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4.20 star(s) 198 Votes

yossa999

Engaged Member
Dec 5, 2020
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Played SG about half a year ago, and with all this talk about rework/remaster, I have no idea if my version is still "current". I liked SG more because it was easier to put myself in the MC's shoes. I didn't really feel overloaded with information either, though I started to dislike Nami because she (and the MC) were keeping a secret from the player about what happened at the cabin before Summer went away. I got the impression that Nami was the cause for Summer leaving (maybe she called the cops or something), and for such an important LI, this would be a massive skeleton in the closet.
(y) Damn reaction limit.
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sorco2003

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Sep 3, 2020
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(y) Damn reaction limit.
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I found the spoiler funny, they have been talking about SG since the log and now you put "semi offtop about SG".... :KEK:

I just want to add something seriously, reading the post you answer and what you answer: The amount of information hidden to the player in SG is as big as the one hidden in WIAB, just as the other user says, he likes SG better.
 

Quetzzz

Active Member
Sep 29, 2023
588
895
I just want to add something seriously, reading the post you answer and what you answer: The amount of information hidden to the player in SG is as big as the one hidden in WIAB, just as the other user says, he likes SG better.
Yeah, I do... If I have to guess it's because we actually get to know what the MC is thinking and feeling. What happened with/to Summer is a bit of a mystery, but the MC is looking forward. Knowing why the MC is depressed/has ED is already a big difference from what we know about WiAB's protagonist. It's very difficult and frustrating for me to try to put myself in William's shoes because of this.

Thanks for that! I was planning to get it on Steam and replay that version. I won't comment further on SG to not derail the thread.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,129
12,379
Yeah, I do... If I have to guess it's because we actually get to know what the MC is thinking and feeling. What happened with/to Summer is a bit of a mystery, but the MC is looking forward. Knowing why the MC is depressed/has ED is already a big difference from what we know about WiAB's protagonist. It's very difficult and frustrating for me to try to put myself in William's shoes because of this.


Thanks for that! I was planning to get it on Steam and replay that version. I won't comment further on SG to not derail the thread.
It's hard to consider SG offtopic when it's a continuation of the same world, with high levels of crossovers. Anyway, regarding William's past, I think a couple of things come into play. The gigachad appearance is off-putting; I can't identify with that. Yet the longer we play the less that has to do with his insecurities. He left the family before gigachad status, so that is part of his coping mechanism. Maybe he bulked up in prison to stop getting beaten up? I think in some ways Ocean's chosen that appearance as a misdirection - people assume he's a meat head, and underestimate him. He also plays with that at times; his intuition about Donna, and the way he worked out things are going on at home (Helen being okay with Leia's businesses for example) show he is reading between the lines. Some of his asshole nature is simply to deflect. Some at least. :sneaky:

Second thing is that the gigachad powers won't actually solve any of his problems. Having a great physique and a superchadly johnson won't help him solve Helen's issues, probably will cause a lot of tension between Miru, Leia and Katie if he tries pulling the charms everywhere - infact I suspect the chadliness will be a liability. We can already see Emilio resenting Willi's attitude, saying it was enough to have one of them ie Leia. So I suspect the process of the game will involve peeling back all the masks people are wearing and finding out who they really are. Most of WIlliam's personality is the coping mechanisms he developed in the process of running away and avoid resopnsibility, so we'll see how well he can humble himself, or subvert the situations. We can already see how he's struggling to deal with consequences when he calls Daphne; I think the game will go more into that territory, where the choices aren't clear cut.

I kinda feel we'll get to see more of William's internal conflicts as the situations continue - he's just gotten back and the tensions will force a lot of internal responses. THe interesting thing will be what choices we have for confidants, and how that creates unequal power structures - because I think the power structures will play an important part, with William and Miru being the catalyst or wrecking ball.

Lastly, the nature of what happened in the past is likely to remain opaque, as the official roles in the official release will always be the canon. Leaving it ambigious means it is more open to interpretation, even though that is frustrating, it is what it is.

