What would be you ideal game?

pokeapokeza

New Member
Jun 3, 2020
2
0
Everything is in the title: what would be your ideal game?

What kind of gameplay?
What plays a bigger role in your opinion: the art, the gameplay, the story?
What kind of character do you want to see?
 

MissCougar

Member
Feb 20, 2025
144
236
Ultima 7 but with Ultima 8 and add in some modern cool. :cool:

I think the art should back up the story and the story be told in the gameplay. Expositions are lame. :ROFLMAO:

I want a Rick and Morty game where you are as powerful and uncaring as Rick and the game just has to dynamically adapt to the crazy things you do with unhinged calamity and comedy.
 

Kallel69

Newbie
Mar 3, 2018
84
77
*Cracks finger joints* Alright I'll be the first to take a crack at this I guess.

Lets start with the foundations of the game. Imagine if you will a game which isn't only just a single game in itself but sets a new paradigm in hte gaming industry where other unrelated games people create are able to import/transfer characters, assets, abilities, (perhaps unique mechanics) etc from another's game. Realistically this wasn't even thought to be achievable BUT perhaps with a custom AI to balance and evaluate everything people try or want to incorporate in could at least get items and character stats re-balanced and generate assets to be imported. Additional AI and human and irl corporate approval would most likely be needed especially for OP items and lore for other games but It could be done, as well as official item and game registration so cheaters can't just infinite glitch stuff. Would probably need to be a Steam or other large game hosting/selling platform to get enough games but theoretically its do able.

Second Piece of game foundation, the worlds. Not every game is going to work with every other game so the world itself would be broken into various different mechanics, rules, settings, etc. Sports, Classic Fantasy, Future Fantasy, Music / rythem, Strategy, fighting, servival etc. Essentially the World is seperated with boundaries which are defined by their games mechanics and physics and themes. Some parts allow or don't allow Functional access to an item or not, same would be applied to skills and abilities, etc, but each character could go and participate if they can find and navigate their way there (and have/own that corresponding game in their game library).

Main Game Foundations, The history building: Some central rules need to be established for most common areas of the core game. Firstly the player is core focus here so we'll start why this game is appealing to players. First beyond the first and second foundational pillars the third is giving the play the ability to carve their names into gaming history. Imagine if you will a game like World of Warcraft has come out and group of players are the first to reach and defeat a dungeon boss in the game's history. Upon such a notable / legendary / etc achievement the player(s) names will be given the option to cement that as an actual part of the games lore by being able to choose whether or not. This process is done via an actual GM/Dev/Staff/Admin or whatever given an appropriate time window of a day or week or whatever (required so reviews, player rest, cordination, etc can take place). After which the player would given the option just leave his name there on a prominate stone tablet for all to know and read and/or, do the same but have his avatar/character be summonible as an npc and/or, be summond for a whatever reason (reward giving or whatever) at the end of future player's dungeon raids. As irl time passes and game versions game the name could fade or be moved or whatever to make room for new notible accomplishments.
Essentially that players actions are able to be engraved into the actual history of the game(s), not all but most. This system give real cred and lore to player on a much deeper level, stuff of real digital value. That is a core pillar of the game.

Next pillar and mechanics of skills of the perfect game, skill leveling and defined/separation of skill categories. For instance, lets say a number of games want the player to actually play their games as part of this world and not just transfer over other skills they have from other games to quickly beat this game. Well simple, categorize each skill with a name / play mechanic style, its origin, set a lock on it until the game's completion and or limit it to certain game modes. As the player plays more games of that type it will still contribute to their over all game skill for the skill. For example, crafting. Crafting-[Mechanic_Used]-Pointvalue (menu click to see Crafting Submenu) > Crafting-[Game_mechanic] Game Title-Plus_Points_from_game_Value. Sorry if its a little odd to read btw. Then you take Crafting-Realistic_Mechanic vs Crafting-Combo_mechanic vs Crafting-Cross_Skills/Stats_Mechanic etc. Anyways thats how It'd work.

Reason For these to be this way with Skills. We'll need a reason to do it this way so as the game(s) get more access to new areas inside a single game then that contributes to the world of lets say fighters and crafters by raising the skill cap and access to new items parts and locations of qualified levelers. Perhaps at a certain point a crafter is able or engrave items with his name, than a symbol, and or with powers for a day. Fighters gain access to a columseum or an arena for a time. Idk, this is a Pillar that need more thought put into it imo. to make it solid.

Ok Ive got more thinking to do but thats a good start for now. Games are complicated things.
 

Baitch

Member
Feb 7, 2022
105
37
ok my turn *breaks fingers*

gameplay: based in a mix of atelier (with farming, gathering, crafting and fights), a mix of "naedoko dungeon grounds" (monster birth and monsters joining your party to fight) and a mix of "karryns prison" (no specifically karryns but i need to chose either go full atk or full sex fight). I need to be able to craft my own weapons with the stats i want, and if i want to fuck a monster till dead i want to be able to do it too, and ofc my childs should be able to fuck those mf too, they have tentacles? then he has bind and multiple penetration skills, she has a big mouth? then suck him dry.

major role: in order gameplay first, story 2nd and art 3rd. These kind of games needs to be well prepared for a lot of coding, bcs you need coding for monster births, coding for crafting and coding for battle fuck. and DUDE believe its really hard (tried to make my own game and failed horribly)

kind of characters: sadly there are only loli type of games that goes into that breeding system with "Para Ark" being the only outlier that did an amazing job. But i think a girl (ofc its a witch thats been alive for 700 years) in its early 18 (*wink* *wink*) would look better. MC should be either woman or futa without balls ofc (better woman and monster that can turn mc into futa, or maybe mc can equip monsters or being able to absorb monster to get traits? im getting wild here)

what im looking for my perfect (porn) game is a mix of "other games" i already played:
-skill/class unlocking system like "Once Ever After"... you unlock alters versions the more you progress with certain type of classes or weapons (in this case it should be the indwelling or birthed type of monster, or colected semen of that type of monster, example, you unlock the knight class if you collect 100ml of knight semen)

-breeding birthing system like "Naedoko Dungeon Grounds" with diferent monsters and monsters have male, female and evolution types with each diferent monster, and if you equip a monster with certain skill or item they evolve or some shit like that (example, you give a mage monster an archmage staff and cape and it evolves into an archmage monster) (this already sounds tiring and expensive enough)

-battlefuck, these are porn games and if my character is a slut i want to be able to fuck enemies til they die. "Karryn Prison" has one of the best battle fuck system and corruption growth. In "Para Ark" for example the battlefuck mechanic is used to extract enemies semen and get pregnant

-Good, Bad, True and Perfect endings: corruption is not always a bad thing, if your mc is a slut let her be a slut with an ending. Good ending? you beat the game with low corruption, Bad ending? you get corrupted by evil stuffs, Perfect ending? you unlock every monster and fuck everything you see, and True ending? get a virgin route without births (yeah why not, why fuck monsters if you could just fuck the system)

-Crafting, gathering, farming and fight (atelier indeed). Check out "Atelier Ryza" first game, you go around gather stuffs with stats, craft stuffs with those stats to get better at alchemy, get better stats and more slots to craft and congrats you have a wooden sword with 9999 quality and 999 atk. Farming? just to lessen the gathering of plants, why go every 4 ingame days to the top of the thunder mountain and skip 99999 monsters just to gather the same 3 flowers for a recipe that needs 30 flowers if you can grow them in your farm

-Fight system... this is the hardest, either you go hack and slash or turn based, with hack and slash you have more fight options but with turn based you have more battlefuck options. There is a misterious game called "Elin" that has a mix of turn based hack and slash in an isometric view (Asians are creative sometimes)

and thats my ideal game... but this would take years to even get a propper version to release a half baked demo
(and lets not talk about a story or lore to get everything runing)

have fun :D
 
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Morgana Le Fay

Queen of the Damned
Donor
Dec 27, 2023
300
1,873
*Files nails*

Let me have a shot. Hmmm...

I love story driven AVNs. Lewds? not bothered about, I prefer romantic snogs. Sandbox/Freeroam I hate with an unholy passion.

Maybe a nice romantic story where a blind, hunchbacked young Priest gets stalked by an alcoholic Ancient Vampiress with a burning inner passion to have her sins forgiven after so long. More than a few times she's watched as he secretly performs breakdancing on his hump in a quiet area of the Church grounds.

One night she stealthily sneaks into confesssion and begins to relate her sins in a velvety, seductive voice that mesmerises the young priest and makes his knees tremble with yearning...

3 hours later he passes out while she still unburdens her black soul..realizing he's not even grunting anymore. Curious, she soundlessly slips into his confessional and finds him gently snoring on the floor. Staring into his peaceful face, she is struck by how handsome he is. She makes a decision there and then...not only will he become her new mate after she turns him, but he can always unburden her of her sins when needed.

