- Aug 25, 2017
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I'm afraid I must disagree with you here.Overall it depends on many aspects:
-Is it an important part of the plot?: Many stories start having the MC losing what he has, not talking about only porn ones but normal stories, your village gets razed, people you love die and it serves as the motivation for the player to grow and take revenge. So a story motivated by an initial unavoidable NTR is more than acceptable from a story perspective.
-Is it a gameplay element?: One of the objectives of the game can be to actually evade NTR while gathering a harem, an example of this would be Oyako Rankan, in case you didn't play it because it's in japanese, in this game you have to protect 3 different girls from the advances of multiple men and if you do it well enough you can get a harem ending.
-Is it a reasonable consequence?: Overall something that needs to be taken into account is that choices have consequences, most games that add the NTR tag and are story based have to add extremely simplistic choices that leads to it, even when there are actions that would have called for it.
To be fair I get that some people have an extreme hate towards it, but stories would be more interesting if rather than having to worry about making stuff as optional as possible it had a natural flow based on circunstances and I say this related to all fetishes, if you find that you are about to get NTR'ed then you could just restart and try to do it better, what I would add at most is a warning for those that activate it so that they don't have to see anything about the scene and they can just retry.
Now, having said that there are a few games that focus only on sexual content and don't offer much more, in that case it's okay to do it (giving locks), but if you want to make an interesting game you have to create a flow and make things logical.
Your first two examples don't really seem applicable at all. If NTR is a central part of your story or an integral part of the gameplay then an option to turn it off makes no sense anyway. You'd just end up with half a game and non-NTR players would be better off not even bothering and just playing something else that isn't built around a fetish they hate.
As for reasonable consequences, we're talking about porn games here. Very few of them are even remotely reasonable and they don't need to be. If they were aimed at realism 99.9% of MCs would never get laid. I very much disagree with your assessment that adult games need to be logical to work as intended.
I'm also not sure if I believe you when you say that you get that some people just absolutely hate NTR. What makes a story interesting for you may completely ruin it for someone else.
Frankly, I don't want to trial and error my way through a game to avoid a fetish that I'm not comfortable with, be it NTR or anything else. Especially in a genre where most titles aren't exactly professional products and many devs have only a limited grasp of the players' language. I'm looking for arousal, not punishment.
I think it's much more reasonable to allow players to avoid content they hate than to try and force your personal definition of what makes a game enjoyable on them.