- Oct 14, 2022
- 361
- 654
As others pointed out.
What separates a game from the lesser forms of entertainment is interactivity.
The playing of a game part.
Doesnt matter if i am pulling the trigger of my submachine gun or command armies in the field.
I control the outcome by my actions.
Not by following a prewritten script.
What makes good gameplay change's per person.
I seen a lot of new porn games with accauly gameplay(And i am proud that porn games are having gameplay)
But it is often in the kind of gerne i dont care for.
Like zombie shooters or walking simulators.
Porn games i have good memories off are:
Lab rats 2(expecial the modded version)
Because of how the character change's based on there stats.
From being reluctant to being so obiedent only your will matters.
And the way the drug system work.
Making change's while trying to work around the downside's.
Free cities preg-mode:
You run a city, deal with food, slave revolts, uprising, culture change, slave breeding, technological advancements.
It is all test based and i enjoy it massively simply because of how my actions effect the world.
Superpowered: It is the only game i can praise with having a good mind control system.
Empty eye's, Monotone voice, Stiff movement.
And the way the control system work is also well thought out.
From it only working for a short while before the brain wakes up to it being mostly subconsious manipulation or pre-written trigger respondses.
Just expanding on that system would be interesting.
Erakoh:
You have character stats, a nation to run, militery campaigns to wage.
You can be a lover, a fighter, a rapist.
In fact on of the most fun challange's in that game is not being a rapist.
Being good more rewarding when i can be evil.
And the story(while in need of a far better translation) is constantly tempting you to give into evil.
Making defying it more fun.
I like games like skyrim, space engineer's, stellaris, sims 4, etc.
Because i enjoy building stuff up.
I dont enjoy destroying things.
Even in stellaris destruction is more of a means to an end then the goal.
It is amusing that i am the only xenophile player in my group.
A simple example of something i would enjoy playing.
A porn game where i am the manager of a clothing store.
The clothing store is a front for the slave trade i am part of.
Having to constantly keep up apperiance that i am just an other clothing shop while keeping the slave trade going.
With things like developting connections, having food and medication so the slave's wont starve.
Being careful who i hire.
Or something as simple as being a human resource worker who needs to find out who the company can exploit and who has too much independed thinking.
Games like just an other agency would be great.
If i could accauly get my dick inside a woman.
I swear that game has the worst controls in a porn game i have seen in my life.
A simple game concept i came up with last month.
Based on backroom facials(unrelated but i think the casting couch is inferior to backroom facials but i cannot place why)
You are a reqruiter for a modeling agency.
You make some money on the side by convincing womans to be whore's instead.
The gameplay is a simple case of talking to the woman.
Finding out as much as possible and seeing how far she is willing to go.
Then convince her to be a model(minimal pay) a porn star(medium pay) or a whore(maximal pay)
And you use the money to unlock new options.
Like auto report(put thinks you learn into the victems report automaticly instead of having to do it yourself) to background searches(start with several information already unlocked) to hired kidnappers(maximal pay without having to convince her)
Special reqruitment: Meaby having a mother daughter team, sister teams or having a boyfriend.
Basicly giving you control over what kind of woman come to you.
Add stuff like sleep coffee to enable sleep sex scene's, hyposis where you can use hypnosis to hypno fuck them.
Meaby add extra stuff like a woman with 2 daughters would count as 3 whore's for pay if you use the kidnapping option.
Or using hypnosis to make them more agreeable.
The concept is a simple case of progression.
Where you start as just an other blue collar worker.
And using the money you earn to make your job a lot easier and more fun.
The gameplay loop is simple:
Woman shows up, you talk and you try to convince her to take the job.
You will never see her again after the meeting.
But the rewards of being able to buy upgrade's to make the game easier and unlock your personal fetishes is what keep players invested.
Like the sleep sex games.
They are simple but fun games.
As the thrill of not getting caught(waking up) enhance's what is a pretty standerd dick in pussy senario.
At there core games are about the player ability to effect the world.
From building space ships to corrupting mothers into betraying there daughters into becoming your devoted slave harem.
It all follows the same general rule:
You start weak and grow stronger over time.
Even something as simple as the more you hypnotize a woman the easier it becomes to hypnotize her(and this is a per woman basis, you dont get to take shortcut's just because you are very practiced) the bigger the change's you can make.
For example:
It start small.
Having her feel joy when touching her breast.
Nothing that would alarm her to wake up or would be something she is oppose too(after all everyone wants to feel joy)
As you repeatly hypotize her she becomes less and less independed minded.
To the point you can change her entire personality per sesson.
Or create a basic responds to triggers.
Like calling you master automaticly or sucking any dick she see.
Without ever thinking about it because it became as natural as breathing.
It is just something she does.
No thoughts required.
Or meaby have to find a way around issus.
She hate incest because it is wrong.
So you either convince her that incest in good.
Or convince her that having sex with her son isnt incest.
It is her teaching her son about the female body.
Games are about action and reaction.
A gun fire's a bullet, The bullet hits the target, the target takes damage.
Now you can add recoild, health bars, different bullets doing different damage.
But the core remains the same.
I pull the trigger, i hit my target and my target is hurt because of my action.
