I want to start by saying that Ocean became my favorite AVN creator when I played WiAB chapter 6 for the first time. I was mesmerized by the high quality it had in comparison with the previous chapters, and you could also feel that he started finding his path as an artist and storyteller in Chapter 6. He started making the MC an actual character that wasn't a blank canvas for the story to push, but a person with a past that shaped his character. What stuck to my mind then, was that letting the MC grow his hair symbolized his rebirth as the character.
Chapter 6 also did some other great things that made me love the game. First, it pulled away from its weaknesses, the most glaring one for me Miru... Miru never felt normal to me, rather she felt a fetish or rather a stereotype (not a racial one). Ocean pulled her away from the camp because of her supposed arc, but he pulled her away all the same. That effectively removed a character that wasn't contributing much to the story and left Ocean with space to fill with characters that had more to provide in almost everything such as Dana, Leia, Katie, etc. I completely understand him for his choice to remake this game from the startup, as you could feel that he wanted to do that when you played Ch 6 as it felt almost disconnected from the previous chapters. Ocean now has a more clear vision for each character, but also each plot and relationship, so it can be a better story all around.
The only issue I have with the new rework is this simple problem, that I don't how long I have to wait for the game to go close to the content that I was waiting for and was expecting in the non-existent Ch 7, for me particularly was content for Dana and Leia as they were starting to heat, but now we have one which of is at it's healing stage and the other is nonexistent as he hasn't seen her since before he runaway.
Now, the problem I have with Ocean is that he's a slow developer for a multitude of reasons which some are understandable and others not so much to me. Firstly he's creating two games which I think is a terrible choice, but Ocean says that it's not a problem because he has two powerful computers one for each to render a game, but Ocean is a human being, and as such he can not divide his attention during development time to a precise 50/50 split, because for example, some scenes are much more interesting for him to develop in SG then it is for WiAB or vice versa, or that he will put much more focus on one game as it is closer to being ready to be released. This is a very humane thing to do because as humans we can't control our passion for the things we enjoy, but it does create a problem that his production time will never be as balanced as it should be for a two-game production.
Another issue I have with him is his fascination with such long animation, on hand I adore them but on another, I hate that every time that I read the changelog I see for example 750 renders and 14000 render animations, that difference is excruciatingly big, it's 20 times bigger than the normal renders. I ask myself every time after I finish watching them and immensely enjoying them, that were they really that nececary to be that long? couldn't they be smaller animations with some still renders in between them thus making the animation renders smaller? (I say this while having no idea if my suggestion will cut production time). I as reference the new reworked update, for example, the sex scene with Miru was stunning but at the same time, I kept thinking why Ocean is making such long continuous animations for something that could use still renders instead? To be even more specific the first animation which is when they were striping (which the order is wrong by the way) did it need to have an animation for them taking off each piece of clothing? I say this because if I were to replay that scene again I wouldn't put that much emphasis on them striping, but rather on "action" parts of the scene, and thus I would try to fast forward that part but because it's an animation it'll put me on a conundrum if should or not skip the whole animation. On the other hand, I didn't have any issues with the opening intro as it showed the logo and the LI, because that's important for the game from now till its completion as it is a key part of a visual novel.
Sadly I'll have to refer to BaDIK as it was released the day before this and I was playing it before this, there is a huge difference between the playtime with these two updates and it left a sour taste in my mouth considering the amount of time each took to develop, BaDIK around 7 months and WiAB around 18 months (I am not trying to compare any part of each game). I'm comparing these two games because I think that Pinkcake and Ocean are on the upper echelon of content creators that are on this site but also because both are known as one-man army content-creators, thus I have to ask what is the biggest difference between the development time to playtime ratio between the these two? For me, it goes back to the difference in the size and length of the animations for each creator's game(s) despite the difference in the quality in the renders (but again that's my noob opinion that maybe couldn't be further from the truth).
I want to conclude this post by referencing a post that Ocean posted, which is that many of the issues we players have with Ocean are that we found the game in its development stage so we are constantly anxious for the next update and thus are annoyed by the time it takes to develop and be released, and maybe I'm the same as an old man screaming in the clouds for things that can't truly be resolved that easily.