- Mar 11, 2017
- 809
- 1,041
I have to report something critical.I have made a mod for this game
Tentacle Wand Mod
The mod is not a cheat, but for now it sort of acts like a cheat. It makes the game easier, but the game will get harder with future content and more mechanics added in future. There are new scenes added to the game, but mainly it allows the player to transform the girl into all the possible roles. Lore is added to the story to make this ability make sense within the context of the game.
To activate the mod go to the basement for the first time.
There might be bugs in the mod and unforeseen consequences. If you encounter bugs or problems please post it in the thread.
If you have the mod, but decides not to activate it in the game you get this:
Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 187, in script
$ trainer = renpy.display_menu([(t.name, t) for t in all_trainer_categories], interact=True, screen='choice')
File "game/script.rpy", line 187, in <module>
$ trainer = renpy.display_menu([(t.name, t) for t in all_trainer_categories], interact=True, screen='choice')
File "game/modules/tentacle_wand/tentacle_wand.rpy", line 12, in execute
screen wt_static_ui:
File "game/modules/tentacle_wand/tentacle_wand.rpy", line 12, in execute
screen wt_static_ui:
File "game/modules/tentacle_wand/tentacle_wand.rpy", line 140, in execute
frame:
File "game/modules/tentacle_wand/tentacle_wand.rpy", line 148, in execute
hbox:
File "game/modules/tentacle_wand/tentacle_wand.rpy", line 154, in execute
for resource in [('health', "HEALTH", 95, '{u}[player.health]{/u}\n[player.max_health]'), ('mana', "MANA", 95, '[tentacle_wand.mana]')]:
File "game/modules/tentacle_wand/tentacle_wand.rpy", line 155, in execute
hbox:
File "game/modules/tentacle_wand/tentacle_wand.rpy", line 164, in execute
fixed:
File "game/modules/tentacle_wand/tentacle_wand.rpy", line 166, in execute
text resource[3] yalign 0.35
File "game/00-wt-classes.rpy", line 895, in __getattr__
raise AttributeError(name)
AttributeError: health
A mod should not crash the game just because it is disabled.
Also if it is activated, it cuts off the last few lines of text in the event history (which is the most recent event). This makes it harder to keep track of what goes on. This happens because your health and mana displays pushes down the event history. So if you are going to keep it there, you should reformat the event history box as well, so that the text is not cut-off.
Last edited: