Oct 24, 2019
388
496
I like the game a lot,the story is original and the dynamics between the two souls is brilliant.I expecially liked that you can partially "redeem" Dakota and that there is already some ending despite the game is far from finished.I've got ending number 3 that is quite satisfying imo.Good work!
Thank you for the detailed comment. I'm glad you liked the game.)
I plan to make many different and interesting endings, but ending #3 is really good (I like it myself).

Dang... the ghost of Dakota Skye... That's harsh man, lol.
I didn't make her a ghost in real life. I just made a similar character in the game. And this character has a lot of positive qualities (as well as negative ones, of course).
 
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Thanks to Ahree5sa and voratkin review, I finally made a teleportation stone right in the bedroom (and its interesting story). I had thoughts about it before, but you finally convinced me.
In the next update, you visit the location once, and then you won't have to run around the locations (if you don't want to). :cool:
 
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The big Lord

Newbie
Jul 18, 2020
15
13
I played the game now and saw around 95% of the current content. I had no bugs found. I really like the game so far, the choosen porn images and videos are great choosen, the story is fine ao far. I had fun playing it. Of course every route ends relative early but for the first version of a game thats totally fine. The slutiness points progression is fine and not to fast or to slow. The only two things that could be better (and werent mention before as far as i read) are: The possession progression is to fast in my opinion and the way to reduce is to weak. Maybe that will change in the future with other ways of reducing it. The second point is that for some routes lewd action can be done without any slutiness requierment, i think that should change. Overall, a great start, i hope it will go on like this
 
Oct 24, 2019
388
496
I played the game now and saw around 95% of the current content. I had no bugs found. I really like the game so far, the choosen porn images and videos are great choosen, the story is fine ao far. I had fun playing it. Of course every route ends relative early but for the first version of a game thats totally fine. The slutiness points progression is fine and not to fast or to slow. The only two things that could be better (and werent mention before as far as i read) are: The possession progression is to fast in my opinion and the way to reduce is to weak. Maybe that will change in the future with other ways of reducing it. The second point is that for some routes lewd action can be done without any slutiness requierment, i think that should change. Overall, a great start, i hope it will go on like this
Thank you for such detailed feedback. I'm glad you like the game.)

For now, in the game you can lower your possession with the help of a psychotherapist (after 10 sessions the possession lowering will increase), a mentor and a little with the help of rehearsals in the theater.

Slutness level 10 is the level of an ordinary girl. That is, one who has sex. Therefore, slutness is not required for many simple things.

Good luck and all the best! :)
 

The big Lord

Newbie
Jul 18, 2020
15
13
Thank you for such detailed feedback. I'm glad you like the game.)

For now, in the game you can lower your possession with the help of a psychotherapist (after 10 sessions the possession lowering will increase), a mentor and a little with the help of rehearsals in the theater.

Slutness level 10 is the level of an ordinary girl. That is, one who has sex. Therefore, slutness is not required for many simple things.

Good luck and all the best! :)
I didnt recogniced the effect of theater rehearsals to be honest xD

Thats true. But i think especially the cafe route has a to fast progress for being kind of forced at the beginning
 
Oct 24, 2019
388
496
I didnt recogniced the effect of theater rehearsals to be honest xD

Thats true. But i think especially the cafe route has a to fast progress for being kind of forced at the beginning
So that's ok. I don't write formulas with changing characteristics directly in the game. For example, masturbation raises slutness to a low level, then slutness does not grow. I don't say this directly, but players notice it. It is logical that only very perverted actions can make you a very perverted person.)

Well, I plan to make large branches with NPCs, jobs and rest. For example, now I have additionally made + 6 remote work events, + 6 bar work events, + 6 alcohol events in the bar. I also plan to increase the number of events in the lesbian bar. But the main focus for the next update will be on lezdom: mentor, theater and church.
 