If i dont pull the trigger or miss the target, My target wont get hurt.
What separates a game from the lesser forms of entertainment is interactivity.
The playing of a game part.
Doesnt matter if i am pulling the trigger of my submachine gun or command armies in the field.
I control the outcome by my actions.
Not by following a prewritten script.
What makes good gameplay change's per person.
I seen a lot of new porn games with accauly gameplay(And i am proud that porn games are having gameplay)
But it is often in the kind of gerne i dont care for.
Like zombie shooters or walking simulators.
Porn games i have good memories off are:
Lab rats 2(expecial the modded version)
Because of how the character change's based on there stats.
From being reluctant to being so obiedent only your will matters.
And the way the drug system work.
Making change's while trying to work around the downside's.
Free cities preg-mode:
You run a city, deal with food, slave revolts, uprising, culture change, slave breeding, technological advancements.
It is all test based and i enjoy it massively simply because of how my actions effect the world.
Superpowered: It is the only game i can praise with having a good mind control system.
Empty eye's, Monotone voice, Stiff movement.
And the way the control system work is also well thought out.
From it only working for a short while before the brain wakes up to it being mostly subconsious manipulation or pre-written trigger respondses.
Just expanding on that system would be interesting.
Erakoh:
You have character stats, a nation to run, militery campaigns to wage.
You can be a lover, a fighter, a rapist.
In fact on of the most fun challange's in that game is not being a rapist.
Being good more rewarding when i can be evil.
And the story(while in need of a far better translation) is constantly tempting you to give into evil.
Making defying it more fun.
I like games like skyrim, space engineer's, stellaris, sims 4, etc.
Because i enjoy building stuff up.
I dont enjoy destroying things.
Even in stellaris destruction is more of a means to an end then the goal.
It is amusing that i am the only xenophile player in my group.
A simple example of something i would enjoy playing.
A porn game where i am the manager of a clothing store.
The clothing store is a front for the slave trade i am part of.
Having to constantly keep up apperiance that i am just an other clothing shop while keeping the slave trade going.
With things like developting connections, having food and medication so the slave's wont starve.
Being careful who i hire.
Or something as simple as being a human resource worker who needs to find out who the company can exploit and who has too much independed thinking.
Games like just an other agency would be great.
If i could accauly get my dick inside a woman.
I swear that game has the worst controls in a porn game i have seen in my life.
A simple game concept i came up with last month.
Based on backroom facials(unrelated but i think the casting couch is inferior to backroom facials but i cannot place why)
You are a reqruiter for a modeling agency.
You make some money on the side by convincing womans to be whore's instead.
The gameplay is a simple case of talking to the woman.
Finding out as much as possible and seeing how far she is willing to go.
Then convince her to be a model(minimal pay) a porn star(medium pay) or a whore(maximal pay)
And you use the money to unlock new options.
Like auto report(put thinks you learn into the victems report automaticly instead of having to do it yourself) to background searches(start with several information already unlocked) to hired kidnappers(maximal pay without having to convince her)
Special reqruitment: Meaby having a mother daughter team, sister teams or having a boyfriend.
Basicly giving you control over what kind of woman come to you.
Add stuff like sleep coffee to enable sleep sex scene's, hyposis where you can use hypnosis to hypno fuck them.
Meaby add extra stuff like a woman with 2 daughters would count as 3 whore's for pay if you use the kidnapping option.
Or using hypnosis to make them more agreeable.
The concept is a simple case of progression.
Where you start as just an other blue collar worker.
And using the money you earn to make your job a lot easier and more fun.
The gameplay loop is simple:
Woman shows up, you talk and you try to convince her to take the job.
You will never see her again after the meeting.
But the rewards of being able to buy upgrade's to make the game easier and unlock your personal fetishes is what keep players invested.
Like the sleep sex games.
They are simple but fun games.
As the thrill of not getting caught(waking up) enhance's what is a pretty standerd dick in pussy senario.
At there core games are about the player ability to effect the world.
From building space ships to corrupting mothers into betraying there daughters into becoming your devoted slave harem.
It all follows the same general rule:
You start weak and grow stronger over time.
Even something as simple as the more you hypnotize a woman the easier it becomes to hypnotize her(and this is a per woman basis, you dont get to take shortcut's just because you are very practiced) the bigger the change's you can make.
For example:
It start small.
Having her feel joy when touching her breast.
Nothing that would alarm her to wake up or would be something she is oppose too(after all everyone wants to feel joy)
As you repeatly hypotize her she becomes less and less independed minded.
To the point you can change her entire personality per sesson.
Or create a basic responds to triggers.
Like calling you master automaticly or sucking any dick she see.
Without ever thinking about it because it became as natural as breathing.
It is just something she does.
No thoughts required.
Or meaby have to find a way around issus.
She hate incest because it is wrong.
So you either convince her that incest in good.
Or convince her that having sex with her son isnt incest.
It is her teaching her son about the female body.
Games are about action and reaction.
A gun fire's a bullet, The bullet hits the target, the target takes damage.
Now you can add recoild, health bars, different bullets doing different damage.
But the core remains the same.
I pull the trigger, i hit my target and my target is hurt because of my action.
If i dont pull the trigger or miss the target, My target wont get hurt.