It was requested by me. It is still being developed as REFINE, but it's separate its own thing.
Can you please rework energy systems inside fights?
It's very frustrating when skill points are barely enough to use first skill at the start of every fight...
Makes characters like Secretary useless and very annoying to play, I'd appreciate doing away with sp and just using energy for skills - energy regenerates every turn, increased regen when you block, and you start all fights on max energy or treat it like hp, it regens by 30% after winning a fight
Current system is just bad, by the time you gather enough sp all enemies are dead, leaves a very sour taste when you didn't even get to use powerfull skills and the sp are just going to get reset again in the next fight... have to grind all over again for nothing
Btw. Secretary is useless cuz her first few skills do nothing , smoke skill should be aoe, steal should do something, like dmg , cc idk and evasion could be a team buff or something... both her and nekomi are meh to play with, nekomi does 0 dmg and her skills are very bad - protection that takes away turn and most of the time enemies just ignore protected ally... She doesn't do a good job tanking, nor doing damage...
I love kiki tho... all of her skills are nuts, male character is ok as well, he ramps up his sp very fast and does good dmg - I guess I only like him cuz you can actually use skills almost every turn with him
If I was you I'd probably tackle the energy system first , make it more fun to do battle... (I mean I guess you wanted to make it annoying when the bandits attack every night , and you certainly did )