egy man

Member
Jun 1, 2021
401
106
I've never played this game before..it seems that its maker tried to make the characters look like the characters of the famous series, but I see that some of the characters are not attractive to me..... is there a choice of girls and scenes?? Or are all scenes mandatory, whether scenes of cruelty or some sexual scenes?
 

jasonqsmith

Member
Jun 14, 2017
196
86
So after some digging I found a neat trick. If you enable the console with unren you can trigger the scenes you want to view manually.

1. Download this ->https://f95zone.to/threads/unren-ba...compiler-console-developer-menu-enabler.3083/

2. Use option 3

3. SHIFT - O in game to open the console (this should be done while at the screen in game where you choose a location to travel to)

4. Type or paste this line of code and run it. (Replace the XXXXX with the event ID you want to see)

Code:
call expression get_event_by_id("XXXXXXXXXXXXXX").start_label from _call_expression



For example this will trigger the Joffery/Cersei scene I posted about before

Code:
call expression get_event_by_id("cersei_kl_cersei_dark_dreams").start_label from _call_expression
and this will trigger one of the new "step" incest scenes with John/Cat

Code:
call expression get_event_by_id("quest_manningTheWall_event13").start_label from _call_expression


If you are wondering how to find an event ID for a scene you want its a bit tricky. You need to use Unren to Extract then decompile the .rpy files(code of the game) to view in notepad++. You then use say a game asset name like an image or a video from the extracted game assets created by unren and then "find in files" in Notepad++ to locate where its called in the code. The event IDs are the labels you see like this in the code however you need to remove the "_start" from the end of them.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
1,540
So this is what Game of Thrones would look like if they worshipped the God of Tits and Wine.

Hey, Funfiction, are you using Sangriart's characters for most of the girls? How did you make Ned or Petyr or other characters? Is it with FaceTransfer?
 
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FunFiction

Well-Known Member
Game Developer
Jul 27, 2017
1,208
13,199
Hey, Funfiction, are you using Sangriart's characters for most of the girls? How did you make Ned or Petyr or other characters? Is it with FaceTransfer?
These models with some modifications. As for man Im using combination of facetransfer, modeling and texture painting.
 
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BiggestDickest

Active Member
Game Developer
Apr 14, 2021
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I also noticed on your Patreon, you mentioned breastfeeding as one of the fetishes. Yet I haven't noticed it yet. Is it yet to come or have I missed it?
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
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Hey, Funfiction, may I ask if you have a way to search for fantasy clothes? There isn't really a category for them on any DAZ assets websites.
 

FunFiction

Well-Known Member
Game Developer
Jul 27, 2017
1,208
13,199
Many of you ask me how much time it takes to create a full animation.

I recently finished creating 5 animations.

Posing and animating the character for one animation can take a day or several days.

Each animation consists of about 120 pictures. The time needed to render such an animation is about 6 hours - if everything is fine. But very often, after rendering, errors appear that were not visible in rendering the raw preview . So now I have to fix it and render this animation again. It all takes more and more time . As you can see, creating a complete computer animation can take several days. And there is a dozen or so of animation in each episode. Now you can imagine how time consuming this work is .

I hope it answers your questions.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
1,540
Many of you ask me how much time it takes to create a full animation.

I recently finished creating 5 animations.

Posing and animating the character for one animation can take a day or several days.

Each animation consists of about 120 pictures. The time needed to render such an animation is about 6 hours - if everything is fine. But very often, after rendering, errors appear that were not visible in rendering the raw preview . So now I have to fix it and render this animation again. It all takes more and more time . As you can see, creating a complete computer animation can take several days. And there is a dozen or so of animation in each episode. Now you can imagine how time consuming this work is .

I hope it answers your questions.
Oh wow, never thought I'd find such details about production here. May I ask you a few more questions? How do you pose the characters? Do you use the default dials in Daz? Or ActivePose? Or the Translate tool? They all feel very counterintuitive for me.

About your animations, 120 pictures in 6 hours. That's 3 minutes per render. Wouldn't that be insufficient to produce quality renders? If I only use 3 minutes for my renders, they would be extremely noisy, and while a denoiser would help, it would look very smeared. But your renders don't seem to have such a problem.

Your scenes are also quite big. How often do you get to fit them in your VRAM after optimisation to be rendered by the GPU?
 
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