Yeah, I do... If I have to guess it's because we actually get to know what the MC is thinking and feeling. What happened with/to Summer is a bit of a mystery, but the MC is looking forward. Knowing why the MC is depressed/has ED is already a big difference from what we know about WiAB's protagonist. It's very difficult and frustrating for me to try to put myself in William's shoes because of this.
Thanks for that! I was planning to get it on Steam and replay that version. I won't comment further on SG to not derail the thread.
It's hard to consider SG offtopic when it's a continuation of the same world, with high levels of crossovers. Anyway, regarding William's past, I think a couple of things come into play. The gigachad appearance is off-putting; I can't identify with that. Yet the longer we play the less that has to do with his insecurities. He left the family before gigachad status, so that is part of his coping mechanism. Maybe he bulked up in prison to stop getting beaten up? I think in some ways Ocean's chosen that appearance as a misdirection - people assume he's a meat head, and underestimate him. He also plays with that at times; his intuition about Donna, and the way he worked out things are going on at home (Helen being okay with Leia's businesses for example) show he is reading between the lines. Some of his asshole nature is simply to deflect. Some at least.
Second thing is that the gigachad powers won't actually solve any of his problems. Having a great physique and a superchadly johnson won't help him solve Helen's issues, probably will cause a lot of tension between Miru, Leia and Katie if he tries pulling the charms everywhere - infact I suspect the chadliness will be a liability. We can already see Emilio resenting Willi's attitude, saying it was enough to have one of them ie Leia. So I suspect the process of the game will involve peeling back all the masks people are wearing and finding out who they really are. Most of WIlliam's personality is the coping mechanisms he developed in the process of running away and avoid resopnsibility, so we'll see how well he can humble himself, or subvert the situations. We can already see how he's struggling to deal with consequences when he calls Daphne; I think the game will go more into that territory, where the choices aren't clear cut.
I kinda feel we'll get to see more of William's internal conflicts as the situations continue - he's just gotten back and the tensions will force a lot of internal responses. THe interesting thing will be what choices we have for confidants, and how that creates unequal power structures - because I think the power structures will play an important part, with William and Miru being the catalyst or wrecking ball.
Lastly, the nature of what happened in the past is likely to remain opaque, as the official roles in the official release will always be the canon. Leaving it ambigious means it is more open to interpretation, even though that is frustrating, it is what it is.
In context of being forced to make choices that we don't know (like the spicy or sweet burger) it is annoying, because there's no clue to what Katie likes. Having said that, Willi left as a teenager, so he might not know anything about how her tastes have changed, especially as he was dismissive of her the whole time. A choice written like "Risk the spicy sauce" or "Play it safe" would make more sense, and wouldn't break the immersion.