So here's a tip:
You must be registered to see the links
I don’t know either. I have been toying with Turbo Loader.
I’ve had to. I’ve got way too many products installed and it took over
three hours to load
(not render) one scene with (3) G8/8.1F characters and a (1) G8M.
So I typically break out all my scenes into scene subsets. And I save a new version for every scene (new version of characters too).
Everything looked normal until I went to work on the next scene and load the figures in and they were completely messed up. Literally the only thing I did was reload a saved character.
But it was while working with TurboLoader that I learned something very scary about working with DAZ Studio…
Every time you touch a morph dial that dial then gets “activated” and will be saved as part of the character, even if the morph dial is set to ZERO.
So when I’m designing a new character I may touch several dozen body and head morphs (or expression morphs, etc.) to get what I want.
And every single one of those dials that I’ve touched,
even if I’ve reset it back to zero, will now get saved with the character.
The TurboLoader Utilities addon has a “Scene Configuration” option that will save out a list of every morph dial that’s referenced in a character (or scene). That’s when I learned this.
Only way to clear it is to make sure those morphs
aren’t available to Studio and re-load the character so those files are
“not found” and
then save out your character again.
And that’s when I noticed the 3DU characters, the Maxx character, and a bunch of others. Honestly at this point I probably need to uninstall over 50% of the crap that I do have installed.
The fact that every morph dial touched is “activated” on a character explains a mystery that I had encountered a few times. I create animations for a friend of mine, sometimes using premade characters that he sends to me. We check beforehand to make sure I have the models and morphs he used.
Occasionally when I open the scene file he sent, I will get a bunch missing content warnings from Daz for various morphs. When I go over the list of missing morphs with my friend, he always insists that he had not used them for the character, so I simply ignore them and carry on.
Based on what you discovered, I imagine my friend merely had touched the morph dials at some point and decided not to use them, setting them back to zero. Yet that caused Daz to save them permanently on the character.
Based on what you discovered, I imagine my friend merely had touched the morph dials at some point and decided not to use them, setting them back to zero. Yet that caused Daz to save them permanently on the character.
That is
exactly what’s happening, I guarantee you. It’s also bloating the characters and slowing down the loading. Just take a look at the DAZ Studio Log File when you load a complex scene. Notepad++ has an option where you can
“tail” the loaded file so it auto-refreshes immediately as new lines are added to the bottom.
That’s another way to quickly see just how inefficient Studio is as well.