So, the cunning Vampiress turns into a giant bat and lifting him in her great claws flies out the church and takes him back to her trailer park. In the sanctity of her blacked out trailer, she pours several shots of brandy while waiting for her new undead boy toy to wake up. Upon awakening, our Undead Priest is so ravenous that he runs out into the night and starts to slaughter the inhabitants of the trailer park. The Ancient Vampiress is on her second bottle of brandy by now and decides to join in the spirit of things. Between them both, the entire trailer park is a scene of carnage with dismembered limbs and nasty, icky stuff...and as they share their first, sensual but bloody kiss...a SWAT team rolls in and blows both their heads off.

RIP.

Yeah, I know, it's light on lewd content... :whistle::devilish:
 

DawnCry

Well-Known Member
Nov 25, 2017
1,254
2,030
Well I'm not going to make a huge text but overall I enjoy games with gameplay, so if it's a game that is fun to play outside of sexy aspect then that's a plus.

I prefer a game with a male protagonist in a world of females and at most futanaries, also it is preferable that he is kinda chill, not being a pervert, a loser or something around those lines.

I enjoy a game in which the MC can succeed but also fail, being able to obtain negative status and or have the game become harder by failing is something I welcome.

Because of my general actitude towards success and failure I do not have any problem with the game having femdom or NTR if it isn't forced but something that you can actually avoid.

I do enjoy being able to ship characters together, kinda fire emblem style if I want.

So overall an easy example of an optimal game for me would be MC transported to a new world, becomes an adventurer, meets characters and rivals along the way, grows stronger/gets assets..., have people that are negative to the MC that you can defeat along the way (like a dominant character that wants the MC to be her slave/servant or people that compete for the affection of love interest) and finally after all the trials enjoy a wishful harem life with no risks.

So basically rags to riches with struggles and with a happy ending.
 
Dec 7, 2019
268
241
A Renpy game by a top tier programmer that is less of a game and more of an easily modified framework with a free use agreement so simpletons like me could try make our own games outside of twine.
 

woody554

Well-Known Member
Jan 20, 2018
1,644
2,077
*Files nails*

Let me have a shot. Hmmm...

I love story driven AVNs. Lewds? not bothered about, I prefer romantic snogs. Sandbox/Freeroam I hate with an unholy passion.

Maybe a nice romantic story where a blind, hunchbacked young Priest gets stalked by an alcoholic Ancient Vampiress with a burning inner passion to have her sins forgiven after so long. More than a few times she's watched as he secretly performs breakdancing on his hump in a quiet area of the Church grounds.

One night she stealthily sneaks into confesssion and begins to relate her sins in a velvety, seductive voice that mesmerises the young priest and makes his knees tremble with yearning...

3 hours later he passes out while she still unburdens her black soul..realizing he's not even grunting anymore. Curious, she soundlessly slips into his confessional and finds him gently snoring on the floor. Staring into his peaceful face, she is struck by how handsome he is. She makes a decision there and then...not only will he become her new mate after she turns him, but he can always unburden her of her sins when needed.

So, the cunning Vampiress turns into a giant bat and lifting him in her great claws flies out the church and takes him back to her trailer park. In the sanctity of her blacked out trailer, she pours several shots of brandy while waiting for her new undead boy toy to wake up. Upon awakening, our Undead Priest is so ravenous that he runs out into the night and starts to slaughter the inhabitants of the trailer park. The Ancient Vampiress is on her second bottle of brandy by now and decides to join in the spirit of things. Between them both, the entire trailer park is a scene of carnage with dismembered limbs and nasty, icky stuff...and as they share their first, sensual but bloody kiss...a SWAT team rolls in and blows both their heads off.

RIP.

Yeah, I know, it's light on lewd content... :whistle::devilish:

so, it's anne rice's "interview with a vampire", basically.
 

woody554

Well-Known Member
Jan 20, 2018
1,644
2,077
A Renpy game by a top tier programmer that is less of a game and more of an easily modified framework with a free use agreement so simpletons like me could try make our own games outside of twine.
that's, um, that's what renpy is already. it's exactly why it was made.
 

MLocke

Newbie
Feb 3, 2021
84
77
Has anyone made a game that feels as you have it all like in Billions, Wolf of Wall St, or even Uncut Gems?