Ahree5sa

Newbie
Apr 13, 2019
70
72
Thanks to Ahree5sa and voratkin review, I finally made a teleportation stone right in the bedroom (and its interesting story). I had thoughts about it before, but you finally convinced me.
In the next update, you visit the location once, and then you won't have to run around the locations (if you don't want to). :cool:
Actually, that didn't annoy me too much, the traveling. I just played lots of trials in tainted space and corruption of champions II, and in those games there is a grid that you can move on. I love that. I realized while playing how much better I remember where locations are, if they are arranged in space rather than written out. The grid-squares in those games are not labelled, and I still kind of know how to get to those places. I also realize now, that in many of the HTML games that I played I eventually remember where each word is written, once travel becomes routine, the reading becomes different.

So, if you just arrange the links for the locations in a crude minimap, that would be a great improvement in my view. I do actually like to travel from location to location.

As I said, it was really good already.
 
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Actually, that didn't annoy me too much, the traveling. I just played lots of trials in tainted space and corruption of champions II, and in those games there is a grid that you can move on. I love that. I realized while playing how much better I remember where locations are, if they are arranged in space rather than written out. The grid-squares in those games are not labelled, and I still kind of know how to get to those places. I also realize now, that in many of the HTML games that I played I eventually remember where each word is written, once travel becomes routine, the reading becomes different.

So, if you just arrange the links for the locations in a crude minimap, that would be a great improvement in my view. I do actually like to travel from location to location.

As I said, it was really good already.
Well, now there is a teleporter, harmoniously integrated into the game. It makes it easier and faster to move around. :cool:
Thanks again for your feedback.)
 
Oct 24, 2019
388
496
Probably your best one (jugsaw was fun as hell too)
Thank you very much for your comment.
I try to make my games a little different: JUGSaw was short with time-based gameplay , Dickraiser - very short with the simplest gameplay, Fucksome road - a kind of road movie, where you can die (or become a slave) in a hundred different ways. And Whorebastards I try to make a big sandbox without boring grind and with an interesting plot and NPCs.
Good luck and all the best!
 
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Atlas

Member
Aug 5, 2016
229
387
I like the game play and writing. It is a fun concept and slow burn corruption is a favorite genre.

I don't like the ghost busters reference or the name. The game can stand by itself without cheap name recognition to other franchises. It is a fun possession game where a witch gets possessed by a pornstar and is suddenly faced with some tough choices. Have faith in your own creativity, you are off to a great start!
 
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Oct 24, 2019
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I like the game play and writing. It is a fun concept and slow burn corruption is a favorite genre.

I don't like the ghost busters reference or the name. The game can stand by itself without cheap name recognition to other franchises. It is a fun possession game where a witch gets possessed by a pornstar and is suddenly faced with some tough choices. Have faith in your own creativity, you are off to a great start!
Thank you very much for the detailed comment. And thank you very much for the 5-star review.

The game is 99% original and only slightly refers to existing franchises, films, series and only for parody purposes. To be honest, the game was initially planned to be small, like JUGSaw. But then everything went too well, and now a huge world with many characters and events is being created in the game.
By the way, the update will be released the day after tomorrow. I have already made it, but I need to test it and look for bugs. A large event pack. For now, I am developing existing routes, but then new ones will be added, including paranormal characters, the main plot, new types of work and much more.
 
Oct 24, 2019
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Ok, the update ticket has been sent. Now it's up to the moderators.
Changelog:
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UPD.: updated, it was unrealistically fast.
UPD.2: feel free to write in the comments what routes you like, what you want to see in the game, etc. From time to time I bring the wishes of the players to life (or rather to the game, but you get the idea).
 
Last edited:
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SvenDuva

New Member
Jun 18, 2024
3
4
I'd like to understand more about the antiques, why I should have them be activated or not. Is it to avoid triggering game endings prematurely or is it to get a specific ending, and in that case what endings do they represent?
 
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Oct 24, 2019
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I'd like to understand more about the antiques, why I should have them be activated or not. Is it to avoid triggering game endings prematurely or is it to get a specific ending, and in that case what endings do they represent?
When you reach 100 possession or slutness, the first or second endings are activated. Artifacts help if you want to raise these indicators above 100 and not activate the endings.
 
4.80 star(s) 8 Votes