What would you like to see in a text based game?

Winterfire

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I think one of the charms of text based games is the amount of freedom and content, some people might enjoy working with their imagination as far as the writing is good but, putting all this aside, what is something you would like to see in a text based game? Not necessarily something that has never been done but even one of your favorite features from text based games that you enjoy.
 
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Catapo

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Jun 14, 2018
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I don't really play text based games since I don't have the necessary attention span but if I were to choose something it would be:

Custom presentation.

All the text based games I've seen use Twine and it's always that black page with white text, variables on the side and blue links that you click to go to a different scene. Personally I find that look boring and unappealing.
Add things that would make players go "Wow, that's neat." any small thing you could add would make a huge difference IMO

Some examples:

- Custom themed pages. If you have a sci-fi game or a western game or whatever, make a custom page theme that fits the game

- Text animations. Have different paragraphs appear slowly over time as you're reading or have certain text effects or have different colors or whatever.
Try to find more creative ways of displaying text depending on the game you are making.

- BGM/SFX. Adding SFX in a text based game may work for the UI and not work that well otherwise but some nice relaxing or tense music would fit nicely into your story.

- Scene branching. I don't really play text-based games so this point may be invalid but some games I played were like: "You are at X you can go to Y. You went to Y something happened variables changed now you've returned at X." Text based games are the perfect medium for branching games with no going back on your choices, games where choices have impact that affects the story direction. Make me want to go back and see other routes.

- If you're using images please do not use real images from porn or images made by different artists because they clash and break immersion. Also make sure that the artstyle of the images fits the theme.

Basically my point is that visual presentation really matters even if it is just a text-game.
 
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Zippity

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Well, there are Text Only based games and Text based games with a few visuals... I've tried and played both in my life time, regardless if it's this industry or not... In either case, text only or not, the same failings sometimes occur... If the content is too grindy or repetitive then I get annoyed even faster then I might in a more traditional Visual Novel... The story telling and description elements, I believe, are far more important in a text based game... The quality of the story telling, the descriptions of characters and events, story/plot pacing, etc. becomes more important then any used visuals... Because a majority of the player/readers imagination relies on the text based elements... If the player/reader isn't enjoying what they are reading, and don't feel somewhat immersed in what is being told, then it will eventually fail as a product...

If you include a few visuals, as I've seen in a couple text based games, it's not as important on visual quality as long as the text based descriptions make up for the lower quality visuals... Many of the times I find that the visuals in text based games are more about the user interface and less about representing the characters and events...

You will always have a majority of gamers who are all about the visuals, and that is mostly because, either they don't read much anyways, or that is how they were brought up... In a world filled with high-resolution visuals and AAA graphics based games... For me, I'm older, and I've been around before the advent of all these visuals... I played lots of games with either very little graphics in them, or none at all... I remember playing Zork style games (not my favorite style of text based games because navigation is a major pain), and later I got into ANSI based graphics games... And as the industry changed, so did the higher use of visuals... Another issue you will run into with Text based games is that, initially, some of the players/readers coming to this market are just looking for a means to an end... They just want to masturbate and move on... Reading text requires a time investment, some players don't desire to invest... There is also an issue with language barriers, and people who don't read well... The list goes on...

I've played a few text based games in this genre over the last few years... Some I felt were boring, some had poor story pacing with pointless text that didn't push the narrative along properly, and some I really enjoyed... If I had to list some things I prefer in a text based game... Well told and fun story telling is key, decent character personalities is another, stay away from stereotypes if possible, be as descriptive as you can without going overboard, and so on... Pretty much think of all the qualities people seek out of Novels and Books, and that is what you should strive for, if it is mainly story based... Game play mechanics can have a great influence on how any story elements are used as well... If story is not the main function of the game, then at least pay close attention to descriptions, good spelling/grammar, and fun game play...

Zip
 
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Ragnar

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Choices and branching paths, also some images here and there helps too.
 

vir_cotto

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I'm a fan of good old text adventures but if anybody wants to compete with Ren'Py and other graphics games, you should be new Dickens or Tolstoy! Your story writing skills should be two times better of the best adult game with graphics.
 
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Ying Ko

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In some games you can define the love interests name, her relationship to you, etc. It would be nice if you could define her build, breast size, etc, in the same manner.
 

Carion_Crow

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Apr 10, 2018
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Customization, open world, lots of diverse content.
With text games you can have a great variety as long as your descriptive and present it well.
Games like Lilith Throne, Corruption of Champions, Degrees of Lewdity, Trials in tinted Space, and the Era games are all good examples of most if not all text games done well.
 

freedom.call

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I don't play them, I have tried. English isn't my language and it's just 'too much' for me. Overwhelming.
 

gunderson

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Aug 17, 2016
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My favorite kinds of text-based games have incest in them. I realize that's a groaner for some people, but I was legitimately disappointed (for example) when Fenoxo's team specifically decided to cut incest out of their game due to Patreon bullshit.

Some games that are currently in development have it as an option among the many fetishes on offer (usually these are in the transformation genre), but I haven't seen a lot of text-based games lately where heterosexual non-magical family fucking is specifically the major focus. So, yes. That's what I'd like to see. Or at least to see more of.
 

slackster

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Feb 1, 2017
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Goblinboy to come back

His games are still better than everything else on this site
 

Winterfire

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Goblinboy to come back

His games are still better than everything else on this site
If I will put a goblin boy in the text based game I plan to make, will his essence enchant the beauty of my game by at least 1 point?
 
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slackster

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obsessionau

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Given the number of websites that have erotic short stories such as literotica I think HTML/Text based games are a under-faped market.

Unfortunately on this site they all seem to be trap/trans/sissy/futa genere which does not interest me.
 

Turtlesnack256

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Apr 15, 2020
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If there's abilities, it would be nice if when an ability is ranked up there should be different colored text or an icon telling you what rank you're on. I play a lot of Degrees of lewdity and that's one of the biggest things that bug me. A good display showing you everything you need to know with as little info as possible. If there's any art, pixel art would be the best in my opinion. Allows for more imagination.