3.10 star(s) 75 Votes

CaptainBipto

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Sep 20, 2018
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I agree, but my argument is simply that when you start a new game you kinda have more stamina regen than when you start to progress. Changing regen from +1 to +1% would keep the regen the same when the pool gets larger and more stamina is being used with tougher enemies.



Don't forget the stamina consumables. Their values have been halved. Also, you no longer regen HP when in combat. It will only restart when you move away far enough from the enemy.



Totally agree. I got steel armor fairly quickly, but so many enemies were still such high levels their lucky shots nearly killed me. One of the first enemies I seen with the new build was a level 60 wasp. I remember how they used to hit before 8.5.9 so I said fuck that.


On a different note, I checked out the two new dungeons and they are pretty cool. The keys for each are not easy to see, but at least they are in the most appropriate location and not at the end of a tunnel buried under rubble, which is what I was fearing to be true.

The saving/loading system is fucking awesome now as well. I haven't turned on autosaves yet, but I think I'm going to because its not 10 second freeze anymore. Its nearly instant.

The weather is very cool and even seems an improvement over the demo (at least for the rain). The snow is even better with a real feel of being outside in the snow with the sounds and everything. And when the snow melts or after the rain stops there are water puddles everywhere and running thru them actually sounds like I'm running thru a water puddle.

I think the main issue with enemies right now is that they can spawn too high of a level for the player even when decently geared up. A person shouldn't be running into a level 60 wasp within 5 minutes on a new character. But since these things don't ever change it is likely that teh dev doesn't have a way to alter their level based on player level. It sure would be nice to be able to see some stats without having to engage in combat first. I mean I can dodge and run away if it looks too high, but when I can get one shotted that is an incredible risk each time.

But yea, this stamina is balls. Especially now with the Hot debuff and Scorching debuff so commonly placed on the player now. But like you said, I keep stamina potions on me at all times now and I do like having the need to make them and use them.

Parrying is still broken and now so is Birth skill. So I find no reason to turn on pregnancy after Isabel's quests. This was a little disappointing.

Its also a struggle to raise Deviancy with this new system. I like the idea of a mini game to struggle with, but I think this struggle is too much and likely not intended. Just like everything else that gets implemented it probably just doesn't work correctly right now.

I can't get the Archdemon to take the bait and fuck me, but that may be because I'm only level 21. The grit system was replaced, but I think there is still some reference to grit so I'm assuming that level disparity still plays a role. Grit used to max at level 27 so if I cannot engage with the Archdemon by then I'll assume its either not impleneted yet or its broken. Haven't seen anyone in discord specifically complain about that so who knows.

Also also, did you know your character can perform a super gliding jump? I call it the flying squirrel for obvious reasons. I discovered this in 8.5.9, but only fairly recently because it kept happening and I finally figured out what was causing it. While sprinting forward (holding shift) if you jump or double jump then release the shift button immediately after you release the jump button your character glides for a while like gravity was reduced significantly. The key is releasing the shift button. This means you can also do this without sprinting, but just running and after you jump you have to tap the shift button, not hold it as it is the release of the shift button that activates the glide. Good for shorter glides I guess like maybe around your base where you may not have room accommodate that distance. I've been using this a lot and its quite fun. However, since it carries you farther it also makes it harder to judge elevation of your landing and I died once from being too careless. Still... its kinda fun.
The stamina consumables have been at those halved values for a few updates before 0.8.6.1. I griped about it before, but mostly due to the fact that the description stated +90 or +80, but the value you actually got on your character was only 40 or 45.

I knew about the potions, but you have to venture into the desert to collect sand and like you, the first time I saw a level 60+ wasp, I said fuck that and just suffered.

Yes, the new weather is pretty awesome. My favorite is the thunderstorm, especially if it is at night. The driving rain, the high wind howling all around you, then the lightning bolts striking and lighting up the entire area with stark black shadows and blinding white flashes.

I, I learned something. I did not know you could double jump in this game. I will have to try that out some time.

