Hi,
Yes, I am aware of that and even you can spam money from bar for just energy cost and you can spam showering. I didn't want to make it grindy since literally the game starts after a certain point of corruption and you need money for the story content. Yet the content for each character is a sequence of events that needs to happen in strict order after increasing his/her corruption level. So I left some actions like this for the player's choice to spam it. if you think otherwise or have another suggestion, I will be happy to listen to it.
Alternatively, you can setup different difficulty levels, where the grind itself can be eased.
I can't remember how much corruption you'd gain from the "tease them" option or working.
But for example: The player on Normal difficulty, the mc will spread corruption by one, for the cost of consume time. If the player decide to take on a "Story mode" type, this action would still consume the time, however it would give five to ten corruption.
Same fix can be used on money as well!
What would this solution do? Nothing but reduce repeating one action over and over again, to actually reduce the grind, within a reasonable, and non-exploiting way. And since you wouldn't grind one action over and over alone, the said sequence would be still required, but it will be available much faster, also making the player playing the game.
This solution is walkable, for various reasons:
1. Removing an exploit gate
2. People whom want to focus on certain character(s) only, can enjoy the benefit of the natural corruption progress.
3. Reach the reach either the highest corruption level and/or become a millionare only because we can shower would generally ruin the experience.
4. Potentially more ways to interact with the NPC's outside of story to gain corruption, money, something else.