- Jun 3, 2018
- 30
- 78
I want to start with the main question, to give further detail: When do you guys feel like a visual novel (usually done in Ren'Py) has too many scenes or think it has lasted way too much irl time-wise? Is there really such a point right now in some of the games here?
I remember more often than not playing a finished game and thinking "damn these scenes are really good" or "these scenarios are really hot, even if they are a bit cliché", but so far, I haven't once thought "man there are way too many scenes left to unlock still and some of them are probably unobtainable for the route in which I am on but there's still a lot to get from my route". I haven't been in that situation before and I wanted to try my hand at creating a VN with multiple girls (probably 5 or 6 tops), but as I was thinking basic scenarios and progression, I thought to myself "Huh, I want to do a lot but I don't know if players would appreciate having too much content. Wait... is there ever "too much content" in these"?
And that's how I ended up coming here and make my first thread, I want to know everyone's opinions. To give a little more context, for having multiple girls, I may be giving off a "free roam" style of VN but I'm not going for that, the question would be oriented for like a VN with branching paths but no free roam exploring as to not have to grind stats for multiple "days" just to get a scene or get the game/plot moving. I'm sort of aiming for something similar to Dreams of Desire, Where the Heart Is, Where it All Began, Girlfriend Tapes etc. It's not going to be 3D models, I want to make it using drawings so the last example is probably closer to what I'm going for.
I remember more often than not playing a finished game and thinking "damn these scenes are really good" or "these scenarios are really hot, even if they are a bit cliché", but so far, I haven't once thought "man there are way too many scenes left to unlock still and some of them are probably unobtainable for the route in which I am on but there's still a lot to get from my route". I haven't been in that situation before and I wanted to try my hand at creating a VN with multiple girls (probably 5 or 6 tops), but as I was thinking basic scenarios and progression, I thought to myself "Huh, I want to do a lot but I don't know if players would appreciate having too much content. Wait... is there ever "too much content" in these"?
And that's how I ended up coming here and make my first thread, I want to know everyone's opinions. To give a little more context, for having multiple girls, I may be giving off a "free roam" style of VN but I'm not going for that, the question would be oriented for like a VN with branching paths but no free roam exploring as to not have to grind stats for multiple "days" just to get a scene or get the game/plot moving. I'm sort of aiming for something similar to Dreams of Desire, Where the Heart Is, Where it All Began, Girlfriend Tapes etc. It's not going to be 3D models, I want to make it using drawings so the last example is probably closer to what I'm going for.