The parry skill does work, it is just kind of crap.
You have to stand there and wait for enemies to attack and just before their attack lands ... right click and hold. If you time it right, you block crap tons of damage, if you miss, yeah, better luck next time.
It is pretty worthless for most mobs though since they have fairly quick attack animations, but for Ogres and Minotaurs, it works great, if you can get the timing right.
That was how I was able to beat the Minotaur mazes with only steel armor. I still got pummeled but if I got one of them alone, I could usually parry their big attacks.
 

formasual

Active Member
Jan 17, 2019
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The parry skill does work, it is just kind of crap.
You have to stand there and wait for enemies to attack and just before their attack lands ... right click and hold. If you time it right, you block crap tons of damage, if you miss, yeah, better luck next time.
It is pretty worthless for most mobs though since they have fairly quick attack animations, but for Ogres and Minotaurs, it works great, if you can get the timing right.
That was how I was able to beat the Minotaur mazes with only steel armor. I still got pummeled but if I got one of them alone, I could usually parry their big attacks.
The parry skill is what is broken, not that actual action itself. Parrying still works its just you cannot improve it and that teeny tiny window actually becomes quite a bit less because parrying slows down time so the monsters windeup suddenly changes and I'm standing there wasting all my parry time and this slow motion attack still ends up hitting me. With it increased in duration it can be quite effective. However, I do not need to parry slow attacking monsters. I just move out of the way of their attack then come in with my own.

I use the Minotaurs to level my bow. Just jump up teh wall you don't even have to go into the maze then get close as you like and head shot till their all dead. Pretty much like fish in a barrel. If you don't have jump skill high enough just get close to the wall and double jump quickly and when at the peak hit your parry button. Then just keep hitting jump again till you go higher and step on top of the wall. You can do this till your so high if you fall you die. But the parry button will freeze you in the air. Very useful for accidentally falling off the edge of a cliff or something as well. But only works with melee weapons that can parry.
 

beefenstein

Member
Jan 29, 2019
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Some bugs in v0.8.6.1:

- Windowless stone walls don't snap to foundations.

- Fertility potion doesn't seem to do anything.

- You can randomly lose all your equipped items when entering a dungeon.

- You can recover arrows from most mobs, except for one. In other words, if you use multiple arrows to kill a mob, one arrow will always be unrecoverable, because you can't interact with it. Seems like a pretty basic bug incrementing/decrementing a counter.

Also, like other people have said, the weather effects are awesome and look cool. I'm not the biggest fan of the stamina changes, on the other hand. Your default stamina recovery is already glacial and now there are zones that negate even that.
 
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CaptainBipto

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Sep 20, 2018
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The parry skill is what is broken, not that actual action itself. Parrying still works its just you cannot improve it and that teeny tiny window actually becomes quite a bit less because parrying slows down time so the monsters windeup suddenly changes and I'm standing there wasting all my parry time and this slow motion attack still ends up hitting me. With it increased in duration it can be quite effective. However, I do not need to parry slow attacking monsters. I just move out of the way of their attack then come in with my own.

I use the Minotaurs to level my bow. Just jump up teh wall you don't even have to go into the maze then get close as you like and head shot till their all dead. Pretty much like fish in a barrel. If you don't have jump skill high enough just get close to the wall and double jump quickly and when at the peak hit your parry button. Then just keep hitting jump again till you go higher and step on top of the wall. You can do this till your so high if you fall you die. But the parry button will freeze you in the air. Very useful for accidentally falling off the edge of a cliff or something as well. But only works with melee weapons that can parry.
Well, goddamn. Apparently, I have been playing this game on hard mode.

Here I thought I was being all crafty by luring the Minotaurs out one at a time and beating the shit out of them, only to find out that you have been using them for target practice.

You go, bro! :love:
 
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beefenstein

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View attachment 4914350
what happen to leather clothes lol , all's bug, only the starter clothes 's ok :censored:
I'm guessing you already figured out the answer, but in case someone else is wondering about messed up textures on armors: The game fails to load the armor textures properly the first time you wear an armor. I usually just save the game, exit to the main menu and load the save, and that'll fix it.
 

Master_Satan

Newbie
Jul 4, 2017
31
9
211
hey guys, if you feel this v0.8.6.1 of the game is very hard to kill monsters and you can easily get killed very easy,
why not play version 0.8.5.9 until you have all the tier 3 armor and weapons then switch to v0.8.6.1?
the monsters are much easier to kill on v0.8.5.9 then the version 0.8.6.1, dont forget to make a copy
of your save file from v0.8.5.9 and then paste them in your WickedIsland folder.
 

