Will we ever see big money production in the adult game industry ?

VS1995

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Guys, you don't see it. But Baldur's Gate 3 showed you that YES, it CAN be done and NO it doesn't have to be tasteful.

In Baldur's Gate 3, whether you're a male or female, everyone flirts with you to the point where its borderline harassment.

The sex scenes in BG3 get FREAKY.

Like one girl sits on your face and sucks your junk.

You have the option to turn into a bear and fuck a vampire dude off screen.

The premise to Baldur's Gate 3 is that it has Dungeons and Dragons Shenanigans and in D&D people fuck.
 
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qwsaq

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The simple fact is porn games will never be as financially viable as porn videos.
Consider the fact that the average person spends less than 10 minutes on a porn site per visit. The vast majority of people's wank sesh is going to be shorter than that due to the minority that spend hours watching porn. Despite the popular wisdom, wanking is just not a significant time investment for your average person. Compare that to video games which can easily eat up several hours of someone's time.

There really isn't a market for high time-investment porn. While there are notable examples of porn games that make decent money, it's a tight and competitive niche where only a fraction of a percent can even manage to eek out a basic living.
The smart money will always be on porn media that only takes about 10 minutes to consume because that's about all the time people are generally willing to spend consuming it.
 

Droid Productions

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I would be willing to bet a lot on big money entering the industry, just because of the nature of capitalism. The top indie developers now are earning tens of thousands of dollars every month
Rule of thumb of game budgeting is USD 10k/man month. That includes overheads, insurance, etc.

Your "tens of thousands of dollars every month" feels a lot less impressive comparing it against company burn rates, sadly :)
 
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Guys, you don't see it. But Baldur's Gate 3 showed you that YES, it CAN be done and NO it doesn't have to be tasteful.
(...)
Yeah, I was surprised (pleasantly) when quite a lot of reviewers pointed out, that BG3 is a "horny" game.
Hope it will inspire more creators to pander to the baser instincts of players some more (and allow them to role-play fantasies in this way)
Haven't played yet (I rarely buy games at full price) so can't speak of the details, but from gaming industry perspective BG3 is still actually not a "big money" game (AAA game as they are called) in terms of production. It made good money now, but from my understanding, no big money was behind it.

The simple fact is porn games will never be as financially viable as porn videos.
Consider the fact that the average person spends less than 10 minutes on a porn site per visit. The vast majority of people's wank sesh is going to be shorter than that due to the minority that spend hours watching porn. Despite the popular wisdom, wanking is just not a significant time investment for your average person. Compare that to video games which can easily eat up several hours of someone's time.

There really isn't a market for high time-investment porn. While there are notable examples of porn games that make decent money, it's a tight and competitive niche where only a fraction of a percent can even manage to eek out a basic living.
The smart money will always be on porn media that only takes about 10 minutes to consume because that's about all the time people are generally willing to spend consuming it.
Yeah, I actually more and more consider porn games a type of erotica (primarily) than porn. At least better ones. Tension, pursuit, power dynamics, teasing, sneaking a peek. And where there certainly are a lot of us here that will complain about blueballing or start a game by asking for saves, there are plenty of us, who exactly look for a more engaging experience than just a simple fix.
On the subject, few years back I actually was trying to find some erotica on the net, like one I was sneaking at night to see as a teenager in 90s (not saying they were all that wonderful story wise, I actually find some of the games on this site much better written, and certainly better suiting my kink needs) and could find very little, some old stuff mostly.
So even if I understand from where the drive for more explicit content come from (experienced it myself, watching Playboy back when, was very interested in bits they were still hiding) there is still a function of Erotica or Soft-core or Sexploitation or whatever-you-want-to-call-it that was more than just being as close to porn as TVs would allow.
 

VS1995

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May 3, 2023
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The simple fact is porn games will never be as financially viable as porn videos.
Consider the fact that the average person spends less than 10 minutes on a porn site per visit. The vast majority of people's wank sesh is going to be shorter than that due to the minority that spend hours watching porn. Despite the popular wisdom, wanking is just not a significant time investment for your average person. Compare that to video games which can easily eat up several hours of someone's time.

There really isn't a market for high time-investment porn. While there are notable examples of porn games that make decent money, it's a tight and competitive niche where only a fraction of a percent can even manage to eek out a basic living.
The smart money will always be on porn media that only takes about 10 minutes to consume because that's about all the time people are generally willing to spend consuming it.
If Onlyfans can do it, so can games.

If Barnes & Noble can sell hentai manga with 16 year olds straight up fucking, games can make NSFW productions.

It's not a question of "Can it be done?"

It can be done, but whoever solves that problem makes bank.
 
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Nobody Cares

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The adult film industry has a few studios that are working hard to raise the quality level of the porn they produce like Pure Taboo for example and it got me thinking will we ever see the same sort of quality improvement in the adult game industry. Just imagine how good a porn game could be if developed by a major game studio with serious financial backing.
We'll see what Larian will get away with in Baldur's Gate 4.
 

qwsaq

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If Onlyfans can do it, so can games.
Onlyfans makes its money by fostering toxic parasocial relationships. It's a different beast altogether.
f Barnes & Noble can sell hentai manga with 16 year olds straight up fucking, games can make NSFW productions.
Hentai manga is a niche market with very few players making any money. It pretty much stands where porn games stand today. Not profitable enough to justify a AAA budget.

