I... what... just... *shakes head*
Came here because No Haven, which is awesome (even for a RAGS game).
Then I saw the negative comments... "well, couldn't be that bad, I don't mind text games, and I do like the thematic". Besides, what to actually expect, is right at the intro.
Half an hour later, and I'm still wondering what is the friggin point of this "game"... note the ""s. I don't really think it can be really considered a game.
In all honestly, I've "played" tons of Twine tests and concepts (little experimental things that people do to try the system) much more interesting and fullfilling.
What really bothers me, it's the actual amount of work put into this.
The "game" runs smoothly, didn't had any bugs or problems, there's a considerable amount of pictures (I didn't liked any of them, btw), and just thinking on all the branching code for dungeoning makes me shudder. There's even a character sheet with details, a perk system and an inventory.
But... what for?
You run around aimlessly. Fine.
You have to reach X point before X time. Fine.
But the dungeon... changes every time.
So, if you follow a path, and reach a dead end, when you return you might not encounter the other paths.
And seems that the dungeon is divided by sections: one for goblins, one for orcs, one for beastkins... so, if you get "lost in X section, since the game changes the dungeon, you might end up locked in X section, going in circles over and over.
At one point, I had 3 options... and they were all the same, the "familiar twisting path". What is the sense of that? So the options were going thru the familiar twisting path, which lead to 3 or 4 chained rooms... just to return to the same room with the familiar stupid path.
Now, there's a "return to X spot" action, which I assume are like safe places (they're transition spots, like "orc to beastkin zone" or "goblin to orc").
But, when you get sick tired of being locked, you go to one of those points because you want to go the other way... only to find the dungeon changed, and your only option is to re-enter the zone you just left because you got locked.
Basically:
if you're an old hardcore player, the kind that actually draw maps on paper to keep an idea... then fuck it, it's no good.
It is labelled as a sort of roulette fap or some rubbish like that.
But once you get locked in a zone, you get to see the same encounters over and over. So fuck the roulette fap (considering that the sex scenes aren't particualrly extraordinary, and the artwork leaves MUCH to be desired.).
Sooo... not cool.
There isn't anything remotely fun or entertaining.
There's no real point in playing. I guess the idea is to play over and over to reach different zones (and get locked), but since descriptions and guiding don't match what actually happens (suppossedly, you reach the goblins going north. Never found a single one, and got locked on the Orc's zone, which was suppossedly to the other side), there's no point either.