Ramirad

Member
Mar 14, 2018
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1. Lucky you. Being one of those 'scumbag' pirates, I didn't have access to 8.6.0. It may not make a difference but it is always possible that there was some incremental update on that version that helped 'ease' the way to the current version.

2. When I first tried to use the masturbate function to lure in an enemy on the current version (0.8.6.1), the game locked up. I could see the lust meter moving, but I couldn't do anything to make it stop. Couldn't use escape to end it, couldn't use the X to close the screen. ALT+F4 worked fine though. ... I nuked my settings and saves after that and the game runs fine now.

I am not sure what to think about the masturbate option to capture enemies now either. I understand the basics of it though, press the space bar when the meter is in the white area of the bar. Enemies have a difficulty, which is reflected in how fast the meter rises and falls.
Werewolves move the bar fairly steadily, drakes move the bar pretty damn fast. No idea if the difficulty is just level based or not.

Things I have noticed:
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My biggest gripe about the current update is Steel Armor.
Until you can make Royal or Legendary armor, it is your best option, but it is pretty crippling to use anywhere except in snowy areas.
Just standing around inside my home and my character is HOT, which means -1 stamina regen. When you only have 1 Stamina regen, it means you have to run around naked (which is a fine view) or just accept that you will have to sit and rest ... a lot.
Wearing steel armor in the desert is a nightmare. In just a minute or two in the desert area and your character gains the scorching status effect, which is -2 stamina regen. Yeah. You actively lose stamina just walking around, and even resting can't over come the loss.
I know. Use Iron armor. I haven't tried it yet, but with the revamp of combat, you need all the defense you can get and Iron armor just doesn't cut it compared to steel.
Well... for 'pirate' my habit is usually try games here and if genuinely like them on an update I'll often buy/subscribe (so Devs, think of this place like a marketing cost -I'd never even try €1 otherwise, of course I don't whine ridiculously about non-progress for games I don't fully subscribe to).
Weather: For me at least this is the first time it works. I was at first annoyed to be surprised by rain - but... now I rather am liking the implementation, it seems largely quite nicely done, seems generally functioning well, atmosphere is good.
Combat: it is far far harder and I don't very much like the new defeat system even if so far I've managed to get out okay. On other hand I take the Path of the Slut so Alluring Staff promiscuously used (haha), try to rarely do real combat unless absolutely have to for a quest or trapped into (or the nightmare spawn statutes where I think you can only get to the chests by killing rather than seducing the things). I have not tried fresh from Lvl 1 start, picking up as i have my 8.6.0 restart (not far progressed tho as bugs were too annoy; although my 8.5.9 save via 8.6.0 w now lvl 60 slut seems fine).
I think I favor the harder opponents but less, rather than the mass that was the 8.6.0
And so far I could run away from situations
(Combat/enemies) But enemies relative strengths in relation to Player Risk I think could be better marked - Grit skulls were very easy to interpret, the color code now seems to go by the strength of the Type in relation to its own enemy category, not in relation to you, the PC if i am seeing things right, that's not self-evident.
Masturbation: Tried a few times, I clearly am not understanding it well, failing every time - anyway it triggers as often as not breast deflation (bug started in 8.6.0) so Alluring Staff for me as the combination of buginess plus the delay of the minigame is just annoying.
Servants: so far this seems vastly more stable, while I won't be surprised by a summons malfunction so far w a servant set that I only generated in this version have not yet had a cross confusion (As the update warns old summons may remain bugged, my priors I took into the desert to cover me in brimstone mining -holy shit the wasps and scorpions are terrors... got rid of old servant tribe right quick...)
Crafting Inputs Needed & Effects: I hadn't noticed that change but not that's been mentioned, I will pay attention. I did notice however that some things have been rationalised, used to (maybe 8.5.9, I don't recall in brief period i used 8.6.0 doing such crafting) the Potions you had to retain a stock of raw glass, now it more logically and easier to handle, used just empty bottles. i guess I don't mind the changes, being such a harvest-monster (spam E while walking everywhere to constantly to constantly rando-harvest).
Visuals: a lot of things seem rather 'cleaner' and some small touches - carrots stand out more - are nice housekeeping.

