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Hello,
It's been a while since the last WiAB Dev Log. Those who follow the news on Discord, etc. know it's been a little rough the past months... A lot of uncertainty.
But we're back to the Bi-weekly Dev Log schedule.
The next 1 to 3 Dev logs will be publicly available, and afterward, they will be behind the lowest tier as usual.
I've mentioned before that WIAB will be available on Steam with the next update, and I will create the Steam page for it as soon as SG S1 is released.
I was a little unsure if I shouldn't still wait one more update after the next to put it on Steam. As I'd like to give people more content and was unsure if there was enough content already.
At first, I preferred the approach of creating two updates, but the more I thought about it, the more I realized that developing two updates with a total of 4000+ still images while WiAB's support is below a minijob salary in Germany isn't feasible.
It would take months to create the second update, and meanwhile, WIAB could already be sustained by the Steam/GOG support.
WiAB needs to get back on its foot. The upcoming update it is.
I know this reads like a monologue. That's because the first version draft was me asking what you guys think about it. (Including a poll.)
I will still include a poll to see what you guys think, but it won't be binding. But still, I'm interested in your thoughts.
WiAB would be in early access. This means that the rest of the Season 1's Chapters would be included in the Steam release for no extra charge.
Let's get to the actual info about the next update.
The upcoming update is the biggest Update WiAB has had yet, I'd estimate around 2500-2800 renders. But we all know my render estimations are always lowballing it.
I finished another scene the other day, and I've signed 8 songs for SG and WiAB. While I won't be able to buy any WiAB specific music for a while, I always try to sign music for both games at the same time.
Until then, I will make use of copyright-free music.
The kind of girl to put milk in first.
WiAB will be licking its wounds for a while, but I believe that after its Steam release, it will be stronger than ever.
I'll see you in two weeks.
-Ocean
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