In context of being forced to make choices that we don't know (like the spicy or sweet burger) it is annoying, because there's no clue to what Katie likes. Having said that, Willi left as a teenager, so he might not know anything about how her tastes have changed, especially as he was dismissive of her the whole time. A choice written like "Risk the spicy sauce" or "Play it safe" would make more sense, and wouldn't break the immersion.
 

yossa999

Engaged Member
Dec 5, 2020
2,740
18,385
I found the spoiler funny, they have been talking about SG since the log and now you put "semi offtop about SG".... :KEK:
Thanks for that! I was planning to get it on Steam and replay that version. I won't comment further on SG to not derail the thread.
It's hard to consider SG offtopic when it's a continuation of the same world, with high levels of crossovers.
Yeah, I don't think mentioning SG here is actually off-topic and derails the thread, since both games are made by the same author, share the same fictional world, have many crossovers and topics outside of the games' plot, such as SG release on Steam are affecting both games. It's just that a lot of people here who follow WiAB don't like SG, so the easiest way to not annoy them too much is to leave it under a spoiler. You just scroll through a thread, see a spoiler marked "SG", say "fuck off" and move on to the next post without reading the spoiler. :HideThePain:
 

yossa999

Engaged Member
Dec 5, 2020
2,740
18,385
In context of being forced to make choices that we don't know (like the spicy or sweet burger) it is annoying, because there's no clue to what Katie likes.
I read this choice as the game trying to get players' opinions on Katie, how do they want her to be, is she sweet or spicy? And maybe this will influence her behavior in the future, like, if you want me to be sweet, then I'll be sweet. :KEK:
 

xCalon

Member
Mar 15, 2023
244
988
I read this choice as the game trying to get players' opinions on Katie, how do they want her to be, is she sweet or spicy? And maybe this will influence her behavior in the future, like, if you want me to be sweet, then I'll be sweet. :KEK:
As I see it, the choice of spicy or sweet hamburger can mean:

spicy - William, You are a very big asshole, You choose the spicy burger, this means war!
sweet - William, I give You a chance to prove me, You changed.
 
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nobody0

Newbie
Jul 26, 2019
57
454
In context of being forced to make choices that we don't know (like the spicy or sweet burger) it is annoying, because there's no clue to what Katie likes. Having said that, Willi left as a teenager, so he might not know anything about how her tastes have changed, especially as he was dismissive of her the whole time. A choice written like "Risk the spicy sauce" or "Play it safe" would make more sense, and wouldn't break the immersion.
As I see it, the choice of spicy or sweet hamburger can mean:

spicy - William, You are a very big asshole, You choose the spicy burger, this means war!
sweet - William, I give You a chance to prove me, You changed.
The code hints at the impact of the choice.

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BobTheDuck

Engaged Member
Dec 24, 2018
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The code hints at the impact of the choice.

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Oh yeah, but there's no reason for William to make that choice in game - looking at the code because there's no hint in the game as to her preferences seems an oversight. We should have some indication of why we make a choice there: that's why I suggested that the choice should have some emotive language - ie 'surprise her with reaper chilli sauce' would clearly be antagonistic. As it is I like yossa's take: we symbolise how we want our relationship to be with the choice.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,129
12,379
So, without looking at the script, I came to the conclusion on my own, that spicy burger equals war. Oh, yes, I'm so good!

And obviously modest too. :cool::D
Same, but the point is you are making the choice blindly, while William might actually know Katie's preference - the argument is this sort of decision makes William harder to identify with, because he keeps more of his knowledge hidden from the player, while Nika in SG doesn't as much - he's trying to uncover the secrets being kept from him.
 

Rieperr

New Member
Jul 15, 2021
5
22
Hi, I want to ask, for your help on where can I download the game since filesdp is empty (at least what on my end), and somehow mixdrop and pixeldrain isn't working for me (it's always saying the site cannot be reached), and mega's requirement size is too small and the file is large so i can't download the game. I hope there's like an alternative way for me to be able to download game? Please? :(
 
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hermit_tr

Member
Jan 20, 2022
459
1,481
Hi, I want to ask, for your help on where can I download the game since filesdp is empty (at least what on my end), and somehow mixdrop and pixeldrain isn't working for me (it's always saying the site cannot be reached), and mega's requirement size is too small and the file is large so i can't download the game. I hope there's like an alternative way for me to be able to download game? Please? :(

Includes mods and patch
I only know the Android version
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,129
12,379
Hi, I want to ask, for your help on where can I download the game since filesdp is empty (at least what on my end), and somehow mixdrop and pixeldrain isn't working for me (it's always saying the site cannot be reached), and mega's requirement size is too small and the file is large so i can't download the game. I hope there's like an alternative way for me to be able to download game? Please? :(
Where It All Began [Ch. 3 Full] [Oceanlab] - Compressed

Original Size: ~3.4GB
Compressed Size: ~400MB

Win/Lin:
PIXELDRAIN | |

Mac:
PIXELDRAIN | |

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Try these links for the compressed version.
 