Overall I think 8.6.1 is a big step forward, I am not unhappy to have thrown a few €€ his way for last two update cycles.

gotta try the dragon, maybe will go to my Lvl60 save (where i had completed the quest but never bothered to return since it was mega bugged out).
 
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beefenstein

Member
Jan 29, 2019
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Masturbation: Tried a few times, I clearly am not understanding it well, failing every time
It's a pretty basic reaction time minigame you actually see in a lot of games on this site. You just have to press the space bar at the right time so that you hit the different-colored area in the center.

The only thing I haven't been able to figured out is that sometimes, depending on the situation, the bar moves slower and sometimes fast, and there doesn't seem to be an obvious reason for it. EDIT: Looks like the level difference between you and the mob affects how fast the bar moves.

Also, sometimes the game seems to just skip the minigame and just go directly to the sex scene if you press Y.
 
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CaptainBipto

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Sep 20, 2018
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Well... for 'pirate' my habit is usually try games here and if genuinely like them on an update I'll often buy/subscribe (so Devs, think of this place like a marketing cost -I'd never even try €1 otherwise, of course I don't whine ridiculously about non-progress for games I don't fully subscribe to).
Weather: For me at least this is the first time it works. I was at first annoyed to be surprised by rain - but... now I rather am liking the implementation, it seems largely quite nicely done, seems generally functioning well, atmosphere is good.
Combat: it is far far harder and I don't very much like the new defeat system even if so far I've managed to get out okay. On other hand I take the Path of the Slut so Alluring Staff promiscuously used (haha), try to rarely do real combat unless absolutely have to for a quest or trapped into (or the nightmare spawn statutes where I think you can only get to the chests by killing rather than seducing the things). I have not tried fresh from Lvl 1 start, picking up as i have my 8.6.0 restart (not far progressed tho as bugs were too annoy; although my 8.5.9 save via 8.6.0 w now lvl 60 slut seems fine).
I think I favor the harder opponents but less, rather than the mass that was the 8.6.0
And so far I could run away from situations
(Combat/enemies) But enemies relative strengths in relation to Player Risk I think could be better marked - Grit skulls were very easy to interpret, the color code now seems to go by the strength of the Type in relation to its own enemy category, not in relation to you, the PC if i am seeing things right, that's not self-evident.
Masturbation: Tried a few times, I clearly am not understanding it well, failing every time - anyway it triggers as often as not breast deflation (bug started in 8.6.0) so Alluring Staff for me as the combination of buginess plus the delay of the mini game is just annoying.
Servants: so far this seems vastly more stable, while I won't be surprised by a summons malfunction so far w a servant set that I only generated in this version have not yet had a cross confusion (As the update warns old summons may remain bugged, my priors I took into the desert to cover me in brimstone mining -holy shit the wasps and scorpions are terrors... got rid of old servant tribe right quick...)
Crafting Inputs Needed & Effects: I hadn't noticed that change but not that's been mentioned, I will pay attention. I did notice however that some things have been rationalized, used to (maybe 8.5.9, I don't recall in brief period i used 8.6.0 doing such crafting) the Potions you had to retain a stock of raw glass, now it more logically and easier to handle, used just empty bottles. i guess I don't mind the changes, being such a harvest-monster (spam E while walking everywhere to constantly rando-harvest).
Visuals: a lot of things seem rather 'cleaner' and some small touches - carrots stand out more - are nice housekeeping.

Overall I think 8.6.1 is a big step forward, I am not unhappy to have thrown a few €€ his way for last two update cycles.

gotta try the dragon, maybe will go to my Lvl60 save (where i had completed the quest but never bothered to return since it was mega bugged out).
I am old school enough that I rather dislike this 'pay me to make this game' atmosphere/vibe I get when I see games here. Its all good though, while I may not like it myself, I don't have any problems with Patreon/SubscribeStar being the current 'meta'.
I do my best to not bitch about non-updates or demanding that some Dev listen to me on a pirate site and cater to my freeloading ass.

