Better iteration to 'beach house Cathy hair' I try to do with better mesh, since original model use quite simple
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.
Hair recipe:
Use use
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with
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for top of hair (exclude 'Jolie Side Curls' and 'Jolie Hair Curls' because they are quite different from Ajax Hair)
After this step load
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(it has all hairblending options, as most of the products of
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). Mirror it: put scaleX parameter of the mesh to -100% (activate "Show hidden properties" line on Parameters tab) and do some tweaking of morphs to make Shirley Hair looks a quite sparse and shorter as follows:
NB. Do not put "Fit Mode" parameter of mirrored Shirley Hair to "Redirect transforms", use "Auto-follow transforms".
And last but not least: put bones 'lSide1' and 'rSide3' of Shirley Hair to invisible position to hide these front braids on render.
In my opinion, this mesh is much better suited for artistic renders and gives much more freedom in manipulating the hair than the standard version from the game.