Honestly I got more enjoyment from a Zone reskin than I do from most v0.01 demos. Most of the added "content" isn't porn in any way, shape or form and mainstream still does non-porn content way better (not blaming porn game devs for most of that though).
I don't see how your personal enjoyment is relevant to anything? My personal feelings and enjoyment, as well as yours, are not relevant. Nothing constructive can be gained from that.
For example, you talk about *way better*... Well, someone else may find what you like as bad and what you think is bad as *way better*.
This idea that we can use our own selves as the de facto of what is right and wrong regarding facts is a bit foolish.
Facts are what should be looked at.
Regarding time, skill and other effort involved I beg to differ. Look at Slave Maker (3?), Super Deepthroat (+mods) or Legend of Krystal. If you just pose existing assets in something like Honey Select and slap the screenshots into a Ren'Py VN that's arguably easier than producing 2D animations and many of the present demos are little more than that.
Okay, this example makes me think you are a bit biased and not really here for a rationale discussion but rather just want to be *right*.
To give it a bit of contrast. It'd be the same as showing kindergartens playing football and then professional playing ice hockey and be like "See! Football is easy and kids can do it but ice hockey is skills and for pros!"
To stupidify even more; you showing the lowest effort from one part to a high effort on another part to justify your beliefs. It is purposely twisting facts which I am not a huge fan of.
Something Unlimited, Summertime sage and Four Elements Trainer are all 2dcg. You think those are easier to make than a copy-paste java code with a 2 frames animation?
Milfy City, Being a DIK, CoBD, Strive for power, and the list goes on and on.
There are so many games out there and you say that the involved skill and time effort is lower than the average java game? And let us be honest here, the average *known* java game is typically 5 mins in length where the average *known* f95 game is several hours.
Adobe killing of Flash, for a start
Perhaps. But a lack of money is another.
If you produce with the PURPOSE of making money, rather than any dreams and desires added to your innate passion, you submit yourself to the whims of your paying "customers". The game changes because those people want it, not because it suits your own vision. At the same time all these projects still are "closed source" so any real crowdsourcing remains impossible.
Again, why can't it be both the purpose of making money and for passion as well?`You keep separate the two like it is two opposites. It's not.
In fact, many times the passion increases the profit gained (people can tell when someone is passionate and want to support), and also many times the profit increases the passion. (people enjoy when someone support them in what they are doing)
It's more of a sliding scale. But on the extreme end Violated Heroine and Cataclysm: Dark Days Ahead are completely free and open and Minecraft (plus mods) is so cheap for the amount of content it offers it may as well be free. Starcraft and Warcraft 3 custom games also come to mind especially since modern ActiBli$$ specifically changed their EULA to milk dry the next DotA if it ever comes.
Violet heroine and Cataclysm is not made by a single person. It is open source and made by several people.
I have a hard time why you are even using those as an example? What's your point? That people who do open source are good people that don't think about money? How does this say anything to an adult dev who is alone. Handle everything himself, compared to open source where there are several people adding to it.
How does it prove anything to what you orignal quoated? The CD project red.
So many weird things in this whole quote that I simply am scratching my head to get around what you are trying to say here.
I highlight the extremes intending for most things in between to be interpolated. And the "I am passionate" extreme is not meant to be "I will never ever take any money, ever" but "I demand no money for my works".
But it's not how it is and hence the whole point is negligible.
My game, as an example, is free after a week or two after release. It's a way to say thanks to the ones that pledge. After that, it will be available for the public. This is a common method for most devs out there.
How is this demanding something as you try to proclaim? No one is forced or coerced into pledging. They do it because they want to support.
And even for the devs that are the type who keep it hidden behind a paywall. Or have bonus content or whatever.
So what? Why are they not allowed to make a profit out of their passion? They are not forcing anyone or using illegal means.
What is it about devs earning money that you dislike so much? It's so weird how you try to make it sound like they are these kinds of evil beings that only think of money and nothing else.
Using example of people that don't make money and be like "See, these people are so good-hearted. They make free stuff to me."
Ultimately the "waiting time" only becomes relevant when first introduced and for major innovations because in a stable market you'd have a steady stream of those games which began development 2-3 years ago. On a pirate site like this one such a rule wouldn't make much sense but if enforced on the actual finance level it certainly has its benefits. Just like pre-orders hold no real value to the consumer unless the production of individual units of product needs to be determined well in advance but opens the floodgates to scammers.
What does it matter when it becomes relevant or not? The main point was that not many devs would be willing to make a porn game for 2-3 years before release. Especially when 95% of them are amateurs that have never tried it before. It is such a gamble to take all because you don't want to hurt some people that get hurt by other people making money. Of course they wouldn't take such a gamble.
Again, it is so weird in my mind.
You avoid watching youtube videos because you afraid that the one that made the videos will get money from it?
You keep comparing it to the productions of all kinds of things. But again, these are amateurs who are sitting at home thinking about making a game or not. As mentioned before, they wouldn't start. And your whole sentence after that falls apart due to that.
Now, there probably be a few that would make games (just like the 5 mins java games). But it would not be a serious project but rather a hobby. Time of release would be effected, quality would be affected and quantity would be affected.
Like it or not. The more money that goes into an industry the better it will flourish. That is common sense.
About the scammer thing again. Like I said. Smokescreen effect to attack the legal ones.
Where did OP voice that last sentiment?
By reading the comments and replies it is pretty obvious what is what. If his only point was that he hated the scammers and the devs that make 0.01 to purposely leave and make more of it, then most of the devs would like him for it. No one likes the scammers.
Using the scammers is just a smokescreen. Same as you are doing.
Read your whole posts and your points. 99% of it is aimed towards the normal devs and your dislike for the patreon style of earnings. Smokescreen/Red herrings.