- Mar 3, 2018
- 141
- 575
Some news?
Sorry for keeping you waiting - but at long last your wait is at an end . Please enjoy the mod - I've updated the OP.You think he wouldn't let us know when it's ready?
Some news?
Sorry for keeping you waiting - but at long last your wait is at an end . Please enjoy the mod - I've updated the OP.You think he wouldn't let us know when it's ready?
Just a suggestion why not work together with DrAddy he is doing the
Where the Heart Is - Incest/Walkthrough Mod
I think Borderline a comma covered the answer pretty well here. Thanks for that.Just taking a guess, since this mod has issues with game files altering, I'm guessing fundamentally this relies on altering game files significantly and not just making sure the mod is referencing the right files. DrAddy's mod is, from what I can tell, less intrusive.
Waiting for your mod, it is a lifesaver
No worries. Your Mods are worth waiting for. I have already waited months for a game update, so a little longer for a Mod update is no big deal.
Thnx man keep up the good work, take your time, i prefer a working mod over a haste mod with game breaking bugs.
Thank you all for waiting. I've updated the OP with the newer version of the mod.We will wait for as long as it takes, this mod is a given
Your asks have been answered.Having an unlock button would make sense lol
Thank you all for waiting. I've updated the OP with the newer version of the mod.
Excellent! I cannot wait to play!!Thank you all for waiting. I've updated the OP with the newer version of the mod.
You should be able to use the mod now with the v17 of the game - the issue was because of the fact that a new character definition was introduced in an older file, which the mod was replacing. Hence the game would crash when it wasn't able to identify the newer character. That's all fixed now.personally i haven't played since v11 so I don't see why we cant use the mod up to v16 content then replace files again and continue to v17..
guess have to wait before I catch up...
"̥I own it.{/color}":
"{color=#00FF00}I own it.{/color}":
I have been looking at getting this feature in as well. Hopefully, by next release this should be done - no promises though .Can you change the MC 's when in Gallery mode?
player_name
variable to a name of your choice.Thank you so much CloudZen0 for catching the issue. I didn't even realize that this slipped through. . I've addressed the issue and re-released the fixed mod.Thank you for the fantastic mod.
There is a bug in the mod. Episode 17, line 4937 of the rpy, you have a closing tag for a color but no opening tag. The line currently as written reads (including whitespace):I believe the fix for this should read (including whitespace):Code:"̥I own it.{/color}":
Code:"{color=#00FF00}I own it.{/color}":
You're welcome and I hope you enjoyed the mod. And Thank you so much for your kind words.Thank you very much CBM!
People should give you more credit.
I have been looking at getting this feature in as well. Hopefully, by next release this should be done - no promises though .
As of now, unfortunately, the answer is no - the gallery just uses the prefixed name. That being said, you can modify the name to your choice by editing the Gallery.rpy file in an text editor (I use Notepad++/VSCode) and update theplayer_name
variable to a name of your choice.
Thanks for pointing that out - I kinda forgot updating those details. Updated the OP now. And I'm happy to hear that you're enjoying the game.CrackBackManiac You may want to update the date in the OP and put "Episode 17" in the title for this thread too. Just a thought so more people might see this.
Thanks so much for this - I can actually enjoy the game now haha.
I'm sorry, but an uncaught exception occurred.
While processing text tag {/color} in u'\u0325I own it.{/color}'.:
File "game/Episode17.rpy", line 4933, in script
menu:
Exception: u'/color' closes a text tag that isn't open.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Episode17.rpy", line 4933, in script
menu:
File "D:\WhereTheHeartIs-Ep17-pc\renpy\ast.py", line 1564, in execute
choice = renpy.exports.menu(choices, self.set)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\exports.py", line 917, in menu
rv = renpy.store.menu(items)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\exports.py", line 1110, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\core.py", line 2672, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\core.py", line 3158, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\core.py", line 2075, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 487, in renpy.display.render.render_screen
File "render.pyx", line 235, in renpy.display.render.render
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\screen.py", line 669, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\layout.py", line 925, in render
surf = render(d, width - x, rh, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\behavior.py", line 727, in render
rv = super(Button, self).render(width, height, st, at)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\display\layout.py", line 1124, in render
st, at)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "D:\WhereTheHeartIs-Ep17-pc\renpy\text\text.py", line 1899, in render
virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\text\text.py", line 558, in __init__
self.paragraphs = self.segment(text.tokens, style, renders, text)
File "D:\WhereTheHeartIs-Ep17-pc\renpy\text\text.py", line 907, in segment
raise Exception("%r closes a text tag that isn't open." % text)
Exception: u'/color' closes a text tag that isn't open.
Windows-8-6.2.9200
Ren'Py 7.1.3.1092
Where The Heart Is Ep17
Tue Jun 09 13:04:57 2020