Personally, I don't really like Visual Novels as a style of gameplay; I prefer plain old novels and audiobooks, whether they're lewd or otherwise. However, I can see the appeal and understand why they're popular here. They can be aesthetically pleasing and barely interactive enough to fill a particular niche. That's why I don't mind when yet another one is released or that they clog up the search results on this site and others (filters are my friend).
On the other hand, I've been looking through a bunch of threads where the developer(s) chose to use Unity, Unreal (or whatever else) as their engine; and inevitably one of posts is about how someone will refuse to play based on that alone. This I don't understand. It makes sense to me if you don't like a particular genre or gameplay style, but if you're not interested, why trash the game without trying it?
It's especially confusing because some of the best games in many genres are made with Unity, and Unreal is a tried and true engine for both blockbuster AAA games and great indie 3D titles. Obviously, that's not true in every case; there's tons of garbage made with these engines as well, but that's not really an indication of anything. There's low quality junk made with every popular engine.
If developers had to program game engines from scratch every time, there would be a lot less indie games (or games in general) made, and not everyone wants to play a RPGM or Ren'Py style game. There's potential for these engines bringing a whole variety of genres not yet fully explored into adult gaming. So, I think it's a positive thing some developers are trying to utilize them. In my opinion, many of these popular engines have their own inherent benefits; even Flash and HTML engines have their place. Therefore, why the hate?
I'm sure this topic has been discussed before, but I didn't find a place for it.
On the other hand, I've been looking through a bunch of threads where the developer(s) chose to use Unity, Unreal (or whatever else) as their engine; and inevitably one of posts is about how someone will refuse to play based on that alone. This I don't understand. It makes sense to me if you don't like a particular genre or gameplay style, but if you're not interested, why trash the game without trying it?
It's especially confusing because some of the best games in many genres are made with Unity, and Unreal is a tried and true engine for both blockbuster AAA games and great indie 3D titles. Obviously, that's not true in every case; there's tons of garbage made with these engines as well, but that's not really an indication of anything. There's low quality junk made with every popular engine.
If developers had to program game engines from scratch every time, there would be a lot less indie games (or games in general) made, and not everyone wants to play a RPGM or Ren'Py style game. There's potential for these engines bringing a whole variety of genres not yet fully explored into adult gaming. So, I think it's a positive thing some developers are trying to utilize them. In my opinion, many of these popular engines have their own inherent benefits; even Flash and HTML engines have their place. Therefore, why the hate?
I'm sure this topic has been discussed before, but I didn't find a place for it.