaking something in the game scenes. I think I've covered everything new so here's what all that looks like,
View attachment 3734578
nicely done my lord
 
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Dec 4, 2021
225
378
Posting a few ideas for future modding attempts should modding the game become available:
Give Finn his robot arm
Give the Garnet costume red skin. Possibly turn into a new character?
Put Cake in the game. Could find Cake’s Multiversus model somewhere and put it over Jake
Give PB and Flame Princess their normal Princess dresses. Or for PB just make the lab coat pink, idk
Give Breakfast Princess bigger breasts?
 

NyehNyaNyah

New Member
Aug 5, 2020
8
13
Good timing! I've been stuck on re-implementing the shibikini outfit for quite a bit now and I think I've got the solution I'll be going with. Using the actual mesh may be hopeless (or at least significantly outside my skill level) without the original 3d model files to use, luckily the gym clothes outfit seems to use a repurposed version of the shibikini mesh that still (almost) correctly lines the UVs up. The next issue was fixing the differences between the two models otherwise Fio would have weird fleshy 'cuffs' on her arms, now I couldn't remove the mesh from the project, fix it, and then import it back in for a number of reasons so I had to program a really rudimentary model editor inside Unity to manually change the vertices around and make it look mostly correct. Like so,
View attachment 3734637
And finally, adding it back into the Player component... which was a lot easier and took a lot less time than I thought it would be, so that gives me hope for the potential of adding more stuff later. Now all of that took up the bulk of my time spent on this since the last update, but I also went and switched out the materials of a couple outfits back into the panty-ed version of them (might just allow you to swap between both versions though for completion's sake), currently still working on getting the right parameters for the jiggle bones on everything and I've heard it's possible to fix decompiled shaders to display properly again but I'll need to work towards that, until then I'll just be using the broken shaders (after fixing the text box and gui not overlaying over everything). Also figured out how to make my own scenes that work in-game so now I can mess around without worrying about accidentally breaking something in the game scenes. I think I've covered everything new so here's what all that looks like,
View attachment 3734578

You are doing gods work my friend
 

Forgetik

New Member
Jan 25, 2023
3
2
Good timing! I've been stuck on re-implementing the shibikini outfit for quite a bit now and I think I've got the solution I'll be going with. Using the actual mesh may be hopeless (or at least significantly outside my skill level) without the original 3d model files to use, luckily the gym clothes outfit seems to use a repurposed version of the shibikini mesh that still (almost) correctly lines the UVs up. The next issue was fixing the differences between the two models otherwise Fio would have weird fleshy 'cuffs' on her arms, now I couldn't remove the mesh from the project, fix it, and then import it back in for a number of reasons so I had to program a really rudimentary model editor inside Unity to manually change the vertices around and make it look mostly correct. Like so,
View attachment 3734637
And finally, adding it back into the Player component... which was a lot easier and took a lot less time than I thought it would be, so that gives me hope for the potential of adding more stuff later. Now all of that took up the bulk of my time spent on this since the last update, but I also went and switched out the materials of a couple outfits back into the panty-ed version of them (might just allow you to swap between both versions though for completion's sake), currently still working on getting the right parameters for the jiggle bones on everything and I've heard it's possible to fix decompiled shaders to display properly again but I'll need to work towards that, until then I'll just be using the broken shaders (after fixing the text box and gui not overlaying over everything). Also figured out how to make my own scenes that work in-game so now I can mess around without worrying about accidentally breaking something in the game scenes. I think I've covered everything new so here's what all that looks like,
View attachment 3734578
Bro, this is great work! Where can I try your version? If it's not available yet, it would be great if you could let me know when it's out. I think a lot of people are waiting for it.
 
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5.00 star(s) 4 Votes