Whats your number one reason for not supporting a game

Whats your number one reason for not supporting a game


  • Total voters
    152

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,024
Forcing sexual scenarios.
Forced fetishes you can't avoid.
Forced sex with NPC's you're not interested in.

The above is UNFORGIVEABLE, and I will never support a game on Patreon if they don't give you the ability to choose which sex actions you want and which you don't.

Too many developers are so fucking stupid, they can't figure out the following code:

Code:
# this is called a preference. 98% of adult developers don't understand this concept
default player_interested_in_fetishA = False

# 98% of adult game developers don't understand what's going on in these three lines.
menu:
    "Fuck her."
    "Don't fuck her."

# 98% of adult developers don't realize not everyone is into the same thing, so don't force a sexual scenario, EVER
if player_interested_in_fetishA:
    "you fuck her in the asshole."
else:
    "you're not into anal."
How hard is it to add one fucking boolean variable? Lazy piece of shit adult developer. Don't make a game if you're too lazy to make a simple variable declaration and if statement, lazy ass fuck. (This is not directed towards the OP).
Have you ever thought that maybe a dev "forces" you to have sex with a specific NPC because the dev wants to tell a specific story that involves said NPC? Have you ever thought that maybe a game "forces" a specific fetish because the game is about that fetish and/or that what you consider a fetish isn't a fetish for others to begin with? Have you ever thought that a dev develops the game he wants in the way he wants because it's his game and he wants to have fun while doing it?

Because no offense but I feel like you are the "fucking stupid" who "can't figure out" that not all games are for all people and specificly not all games are for you. I think that you're the "Lazy piece of shit" demanding everyone to make changes just to fit your preferences.

And believe it or not, I do mean that no offense I said before because I don't mean to insult you, I just like answering with the same phrase/phrasing. You don't want to support those devs? That's cool, you can do whatever you want after all, but dude... Chill and at least stop insulting others.
 

ByteKiss

New Member
Nov 13, 2021
8
9
Beside the reasons listed, I'd say when dev relies too much on the community to decide where the story goes, because I'm afraid everything will end up in a huge nonsense and random fetishes
 

Keliadom

Newbie
May 6, 2020
17
9
For me it's definitely the lack of money. I'm really happy to see though that a good 20% do not support out of fear that the game won't be completed, as it validates my decision to wait on having a playable version of my game before even attempting to charge patrons.
 

Tor7

Member
Jun 10, 2021
214
234
Have you ever thought that maybe a dev "forces" you to have sex with a specific NPC because the dev wants to tell a specific story that involves said NPC? Have you ever thought that maybe a game "forces" a specific fetish because the game is about that fetish and/or that what you consider a fetish isn't a fetish for others to begin with? Have you ever thought that a dev develops the game he wants in the way he wants because it's his game and he wants to have fun while doing it?
First VN I played was Sisterly Lust. My first run through, I did not have sex with any of the sisters or the mother. Just the side characters. I made poor choices. Next run through, that changed and I had a harem with the whole family. Awesome game! You can have normal relations with others, incest relations with all, some, or none. That was a great first VN.

Acting Lessons. Love this game. Love Melissa. Megan, who the story mostly follows, very meh. Didn't care for her at all. Still had to have a relationship with her. Still had sex with her. Did not like that at all. The game allowed you to have a non-relationship with Mel, while continuing with Megan, and Mel was still at the house with you. Why couldn't you do it the other way? I could have been very supportive of Megan throughout her time, to follow the story arc, while only dating Melissa. Events would have played out the same way.

In Melody, you had the option of doing anal, but if you didn't want to, you could avoid it.

Personal pet peeve of mine, is cumming on a girls face. I personally find it degrading. I have never done it IRL, I avoid porn that has it, and if I have a choice in the game, I will choose something else. A lot of games don't give you the option, especially in a "group" setting. Unless the NPC is a bitch and I really dislike her, that's the only time I find it acceptable.

By providing options, such as in Sisterly Lust, who I assume most people play for the incest story line, you do have options if you don't want to do the incest route. That creates a larger customer base. Yes, some devs are for the money and some devs are doing it because they love the game/genre they are writing for, regarding the latter, you can add nuance to your customers so they enjoy the game more. WVM gives you the option of having one of the girls be trans or not. That's awesome. Having avoidable NTR content, another plus. (To be fair, in one game, a female NPC got involved with MC's LI and made him watch, I honestly didn't have an issue with that.) Pregnancy is another one. For most characters I avoid it. Only the characters that I really love and feel for do I go that extra step (Bella from SL, but the whole family could get pregnant as well.)

If you are writing a niche game to only appeal to a specific market, so be it. However, if you include options for specific fetishes in your games, they will appeal to a wider audience. Yes, including them and routes to avoid them, does make coding more difficult and requires more scenes, but you are making the game more enjoyable to a larger percentage of your customers. Personally, I think a good dev would want to appeal to as many as possible, within reason.

And yes, I accept your answer that some devs just want to do it their way. It is their story, their game. They can do what they want.

As for support... I normally don't support Patreon, I had to make an exception recently, I have donated $100 for a COMPLETED game I really liked. That's the highest I've donated. I am very torn on subscription donations. There are multiple games that I like that are on hold or abandoned (Milfy City, Star Wars: The Warriors Heart, & Radiant to name a few) to make me question if a dev is going to see it through or cut it short. Pine Falls is an example of that. Had a decent story to begin with, but then the 2nd chapter was cut short and ended suddenly. Felt very rushed. Was it completed... well, technically, but not in any satisfying way.

