yeah yeah. but that's because they ALLOWED you to roll back. I mean it's like giving a recovering alcoholic booze and hoping he won't drink it. studies show that if temptation is present people almost invariably fail to resist it, no matter how much they thought they don't want to do it. and it's because you must resist it every second of every day of every year for the rest of your life, while it only takes a blink of an eye getting distracted to fail. so statistically you always fail.But then I played more and more and more. And since there is "unlimited" source of them, at least when you join this world for the first time, I got corrupted. If not for anything else - just becouse of lack of time. With 20 titles in download, I really wasn't in mood to replay whole game to check routes, or to get the "perfect" one for me.
So rollback became more and more used,
(if you use URM or mod the game other ways then of course you can only blame yourself for riskless boring playthrough. which is fine and I don't think breaking the game should be made difficult to prevent it, but the default should not enable you ruining the game for yourself.)
at the same time all of us have played games that gave us no mercy and no hints, and the harder they were the more legendary they become. and mostly for the non-VN games we don't even think it's a problem because we assume not having immunity is part of the game.
which is why I believe the game must make it clear in the very first minutes what its policy is considering things like this. you must kick the player in the dick right away if you EVER plan to do it. give him a choice to grab mom's pussy in the first scene with instant game over and no rollback. then maybe show a popup saying:
"game over. this isn't one of those games that allow you do anything with no consequences, so choose carefully or accept the consequences. you get to try again this one time, but after this there will be no rollbacks. you stand and fall with your choices and there's no one else to blame."
then everybody knows how it is and their playthough and choices will actually have real weight. consequences that matter, nerve wrecking choices, exhilarating successes. if you're not risking anything you're not winning anything.
yeah. that's the real problem with lack of rollbacks, not the rollbacks themselves. most games simply require it for troubleshooting the badly made game.But it requires a lot from devs of played game. 9/10 VN's posted here are too bad to care about authentic run, because writers of the story didn't cared about it in the first place.
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