- Sep 13, 2017
- 343
- 531
The hardest thing- a great story and characters that I care aboutIf you can put it in a 5 point answer would be great... What makes a game great, not good but great and something you wanna play.
I am curious I suppose.
The hardest thing- a great story and characters that I care aboutIf you can put it in a 5 point answer would be great... What makes a game great, not good but great and something you wanna play.
I am curious I suppose.
I guess that depends on personal taste because I think that Blender render looks worse. And I don't think Big Brother has especially good renders, there is a lot more impressive Daz3D work in other games.If we are talking about visual novels then for starters I wouldn't recommend daz because from the results I've seen it's not that impressive.
Daz3d render from the popular game Big Brother
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Heres a Blender render on the other hand
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Show me some good renders of daz. My main quirk with daz is the faces usually. They look uncanny and fail to deliver a good expression most times. Like with that Big Brother render I posted the expression feels off for two of the characters. The chick sucking the dick looks alright but the other two look like they have down syndrome or something.I guess that depends on personal taste because I think that Blender render looks worse. And I don't think Big Brother has especially good renders, there is a lot more impressive Daz3D work in other games.
Yeah, there are a lot of bad renders out there, but that has nothing to do with Daz vs Blender, it's just that most people use Daz because it's the more accessible program and most people are bad. You can do good work with either program if you know what you're doing.My main quirk with daz is the faces usually. They look uncanny and fail to deliver a good expression most times.
Thats actually decent though the guys hand could look a bit less like plastic. You make a fair point though. It's probably just another scenario like so many people have easy access to rpgm so we see lots of bad to mediocre content as a result. I still wouldn't recommend Daz if someone is truly serious about making great models though. It's undeniably faster to make models using Daz as you have lots of presets to work with but you don't get the same level of customization as you would with say something like blender or autodesk 3ds max. If anything I would use Daz as a supplement to other modelling softwares but never as a main stay. It's much like how I wouldn't recommend rpgm if someone wants to make a great rpg game. These software applications are great for beginners up to semi pros but ultimately limiting in nature due to design.Yeah, there are a lot of bad renders out there, but that has nothing to do with Daz vs Blender, it's just that most people use Daz because it's the more accessible program and most people are bad. You can do good work with either program if you know what you're doing.
That's fromYou must be registered to see the links, which has pretty good renders.
Times have changed my friend. Our traditional method of completing a game before releasing it is still doable and fine for those of us who have fans, but for developers just starting out/ lacking that support and encouragement that drives us..."Story" and "Player Choice" are at odds. A given developer will create at a more-or-less constant rate. Let's pretend it takes your favorite developer a year to create a compelling linear story that's 1000 "pages" long. Now, say he gives you, the player, one choice at the start. Rather than forcing you to pursue one person, he lets you pick between two different people.
Now the developer has a few choices.
1) Write two 500 page stories over the course of a year
2) Write two 1000 page stories over the course of two years
If he chooses #1, each story is half as long. For one choice. Add a few more choices and, quickly, each individual story is so short that the story just can't be good anymore.
If he chooses #2, then you've got to wait twice as long to play the first story. Wouldn't you rather him give you two separate 1000 page games, one after a year and the second one after two years?
Yes, different developers work at differing rates, but the basic costs don't change. If they have fewer choices, they'll either have longer stories or get the games to you sooner.
Finding the right balance between player choice, story length, and development time is probably the hardest thing we do as developers.
Tlaero
I don't think Daz is the problem. If anybody making bad expressions it is just problem of dev not Daz.Show me some good renders of daz. My main quirk with daz is the faces usually. They look uncanny and fail to deliver a good expression most times. Like with that Big Brother render I posted the expression feels off for two of the characters. The chick sucking the dick looks alright but the other two look like they have down syndrome or something.
"Story" and "Player Choice" are at odds.
Finding the right balance between player choice, story length, and development time is probably the hardest thing we do as developers.
One of the few games that I think does it extremely well with regards to choices is GGGB.Basically Choices is key and variaty it seems. I have lots to ponder it seems.
I wholeheartedly disagree.Thats actually decent though the guys hand could look a bit less like plastic. You make a fair point though. It's probably just another scenario like so many people have easy access to rpgm so we see lots of bad to mediocre content as a result. I still wouldn't recommend Daz if someone is truly serious about making great models though. It's undeniably faster to make models using Daz as you have lots of presets to work with but you don't get the same level of customization as you would with say something like blender or autodesk 3ds max. If anything I would use Daz as a supplement to other modelling softwares but never as a main stay. It's much like how I wouldn't recommend rpgm if someone wants to make a great rpg game. These software applications are great for beginners up to semi pros but ultimately limiting in nature due to design.
I wholeheartedly disagree.
Daz has the capacity to make great and realistic looking renders. As good as any other render software.
The limitations are not the program but with the user.
Also, blender and all the other programs are not an option. Too many things have to be created from scratch. Which take a shitton of time. And with games that have a player base waiting for an update - not plausible.
Also, my latest renders as an example.
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What are the limitations with that render? What would blender be able to do that Daz is lacking?
Any faults on this render are not daz but me.
I have a lot of bad renders in my game.
But those are not the fault of daz but is due to my early days of not knowing it properly.
Bad lighting, bad skin, bad poses, stiff expressions and so on. All of those are on the user. Not on the software.
Camera controls for appreciating a scene from different anglesIf you can put it in a 5 point answer would be great... What makes a game great, not good but great and something you wanna play.
I am curious I suppose.