Anyways, that's my $0.02.
 
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Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,024
Personally, I think a good dev would want to appeal to as many as possible, within reason.
I think those two last words are the key, the problem and the answer.

In most incest games, not getting the sisters and mom is "the punishment" inside the game for making poor choices. It wasn't like most devs think "the player may not like incest so I'll make them avoidable". The dev make them "misseable", not avoidable. In a game, if a player gets all the scenes regardless of what choices he did, then the game is no different than a Kinetic Novel. In those cases that's still the dev making the gameplay of his game as he wants. Same with Acting Lessons which I didn't play but I guess that Megan is the devs favorite girl so he wants to tell her story to the player. If avoiding incest is only a punishment and Megan is like the catalyst of the game, how many plot/story changes can be made within reason?

About fetishes, yeah I get that cumming on her face is "not optimal for you" to say the least, but imagine that you're guy A and then a guy B says "I don't like being forced to cum inside her" and then a guy C says "I don't like being forced to cum outside". You and those guys have all the right in the world to express it so the dev may change things in the future, but that also implies making 3 cumming scenes instead of one, and then apply those 3 cumming scenes to all the sex scenes in the game, let's say 15 just to pick a number, those are 45 extra scenes. There is a moment when a dev has to say "fuck it, I'm stopping here". How much extra work can be made within reason?

Also, I never considered cumming on the girl's face as a fetish. Now that you made me think about it I'll agree it is, never thought of that before. Now imagine that this conversation never happened and I'm the dev making the next game you'll play, how can I know that that thing is a fetish and may disgust you? Now that I think about it, isn't cumming inside her also a fetish? Because that's one of the most basic things in sex. How deep do I have to go to understand what may or may not be a fetish for someone else? How many avoidable fetishes can be made within reason?

Lastly, for story based games, the question "How many avoidable things can the dev do?" is totally related to the question "How good the dev is at writting and story telling?" and most devs here never wrote a story before doing this so the answer to that last question is "Not very good".
 
Last edited:

Vollezar

Gingers are love. Gingers are life.
Game Developer
Aug 14, 2020
1,188
4,981
No money. This only relates to the games I do like.
The games I don't care for I wouldn't spend money on either way.
 

Tor7

Member
Jun 10, 2021
214
234
I think those two last words ("within reason") are the key, the problem and the answer.
I agree.

About fetishes, yeah I get that cumming on her face is "not optimal for you" to say the least, but imagine that you're guy A and then a guy B says "I don't like being forced to cum inside her" and then a guy C says "I don't like being forced to cum outside". You and those guys have all the right in the world to express it so the dev may change things in the future, but that also implies making 3 cumming scenes instead of one, and then apply those 3 cumming scenes to all the sex scenes in the game, let's say 15 just to pick a number, those are 45 extra scenes. There is a moment when a dev has to say "fuck it, I'm stopping here". How much extra work can be made within reason?
To be fair, a lot of the games I've played do give you an alternative, with the previously mentioned "group shots" not having an alternate choice, at least I can't recall a single instance in any game that had that type of scene. But yeah, I didn't think of it this way. And a lot of the scenes have 3 or 4 renders per type as well. So that multiples the number of renders by 3 or 4 times. That's a LOT of extra work and I'm not quite sure where the line for "within reason" would be drawn. I have new appreciation for the devs that do give you a choice.

Good points, thank you.
 
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johnreturns

Newbie
Oct 13, 2020
49
59
There are a lot of games I don't support because I don't know about them. F95 is pretty much how I have found every game or developer that I am currently backing. Unlike a board game or even a video game, I don't see adverts for Kickstarters or other pre-funded crowdfinding schemes. And maybe that's fair, a lot of stuff doesn't get finished. What makes it to Steam is bowdlerized. What makes it to Patreon is often obfuscated with patches and mods coming afterward.

Of the 10 games I'm currently backing, I discovered them all here. They update regularly. They have good writing and good art. One is a creepy Twine game and the rest are Ren'py games. Some are illustrated and some are 3D modeled.

I'm definitely afraid most won't be finished, but that's ok. I've enjoyed them so far. There are a couple I have been supporting long enough that I've far exceeded the cost of a AAA game, but I guess I'm getting my money's worth because the updates are big enough and (unfortunately) far enough apart that I have to play the game over to keep the feeling of the narrative so I can get to the new content.

They also don't cover all the fetishes I'd want, but that's ok I guess. Published media, especially funded media, has to appeal to a particular base audience. Some of the problem comes from available assets; they're expensive or time consuming to draw. If you want to get a character some body art, the number of renders dramatically increases even if you're then erasing most of the scene and overlaying the image to keep the file size down. If you want a plot line where you get someone sober or let them sink into addiction, then it's not even a matter of a skin change. It would be entire new poses and scenes. So I get it, but hitting my fetishes is obviously going to get more of my money.

Sometimes I'll fund a game for a few months to vote, or get an early release if I'm invested in it. If you're charging $20 for that tier, then I'm not going to be willing to do that all the time.
 
Mar 21, 2018
343
945
This is my list:

  • Developers working on more than one game at once - causes painfully slow content updates and strings subscribers along literally forever!
  • MC that is a douchebag or someone I can't relate to
  • No or little lewd content - Sorry but I greatly prefer games with 50% story and 50% lewd content
  • Developers who beg for donations or spam advertisements for their game/s
  • Bad games in general - poor writing, poor story, poor lewd content, poor visuals
  • Developers who are rude to players on the forum
  • I frown on games with forced girlfriends unless the writing and story are excellent and give me some freedom/choices
 
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