It seems like high time to make a porn version of Drug Dealer Simulator / Schedule I. Maybe take some inspiration from the movie Savages with a young Blake. The core gameplay loop should resemble what you do on a TI-84, so simply sell ludes for bottom dollar and make some weed strains to progress the story.
 

woody554

Well-Known Member
Jan 20, 2018
1,644
2,077
Has anyone made a game that feels as you have it all like in Billions, Wolf of Wall St, or even Uncut Gems?
there's a LOT of games where the MC starts as a super intelligent billionaire's son, the son of a crime boss or the son of the owner of a huge corporation. often he's somehow also already been a swat team member or a secret agent despite being 18-20yo.
 

MLocke

Newbie
Feb 3, 2021
84
77
there's a LOT of games where the MC starts as a super intelligent billionaire's son, the son of a crime boss or the son of the owner of a huge corporation. often he's somehow also already been a swat team member or a secret agent despite being 18-20yo.
Sorry, I was too lazy to describe the vibe or best parts from those shows. The young, overpowered MC is an epidemic in porn games, but that's not what would show up in Hollywood or on HBO. You would probably need the mistress that's way too hot, and the wife in the pool. You kind of need to be a hustler with a secret stash of gold and trying to outsmart everyone but really just gaming the system.
 

Kallel69

Newbie
Mar 3, 2018
84
77
My suggestion seems dumb in comparison. I'll go sulk in the corner now. :ROFLMAO:
Eh, yur fine. The Ultima series is an old one, not many even know what it is or can even comment on it, I'm more surprised it still gets brought up in conversation, the oldest I've played in that series is Ultima Online (it took so many youthful years of my life). I did have a wish/dream/idea of wanting a world/game system (pre-AOS) implemented into a game but the code for Ultima Online has been tied up in court limbo and lost last i checked.

ok my turn *breaks fingers*

gameplay: based in a mix of atelier (with farming, gathering, crafting and fights), a mix of "naedoko dungeon grounds" (monster birth and monsters joining your party to fight) and a mix of "karryns prison" (no specifically karryns but i need to chose either go full atk or full sex fight). I need to be able to craft my own weapons with the stats i want, and if i want to fuck a monster till dead i want to be able to do it too, and ofc my childs should be able to fuck those mf too, they have tentacles? then he has bind and multiple penetration skills, she has a big mouth? then suck him dry.

major role: in order gameplay first, story 2nd and art 3rd. These kind of games needs to be well prepared for a lot of coding, bcs you need coding for monster births, coding for crafting and coding for battle fuck. and DUDE believe its really hard (tried to make my own game and failed horribly)

kind of characters: sadly there are only loli type of games that goes into that breeding system with "Para Ark" being the only outlier that did an amazing job. But i think a girl (ofc its a witch thats been alive for 700 years) in its early 18 (*wink* *wink*) would look better. MC should be either woman or futa without balls ofc (better woman and monster that can turn mc into futa, or maybe mc can equip monsters or being able to absorb monster to get traits? im getting wild here)

what im looking for my perfect (porn) game is a mix of "other games" i already played:
-skill/class unlocking system like "Once Ever After"... you unlock alters versions the more you progress with certain type of classes or weapons (in this case it should be the indwelling or birthed type of monster, or colected semen of that type of monster, example, you unlock the knight class if you collect 100ml of knight semen)

-breeding birthing system like "Naedoko Dungeon Grounds" with diferent monsters and monsters have male, female and evolution types with each diferent monster, and if you equip a monster with certain skill or item they evolve or some shit like that (example, you give a mage monster an archmage staff and cape and it evolves into an archmage monster) (this already sounds tiring and expensive enough)

-battlefuck, these are porn games and if my character is a slut i want to be able to fuck enemies til they die. "Karryn Prison" has one of the best battle fuck system and corruption growth. In "Para Ark" for example the battlefuck mechanic is used to extract enemies semen and get pregnant

-Good, Bad, True and Perfect endings: corruption is not always a bad thing, if your mc is a slut let her be a slut with an ending. Good ending? you beat the game with low corruption, Bad ending? you get corrupted by evil stuffs, Perfect ending? you unlock every monster and fuck everything you see, and True ending? get a virgin route without births (yeah why not, why fuck monsters if you could just fuck the system)

