Collection Video WhyfuVR Collection [2024-09-02] [WhyfuVR69]

Shayuki

Newbie
Nov 6, 2022
49
195
Would love to support from time to time, but looking at the VR conversions they should fix the scaling issues first.
 
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WhyfuVR

New Member
Jan 31, 2022
3
28
Would love to support from time to time, but looking at the VR conversions they should fix the scaling issues first.
Should probably post this feedback somewhere other than a piracy forum if you want the creator to see it. This time you're lucky I lurk lol.

I haven't recieved any concerns around scaling in a long while (so I'd love to know which videos you're referring to specifically!), especially after doing some testing with Patreon supporters to find settings that worked for most. There's always an element of subjectivity unfortunately (different peope have different IPD's etc.), and obviously different characters/maps have different heights and scales which often need adjusting, so it can be tricky to get right every time, but feedback I've recieved since my earlier animations is that the current settings are much improved.
 
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Shayuki

Newbie
Nov 6, 2022
49
195
Should probably post this feedback somewhere other than a piracy forum if you want the creator to see it. This time you're lucky I lurk lol.
Where? I don't use the shithole X-Twitter anymore. Could join the Discord, but then it's obvious that I pirated the content though?

I haven't recieved any concerns around scaling in a long while (so I'd love to know which videos you're referring to specifically!), especially after doing some testing with Patreon supporters to find settings that worked for most.
Your newer VR renders are improved (no giant scaling issue anymore), but the scaling of the scenes themselves are still off here and there. I know, because I am able to correct those issues with selfmade passthrough versions and I am also the QA for three other content creators and their VR releases.

There's always an element of subjectivity unfortunately (different peope have different IPD's etc.)
There really isn't if the scaling and everything is correct as it should be in real life with

and obviously different characters/maps have different heights and scales which often need adjusting
being the most important part really after people fucking up occulssion.

but feedback I've recieved since my earlier animations is that the current settings are much improved.
That's true so keep up improving. The easiest way to get everything right is adjusting through passthrough means imo.

I hope it didn't sound too harsh. Also the reason I am on here is exactly having been frustrated in the past that I paid money for other creators that didn't care to correct their VR release issues or they fucked up in another way so this site is more of a means for me to get to know other creators and to test out stuff to see if it would be worth it to sub to them. Which is why I made this comment, because otherwise I would support this kind of content that you do.
 
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WhyfuVR

New Member
Jan 31, 2022
3
28
Your newer VR renders are improved (no giant scaling issue anymore), but the scaling of the scenes themselves are still off here and there. I know, because I am able to correct those issues with selfmade passthrough versions and I am also the QA for three other content creators and their VR releases.
I appreciate this feedback! I've definitely been more focused on getting character scale correct and haven't put as much effort into scene scale, so I'll take that on board for future releases.