I understand what everyone here is telling me - it takes a whole day for an artist to draw/render an image, so a second animation will take 24 days to create. OK.
Niv-Mizzet the Firemind already explained to me this is why 2D cartoon animations are hard to do.
But for 3D that's not what I'm talking about with my
Crysis example. Yes
Crysis cost a shitload of money to make, but it's not like they had artists rendering every single possible frame.
Crysis uses some sort of real-time animation. Like Unity or UE. That's why it requires a good graphics card to play. And as
Niv-Mizzet the Firemind explained to me, this can't be done with Daz3D because it would melt the computer. OK.
So what I was asking with that last comment is why do devs choose Daz3D over Unity. I thought it was because they preferred render quality over animations, but looks like
Fatalmasterpiece is saying that it is because Daz3D is much easier to use.
I'm bringing up Unity because as I said in the first post
Lust for Adventure is the only game with good animations I've played. With everyone talking about Daz3D I was thinking that maybe it is an engine issue. Because it doesn't seem like
Lust for Adventure is being made by a "professional dev with years of industry experience" as everyone here keeps telling me.
Thanks dude, 20 replies and I finally get an answer that makes sense. Daz3D is easy to use, Unity requires actual 3D modelling / animation development knowledge.
And this kinda ties in with what
Avaron1974 said - most "game developers" here are just "average joes" with too much spare time on their hands.