Sometimes you have to take a step back. Reread and apply a bit of logic. Otherwise, you may end up looking like a fool
We're talking about adult indie creators. Not triple AAA Hollywood studies with tons of resources and manpower.
Of course, there are tools for big studious. But for the one man adult creator it is about:
Does it have enough assets to use?
How long does it take to make one proper render?
Can it be made as good as the other tools that indie creators use (not the one the triple AAA studious uses)?
And in that sense - yes. Daz has a lot of assets wherein blender you have to create a ton of stuff from scratch. Hence the time issue.
The blender vs Daz talks is usually not as much about the render quality but rather the render originality.
In the 3d community, many loathe Daz because of the easy accessibility in which they mean it's not truly 3d art since they haven't made it from scratch and the fact that Daz renders tends to have the same look as they use the same base models. We adult creators do not really care. We're not making art, we're making a game. And we want a tool that can make good renders in a good timeframe.
So yeah, Daz is not what Pixar going to use in the near future. But we ain't Pixar.
It's like if two indie guys who are discussing which software is best to animate on and a third guy comes in and add tons of condescending emojis and say *lul Pixar best animation software has*.
Well, no shit sherlock, haha.