- Sep 9, 2022
- 100
- 54
Can we focus on the management part of the game for as long as we want or are we forced out of it to continue the story?
yeah you could if you wantCan we focus on the management part of the game for as long as we want or are we forced out of it to continue the story?
I gotta admit I like Kisayo's personality. I know I shouldn't but...A real man will never attempt to categorize Kisayo.
That is for weak men with weak minds.
A REAL man loves Kisayo with all his heart, and knows her as nothing but her self!!!
It seems to be partly thanks to lighting. This one has one cold blueish light from outdoors and one (two?) warm yellowish indoor sources... Fidless puts a lot of work into that. Also, things are pretty dark, as is appropriate to a world before electric lights.The renders in this game are unbelievable...
How is it even possible to make these renders in HS?!
This game and Eternum make me think that their devs spend 5 hours+ per render or use some kind of witchcraft...
Honestly, the poses, the setting of scenes and the stuff in them, occasionally the choice of clothes. Everything is well thought out. And you can tell the dev made almost every aspect of each scene from scratch. Unlike others (me included) who use pre-made maps or scenes and only alter them to fit what they want.It seems to be partly thanks to lighting. This one has one cold blueish light from outdoors and one (two?) warm yellowish indoor sources... Fidless puts a lot of work into that. Also, things are pretty dark, as is appropriate to a world before electric lights.
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I don't care for realism and after many tests found that the blue/orange mix is great for night scenes.It seems to be partly thanks to lighting. This one has one cold blueish light from outdoors and one (two?) warm yellowish indoor sources... Fidless puts a lot of work into that. Also, things are pretty dark, as is appropriate to a world before electric lights.
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Yup. The majority of scenes are heavily altered with many edited textures. Most of the assets for scenes are brought from 3D shops and imported into the game too. It costs me a lot (thousands $) and lots of time. I wouldn't say I did the smartest thing, but my option was limited if I wanted to recreate a unique fictional japan edo period in my game.Honestly, the poses, the setting of scenes and the stuff in them, occasionally the choice of clothes. Everything is well thought out. And you can tell the dev made almost every aspect of each scene from scratch. Unlike others (me included) who use pre-made maps or scenes and only alter them to fit what they want.
Really? So, is it financially viable to do this or is it that you don't really care that much about profit?Yup. The majority of scenes are heavily altered with many edited textures. Most of the assets for scenes are brought from 3D shops and imported into the game too. It costs me a lot (thousands $) and lots of time. I wouldn't say I did the smartest thing, but my option was limited if I wanted to recreate a unique fictional japan edo period in my game.
It's often more cost-effective and time-saving to use existing assets.Really? So, is it financially viable to do this or is it that you don't really care that much about profit?
Yup. That's a fair argument, which I can understand.It's extra costs and development time. It's always easier just pick an asset and use it by it's default values.
That's why it's rare to see games like "The Mist" who makes their own environments and characters via blender.
The result may be the same from gamer perspective which may not translate into more views/appreciation, compared to some game using Daz3D default environments and models that requires less time and skill.
I'd say from financial standpoint it's not the smartest thing to do, but it's not always min-maxing that matters.
I enjoy the process of creation, so it's partly a selfish reason why I bothered to pick a theme with so few assets that requires extra work importing stuff and adapting into the engine to make scenes or even clothing.
It's just fun to me and seeing the result is more fulfilling to me.
Just compromising yourself to make games faster for faster $$$ with theme for widest reach is not much different than becoming a wage slave in work you hate.
Going by the last release early march unless someone leaks it.any idea when we'll get 0.9 on here?
if you mean the Locations and/or City map is in your officeWhere the F is the regional map linked?
I mean the "regional map", as listed in the "Shadows In The Dark" main quest, in order to lower Tomomitsu's influence and not auto-lose. The game manual depicts the image, however does not list how to get there.if you mean the Locations and/or City map is in your office
Wrong game.I mean the "regional map", as listed in the "Shadows In The Dark" main quest, in order to lower Tomomitsu's influence and not auto-lose. The game manual depicts the image, however does not list how to get there.
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Au contraire, it's the Right Game depending on player tastes.Wrong game.