- Aug 15, 2017
- 14
- 6
I wanna make an adult renpy game of my own, but I don't know what type genre within renpy games are easiest for beginner devs.
From my perspective, the two things that seem to cause devs to abandon projects the most seem to be some combination of:I wanna make an adult renpy game of my own, but I don't know what type genre within renpy games are easiest for beginner devs.
Well, my initial idea was to create a point n click sandbox harem renpy game, but I realised it was too ambitious for me right now, so I scaled it down to only 1 love interest. Based on your suggestion, I think a standard linear AVN with some important choices and 4 endings will work out.The easiest? A straight up Kinetic novel with no choices is going to be far and away the easiest. But it probably has the smallest audience of adult games.
A standard linear AVN with some important choices is going to be the easiest while also benefiting from a wider audience to share your work with.
Without getting any more specific on the type of game you want to make, it's hard to point you in any clear direction.
You can always make your dream AVN later. Starting big and learning as you go rarely ever works well. Especially with sandboxes. It takes a fair bit of experience to manage a sandbox correctly.Well, my initial idea was to create a point n click sandbox harem renpy game, but I realised it was too ambitious for me right now, so I scaled it down to only 1 love interest. Based on your suggestion, I think a standard linear AVN with some important choices will work out
I wanna make an adult renpy game of my own, but I don't know what type genre within renpy games are easiest for beginner devs.
If people have to remember only one thing, it must be this.
- (Personal Experience) - Try and do what you need with Ren'py first. Only if there's no Ren'py option available, should you start plugging in pure python scripts. Devour the Ren'py Docs site and look at other tutorials/youtube channels. etc.
menu
because they didn't understood that you can just edit the menu screen, and even tell the statement to use another screen. And I don't talk about the number of devs who find a way to have translation in their game without using the native feature for this.