-At Fisherman Cottage, the place where it first appears, in the house: when you place a bed, it consumes resources, then is placed, stays for about 10 seconds and then instantly disappears (probably falling under the floor or under the map).
- I discovered a Standing Torch a little further on in the vicinity of Fisherman Cottage when I went looking for resources, but never placed it. Either a developer forgot to remove it before releasing the update, or an NPC is able to do it (?) (see image 3)
-I was in hand-to-hand combat, 1cm separation from a werebear, I had the arrow bow in hand, I bandaged the bow and then clicked to fire the arrow, it wasn't sent and the enemy didn't die. I switched to my sword, attacked him, I'm level 444 (I cheated), so I killed him with a single blow, but his body died where I hit and then his body was sent a long way (a ragdoll problem perhaps?).
- When we place a marker on the map, the blue line that appears in real time in the game, the one that shows us the direction in which to move to get to our destination: there's only one line, even if we place several markers on the map. It would be better if the game could show us a maximum of 3 lines simultaneously in real time in the game if we want to move to one place first before going to another place.
- We can't use the teleportation stones, I don't know if it's a bug. In previous versions, it was possible to use them to teleport only to other stones that we had discovered on the map beforehand.
- I used the Aluring Staff on a monster that was chasing me (I can't remember the name, it's one of the 4/5-legged monsters that appear at night), there was a bug, the animation didn't activate, and my character was standing inside the monster's body, and the monster was also static inside my body. Then I stopped the animation with "B", and the game remained in "Edit" mode (the one where you can use the cameras and move in the air) when the animation was finished.
then the monster disappeared. (see first image) The 3rd time, I fell below the map after pressing B (see image 2).