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Hi folks,
For this update, rather than give a spiel about what I've been up to over the past week or what's in store for the coming week, I want to give a slightly more long-term update, so here are the plans over the next couple of months. Please bear in mind that these are plans/estimates, so could change due to circumstances outside my control (i.e. Cell's return or the addition of new team members, etc.) but at the moment, everything below should be do-able.
Cell is currently planning on returning to work ASAP, so my current plan would be for him to get started on the artwork for episode 25. (Yes, we are finally formally getting underway), while I continue doing the script work and final artwork for the re-do.
August plan:
I hope to complete the re-do of the last two episodes (or as close as possible) and release the demo on Patreon, while Cell works on episode 25 art.
September plan:
Finalize the re-do: Add music, SFX, new GUI and some tidy-up to get it ready for Steam release, while Cell continues to work on episode 25 (and I'll do some preliminary scripting for Episode 25 too). By the end of September, hoping that season 1 of the re-do will be ready for Steam launch, AND we'll have two months work of episode 25 completed. And I also hope to add two new members to the team to improve the speed on episode 25 (so there will be a recruiting process in August / September).
Episode 25 (Ongoing):
As you have noticed, that the episode length of episodes 1-24 WTHI have been constantly increasing (episodes 23 and 24 were ten times longer / bigger than episodes 1 and 2), and the wait time between episodes also increased significantly. To wrap everything up in the final episode, I'm expecting episode 25 to be pretty sizeable... So, rather than wait a looong time to see what episode 25 looks like, I am probably going to release it in smaller bite-sized chunks, rather than do a massive release at the end of a long, long wait. I have found trying to get the re-do demos out on a regular release cadence has helped keep my tempo up and gives me something to aim for with regular releases, rather than just having a long-term goal to have a full episode out by xxx date. So, I really think carrying this process / momentum into episode 25 will help speed things up (and if we get a perfect storm of progress AND success in finding new team members that can deliver), we should finally see the end of road for WTHI and hang up our coat on this particular (way-too-long) story that ended up having a few too many (but difficult to drop) characters.
Let me know if any questions or comments,
Thanks,
CG