HAHAHA! Those fucking Wasps have been the bane of my existence since the very first time I played this game years ago.

More power to you for taking the peaceful 'high road' when it comes to encounters in this game. Personally, I look at it as a 'leave me alone and I won't kill you' attitude.
But when mobs just refuse to leave me alone, I am 'all in' on an old fashioned knockdown, drag out, last man standing, Thunderdome, cage match of death, ass whipping. They win, I accept my death or the ritual gang rape of my character.
I win ..... I declare my Rite of Vengance on any and every monster nearby for daring to have the audacity to interrupt me while I was mining iron.

There were definitely some good changes in this update, but I am in the same camp as Formasual on the 'stamina hate'. I know how to compensate for it, but it doesn't make me like it.

Good luck with the dragon. It has been a buggy mess for quite a while, it seemed to work fine for me on a few new save.
 
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ImpossiblePie

Newbie
Mar 27, 2020
43
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151
did you guys have the same problem as me in journal like this? i dont know if this a bug or something, the UI just like smaller than the entire text (for example in wereboar section)
1749461631951.png
 

CaptainBipto

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Sep 20, 2018
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does anyone have the latest map?
Any of the old maps you can find on the thread here, should still work perfectly fine for locating things.
None of the positions of things have been moved around, with 2 exceptions. There is a new fortress on the eastern side of the map and all the sand in the game now only spawns in the desert.

You cannot zoom out as far on the new map, as you could on the old one, so I doubt anyone will make a map for the current version of the game, most likely due to the fact that you would need to take a few dozen screenshots and piece them all together.
 

Roerdin

Member
May 2, 2020
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Had a Terrible Experience at Tomb of the False King. I saved just before entering the door. When I appeared inside, a Troll was lying dead to my left. But here is where it was weird: The MC was NAKED! No armor, not a single weapon! Inventory was fine. Long story short, MC killed everything with bare fists, and
a squealing wereboar was somewhere behind an inside door that wouldn't allow MC to enter (Player is busy.)

Well, I went to load the saved game (before the entrance) and it brought her back to being naked inside. I can't see how it overwrote my save, (unless I fucked up and hit save ... but there was never a confirmation,) The whole thing made no sense.

Going to play it through again from the previous point and see if it takes everything again.
 

CaptainBipto

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Sep 20, 2018
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<snip>
a squealing wereboar was somewhere behind an inside door that wouldn't allow MC to enter (Player is busy.)
<snip>
I have received that 'player is busy' while sitting down and resting, so it probably isn't a bug.
You are, probably, getting that message because the game thinks that you are in the middle of combat, probably with that wereboar you mentioned.
Had a Terrible Experience at Tomb of the False King. I saved just before entering the door. When I appeared inside, a Troll was lying dead to my left. But here is where it was weird: The MC was NAKED! No armor, not a single weapon! Inventory was fine. Long story short, MC killed everything with bare fists, and
a squealing wereboar was somewhere behind an inside door that wouldn't allow MC to enter (Player is busy.)

Well, I went to load the saved game (before the entrance) and it brought her back to being naked inside. I can't see how it overwrote my save, (unless I fucked up and hit save ... but there was never a confirmation,) The whole thing made no sense.

Going to play it through again from the previous point and see if it takes everything again.
I have been through that dungeon twice now, once when I was leveling up my new character and once again last evening after you posted your message. I did not have any problems at all with that dungeon.
If you are loading a save from a previous version, you might want to start a new character. There were some UI updates in the current version and it is possible that your old save isn't really compatible with the new version.

That wereboar you are talking about is likely stuck in the roof, that is where I found it when I went through that dungeon. Bring a bow and about 50 arrows and you should be able to eventually kill it off. If nothing else, just cheat in the shortbow and some steel arrows and peck away at the stupid boar.
 
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beefenstein

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When I appeared inside, a Troll was lying dead to my left. But here is where it was weird: The MC was NAKED!
Yeah, that's a bug that can happen with any map transition in v0.8.6.1 from what I've seen. Even though the game's in a lot better shape than it used to be even just 3 updates ago, it's best to save often and in multiple save slots incase something breaks.
I tend to make a separate save every time I'm about to enter or exit a dungeon because of how janky the map transitions can be. Sometimes in the past the game could just get stuck loading assets when you entered a large dungeon, and the like.
 
