- Jun 18, 2020
- 545
- 726
The game is for me now in a state of unplayable. I found a way to get the camera moving again after dying by 'just' getting into the 'esc'-menu and return to the game. The above fmemory crash is caused by not setting the lightmaps in the world settings in unreal on compressed and can only changed by the dev.Error message :
Code:LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Serialization\MemoryWriter.h] [Line: 48] FMemoryWriter does not support data larger than 2GB. Archive name: None. 0x00007ff6dab6a65c WickedIsland-Win64-Shipping.exe!operator<<<unsigned char,TSizedDefaultAllocator<32> >() [] 0x00007ff6de80248d WickedIsland-Win64-Shipping.exe!TArrayPrivateFriend::Serialize<FComponentSaveData,TSizedDefaultAllocator<32> >() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Containers\Array.h:3590] 0x00007ff6de8040e8 WickedIsland-Win64-Shipping.exe!operator<<() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EasyMultiSave\Source\EasyMultiSave\Public\EMSData.h:252] 0x00007ff6de802235 WickedIsland-Win64-Shipping.exe!TArrayPrivateFriend::Serialize<FActorSaveData,TSizedDefaultAllocator<32> >() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Containers\Array.h:3592] 0x00007ff6de80411a WickedIsland-Win64-Shipping.exe!operator<<() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EasyMultiSave\Source\EasyMultiSave\Public\EMSData.h:295] 0x00007ff6de802643 WickedIsland-Win64-Shipping.exe!TArrayPrivateFriend::Serialize<FLevelArchive,TSizedDefaultAllocator<32> >() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Containers\Array.h:3592] 0x00007ff6de811b41 WickedIsland-Win64-Shipping.exe!UEMSObject::SaveLevelActors() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EasyMultiSave\Source\EasyMultiSave\Private\EMSObject.cpp:1069] 0x00007ff6de80bff1 WickedIsland-Win64-Shipping.exe!UEMSAsyncSaveGame::InternalSaveLevel() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EasyMultiSave\Source\EasyMultiSave\Private\EMSAsyncSaveGame.cpp:175] 0x00007ff6de8111be WickedIsland-Win64-Shipping.exe!UEMSAsyncSaveGame::SaveLevel() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\EasyMultiSave\Source\EasyMultiSave\Private\EMSAsyncSaveGame.cpp:165] 0x00007ff6de69f79c WickedIsland-Win64-Shipping.exe!TBaseUObjectMethodDelegateInstance<0,UUEGoreSystemAnimInstance,void __cdecl(void),FNotThreadSafeNotCheckedDelegateUserPolicy>::Execute() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650] 0x00007ff6dd505d82 WickedIsland-Win64-Shipping.exe!FTimerManager::Tick() [] 0x00007ff6dd05490c WickedIsland-Win64-Shipping.exe!UWorld::Tick() [] 0x00007ff6dcee9dbe WickedIsland-Win64-Shipping.exe!UGameEngine::Tick() [] 0x00007ff6dd5fed75 WickedIsland-Win64-Shipping.exe!FEngineLoop::Tick() [] 0x00007ff6dd60697c WickedIsland-Win64-Shipping.exe!GuardedMain() [] 0x00007ff6dd6069fa WickedIsland-Win64-Shipping.exe!GuardedMainWrapper() [] 0x00007ff6dd607a0c WickedIsland-Win64-Shipping.exe!LaunchWindowsStartup() [] 0x00007ff6dd60fd04 WickedIsland-Win64-Shipping.exe!WinMain() [] 0x00007ff6e01dc8ae WickedIsland-Win64-Shipping.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] 0x00007ff975737344 KERNEL32.DLL!UnknownFunction []
Another problem is that there is no delete in the game (or I did not found it). Items out of the inventory, doesn't matter if personal, chest or table will get maxed out after a crash. Even old parts that at some time were in that inventory reappear. For example I dropped all stone axes at the beach and they lay there until I quit the game. When I restarted they had disappeared, but after a crash all the axes were in my chest that had no axes inside before the crash and when doing the last save, but those were some times earlier in the chest and reappeared. I tried to empty the chars inventory, but after half of it it crashed again and that even happened with all settings to low.....