-Crafting, gathering, farming and fight (atelier indeed). Check out "Atelier Ryza" first game, you go around gather stuffs with stats, craft stuffs with those stats to get better at alchemy, get better stats and more slots to craft and congrats you have a wooden sword with 9999 quality and 999 atk. Farming? just to lessen the gathering of plants, why go every 4 ingame days to the top of the thunder mountain and skip 99999 monsters just to gather the same 3 flowers for a recipe that needs 30 flowers if you can grow them in your farm

-Fight system... this is the hardest, either you go hack and slash or turn based, with hack and slash you have more fight options but with turn based you have more battlefuck options. There is a misterious game called "Elin" that has a mix of turn based hack and slash in an isometric view (Asians are creative sometimes)

and thats my ideal game... but this would take years to even get a propper version to release a half baked demo
(and lets not talk about a story or lore to get everything runing)

have fun :D
I see what you did there, lol. Gonna need more time to actually research some of those games you mentioned, to get a better visual idea. I'll try getting back to you later on that.

*Files nails*

Let me have a shot. Hmmm...

I love story driven AVNs. Lewds? not bothered about, I prefer romantic snogs. Sandbox/Freeroam I hate with an unholy passion.

Maybe a nice romantic story where a blind, hunchbacked young Priest gets stalked by an alcoholic Ancient Vampiress with a burning inner passion to have her sins forgiven after so long. More than a few times she's watched as he secretly performs breakdancing on his hump in a quiet area of the Church grounds.

One night she stealthily sneaks into confesssion and begins to relate her sins in a velvety, seductive voice that mesmerises the young priest and makes his knees tremble with yearning...

3 hours later he passes out while she still unburdens her black soul..realizing he's not even grunting anymore. Curious, she soundlessly slips into his confessional and finds him gently snoring on the floor. Staring into his peaceful face, she is struck by how handsome he is. She makes a decision there and then...not only will he become her new mate after she turns him, but he can always unburden her of her sins when needed.

So, the cunning Vampiress turns into a giant bat and lifting him in her great claws flies out the church and takes him back to her trailer park. In the sanctity of her blacked out trailer, she pours several shots of brandy while waiting for her new undead boy toy to wake up. Upon awakening, our Undead Priest is so ravenous that he runs out into the night and starts to slaughter the inhabitants of the trailer park. The Ancient Vampiress is on her second bottle of brandy by now and decides to join in the spirit of things. Between them both, the entire trailer park is a scene of carnage with dismembered limbs and nasty, icky stuff...and as they share their first, sensual but bloody kiss...a SWAT team rolls in and blows both their heads off.

RIP.

Yeah, I know, it's light on lewd content... :whistle::devilish:
Is this finger shtick becoming a thing? Alright I'll play along/keep it going for when I post my next idea. Your idea/font you used made it more readable, i'll have to remember to do that. Good post, very easy to visualize.
 

DuniX

Well-Known Member
Dec 20, 2016
1,334
879
What I would like is a truly Replayable and Dynamic Erotic Game.
Where you can download character mods and personalities to your game have a fun time playing.
Something like Artificial Academy but that has some actual Gameplay and is intresting to play as.

What I think would work is a kind of Social Deduction style Scenario like Mafia/Werewolf, Among Us and Space Station 13 Antagonists going on in the background.
That way on top of the regular Dating Sim Interactions and Relationships you also have a Strategic Layer with Opponents you play against as well as Victory Conditions/Endings you can pursue.

This can also make Relationships between Characters and their Personality more intresting with some Depth since you have a Scenario that Tests the decisions and beliefs of those characters. Personalities that have a purpose so they aren't just hollow shells.
Do they get Corrupted? Do they face adversity? Do they give in? Do they fight to win? That all depends on their Personality, Decisions and Relationships they have made.

And what I mean by Dynamic and Replayable is even if you put the same characters with identical characteristics at the beginning of the game, depending on the relationships they build and events that happen as the game progresses things could substantially change from what happened in a previous run.

There are some limitations to this idea, the problem is you won't have as much variety in Content and H-Scenes without having a 3D Engine to customize characters, and even that would be limited by the number of animations, so things will get repetitive even if they are supposed to be "Replayable".

I think a solution to that is have good modding support, let modders that care about a particular character and whatever fetishes create content the content for that character while the game gives full support to that type of Content and Fetish and integrates that into the game, you would have some templates, requirements and standards you must follow but other then that you can make as much content you want.
Those characters could also be shared around with the community so that it can be expanded with new fetishes.
The game should also be customizable in what kind of content you want enabled.
 
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