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Rin_1127

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Jun 12, 2021
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im confused how i'm even supposed to be able to do any dungeons with the level scaling in this latest update? even the first dungeon near the spawn point the enemies inside are always like 30+ levels above me and the more i level, the higher their levels get too
 

Roerdin

Member
May 2, 2020
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I have received that 'player is busy' while sitting down and resting, so it probably isn't a bug.
You are, probably, getting that message because the game thinks that you are in the middle of combat, probably with that wereboar you mentioned.

I have been through that dungeon twice now, once when I was leveling up my new character and once again last evening after you posted your message. I did not have any problems at all with that dungeon.
If you are loading a save from a previous version, you might want to start a new character. There were some UI updates in the current version and it is possible that your old save isn't really compatible with the new version.

That wereboar you are talking about is likely stuck in the roof, that is where I found it when I went through that dungeon. Bring a bow and about 50 arrows and you should be able to eventually kill it off. If nothing else, just cheat in the shortbow and some steel arrows and peck away at the stupid boar.
Thanks . FYI, new character, new update.
Haven't found the dungeon again. Previous save (before) went to after. Second save I made just jettisonned character back to my spawn point ... says something about "character has left the world..."
((( I still haven't found a way to mark the map, as in 8.5.5. )))
 

CaptainBipto

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Thanks . FYI, new character, new update.
Haven't found the dungeon again. Previous save (before) went to after. Second save I made just jettisoned character back to my spawn point ... says something about "character has left the world..."
((( I still haven't found a way to mark the map, as in 8.5.5. )))
Sorry I couldn't help more. That particular map worked just fine for me, the only thing I can guess is that your save got corrupted and you can just avoid that dungeon (nothing special in it) or try grinding out a new character.

The entry to that dungeon is right near the water, in the southwest portion of the island.
You should be able to mark a point on the map by double clicking with the left mouse button and removing the marker with a single right click. Don't click on the icons themselves, pick an empty space right next to the site you want to go to and double click.
dungeon location.png
 
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CaptainBipto

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im confused how i'm even supposed to be able to do any dungeons with the level scaling in this latest update? even the first dungeon near the spawn point the enemies inside are always like 30+ levels above me and the more i level, the higher their levels get too
What kind of equipment do you currently have and do you have any crystals available?

Upgrading some of the steel armor pieces to T3 and using the sword from Isabel is what helped me out a lot. I skipped on doing any of the dungeons until I had some T3 Legendary armor.

If you do Isabel's quests, she will give you a very good 2H sword named The Punisher. It is a dark steel weapon and has one of the highest damage ratings of any single weapon.

If you have crystals, upgrade a steel chest and steel panty armor pieces to T3.
There are enough crystals on the map, that you can afford to spend a few making T3 steel armor AND the materials needed are pretty easy to get. Don't upgrade the steel arms and legs unless you are flush with crystals, you don't gain as much armor from them as you do from upgrading the chest or pants.

If you do not have any crystals, try luring minotaur out of their maze and fight them one at a time. The chests at the center of each maze usually has 1 crystal and sometimes you can find drake scales in them as well.
If you can get on top of the wall of the maze, you can bring a bow and a lot of arrows and kind of cheese the mazes by sniping the minotaur with headshots from the bow and then opening the chest to collect the crystal.
If all else fails, try using the Alluring Staff and fuck all three of the minotaurs into being servants and then loot the chest.

Don't be afraid to make a few health potions at the cauldron before you go fight anything and back off a ways to heal if you are getting beat up in a fight.

Make a meat pie or meat sandwich for a big (200-300) HP boost and berry pie or fish stew for 40-ish stamina.
 

beefenstein

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Jan 29, 2019
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Bleh, the stamina system as it is right now just gets more an more annoying the more you play. I'm assuming based on the item descriptions that bronze armor is supposed to negate the stamina recovery debuff in the desert, but that doesn't seem to work, which doesn't help things.

Also, stamina potions restoring only 60 points is pretty anemic considering glass is now harder to get. It'd be less of a pain if you got the bottle back when drinking potions, but I guess the MC likes to eat glass as a party trick.
 
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