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Remembrance

Member
Feb 1, 2020
391
628
I don't remember if I actually posted it or not, but after going through the original (pre-rework) version, I had one feedback.
But seeing it was being reworked I didn't (iirc) post it.

It was about how the NTR switch was described to be implemented vs how it actually was implemented.

The description was the same/similar as the current reworked version: i.e. even with the NTR on it was avoidable & dependent on player choices.
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However it wasn't implemented as such, with the girlfriend fantasizing about others in the unavoidable (default) route if the switch was on.
As such I was going to recommend changing the description at the game's beginning to state that ntr was unavoidable unless it was switched off at the starting choice.

Seeing the reworked game, it seems the devs went in the opposite direction & actually fixed the implementation to match the description: i.e. now ntr content is only seen based on player choices.

This was the harder option, requiring a full overhaul of the game, but the better one imo.
So the rework improved one aspect of the game atleast.
Good job dev on fixing that particular inconsistency. (y)

(Personally I prefer this, getting or avoiding ntr based on how you shape the game is much more immersive than having a switch at the beginning change the characters behaviour)

Note: This isn't about ntr, but about implementation of a mechanic the was it is described at the start. So no drama pls.
 

White cat6

Newbie
Jan 21, 2024
83
63
Same, but the point is you are making the choice blindly, while William might actually know Katie's preference - the argument is this sort of decision makes William harder to identify with, because he keeps more of his knowledge hidden from the player, while Nika in SG doesn't as much - he's trying to uncover the secrets being kept from him.
You're wrong, Willie, just like Nika, doesn't know something very important about himself that doesn't allow him to understand what's happening around him. I believe that Helen will have to tell him something about him that will turn his world upside down. Or maybe from head to toe. But I can say that besides Helen, Katie, Monica, Abigail and... Daphne know the truth about the twins.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,129
12,379
You're wrong, Willie, just like Nika, doesn't know something very important about himself that doesn't allow him to understand what's happening around him. I believe that Helen will have to tell him something about him that will turn his world upside down. Or maybe from head to toe. But I can say that besides Helen, Katie, Monica, Abigail and... Daphne know the truth about the twins.
Ah no, you've mistaken what I'm saying here - I'm not talking about the plot, simply that we make choices that are poorly worded, so we have to manually reload if it doesn't make sense. THe chicken burger is the clearest example, but there are others. These choices aren't about the plot, but you have to guess what they mean. What if Katie was testing to see if you had remembered she loves spicy food? We simply don't know what Willi knows of his history, but we're asked to make choices without knowing it - so we feel like we're making choices as an outside influence, whereas in SG, Nika's internal dialogue is far more nuanced, so we feel like we're making choices that suit the situations, we feel better empathy to his decisions.

This is a design thing, a style of writing thing, completely separate from the plot. Same sort of thing happens - I do my best to play as a conciliatroy prodigal, every choice I do the path of least antagonism, especially towards Monica. Then out of nowhere Willi is a rude prick. It defeats the choices I made - if he needs to be a rude prick for the plot, then the choice needs to reflect what person he is, otherwise I feel frustrated because I tried to be less of an asshole, but he keeps jumping back.

The choices are currently worded inconsistently to their role in the game.
 

Maviarab

Stands with Panama!
Donor
Jul 12, 2020
11,327
27,139
Ah no, you've mistaken what I'm saying here - I'm not talking about the plot, simply that we make choices that are poorly worded, so we have to manually reload if it doesn't make sense. THe chicken burger is the clearest example, but there are others. These choices aren't about the plot, but you have to guess what they mean. What if Katie was testing to see if you had remembered she loves spicy food? We simply don't know what Willi knows of his history, but we're asked to make choices without knowing it - so we feel like we're making choices as an outside influence, whereas in SG, Nika's internal dialogue is far more nuanced, so we feel like we're making choices that suit the situations, we feel better empathy to his decisions.

This is a design thing, a style of writing thing, completely separate from the plot. Same sort of thing happens - I do my best to play as a conciliatroy prodigal, every choice I do the path of least antagonism, especially towards Monica. Then out of nowhere Willi is a rude prick. It defeats the choices I made - if he needs to be a rude prick for the plot, then the choice needs to reflect what person he is, otherwise I feel frustrated because I tried to be less of an asshole, but he keeps jumping back.

The choices are currently worded inconsistently to their role in the game.
But Bob...let's be real here for a moment.

As long as Katie ends up on her knees...does any of it really matter? :sneaky: :p:ROFLMAO:
 
4.20 star(s) 198 Votes