To justify such a budget, you'd need millions of people to buy the finished product. That's never going to happen.
 

anne O'nymous

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If Onlyfans can do it, so can games.
Except that sex is just a part of OnlyFans content. Anyway, OnlyFans is owned at 75% by the guy who founded MyFreeCams, so someone who don't care a single second about adult content and what effect it can have on him or his reputation.


If Barnes & Noble can sell hentai manga with 16 year olds straight up fucking, games can make NSFW productions.
How one lead to the other exactly ?

1) 16yo is the legal age for sex in the UK, therefore the content have nothing particular.
2) Sex exist in the European comic production since a really long time ; , by example, started in the 80's.
3) Don't they also sell adult magazines like their competitors ?
4) Hentai are initially intended to the Japanese market, and only those who were already profitable in Japan are eventually translated for a second life, international this time.
 

Rafster

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No, as banks, Mastercard/Visa and payment processors still get in the way.

And then, we have the religious freaks, wokes that see every form of sex as explotation, and crazy governments in the way.
 

Dave98424

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No, as banks, Mastercard/Visa and payment processors still get in the way.

And then, we have the religious freaks, wokes that see every form of sex as explotation, and crazy governments in the way.
They will get around that just like they do with gambling restrictions that visa and master card once had. The located off shore. Cayman islands. Now Pretty much all cc merchant providers accept casino and even bitcoin. Sex will fall into acceptable at some point a well.
 

anne O'nymous

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And then, we have the religious freaks, wokes that see every form of sex as explotation, and crazy governments in the way.
Add to this that both think that video games are for children, teenagers at most, and you hit a wall.


They will get around that just like they do with gambling restrictions that visa and master card once had.
They still have restrictions regarding gambling, even stricter than for adult content. You can only use their card if the site have an agreement with them, and the site will have an agreement only if it comply to their strict requirements. It's not, and never was, a question of morality, but a question of security.

Payment processors earn their money when there's transaction, so they are really happy to have more of them. What they dislike is when those transactions are fraudulent, because then they have to payback the victims, and therefore they are loosing money.
If your field of operation is at high risk in regard of frauds, like it's the case for gambling and adult content, then you'll have to have a strong security and/or a frozen deposit (generally at least US$ 10 Millions) that they'll use to payback the victims.

And anyway this have nothing to do with the problem. You can perfectly use your credit/debit card to buy adult games on steam, and you would still be able to do it if those games where made by AAA studios.


The located off shore. Cayman islands.
For legal issues and taxes evasion reason, absolutely not to escape Mastercard/Visa restrictions.
 

VS1995

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Onlyfans makes its money by fostering toxic parasocial relationships. It's a different beast altogether.

Hentai manga is a niche market with very few players making any money. It pretty much stands where porn games stand today. Not profitable enough to justify a AAA budget.

To justify such a budget, you'd need millions of people to buy the finished product. That's never going to happen.
"Onlyfans makes its money by fostering toxic parasocial relationships. It's a different beast altogether."

That. Does NOT contradict my point. In any way. . . .As these girls lead with sexual and naked imagery and it is still a billion dollar platform supported by banks. Next.

Remember how gaming used to be niche. . . ?

Buddy, you don't need a massive budget to make something that balloons in sales to a point where it becomes a phenomenon.

Proof?

Saints Row.
Saints Row 2.
BattleBit: Remastered

Thing is, you're not entirely wrong and your ideas are very logical. I just can't help but wonder if you would see where I'm coming from if your mindset shifted a little bit.
 
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anne O'nymous

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Remember how gaming used to be niche. . . ?
Personally I don't. But I admit that I don't really have memories of how gaming was perceived between the release of pong (1972) and the early 80's when I started to play video games.


Buddy, you don't need a massive budget to make something that balloons in sales to a point where it becomes a phenomenon.

Proof?

Saints Row.
Saints Row 2.
BattleBit: Remastered
Those small budgets were still above US$ 1 million. If you want examples that you can make a phenomenon with a small budget, it would be preferable to use Doom or Quake as example, their budget was around US$ 200,000 max.

And anyway this don't change the issue. Sex in video games isn't something new. The Mass Effect series, the Fallout series (especially the first twos, oh god, most of the mods for the following titles are just bringing back what those two games offered), The Witcher series, the Dragon Age series, all have more or less explicit sexual content, and all are commercial success.
Yet, no one dared to go further. Hell, even Rockstar haven't dared to do it. , but finally changed their mind and disabled the module. It's only with a mod bringing it back, that it was discovered.
And it's what should make you think. Why do people don't dare to do it, even for a game that will be rated 18+ and for which you already know that you'll receive tons of shit from the medias and puritan leagues ?
 
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"Onlyfans makes its money by fostering toxic parasocial relationships. It's a different beast altogether."

That. Does NOT contradict my point. In any way. . . .As these girls lead with sexual and naked imagery and it is still a billion dollar platform supported by banks. Next.

Remember how gaming used to be niche. . . ?

Buddy, you don't need a massive budget to make something that balloons in sales to a point where it becomes a phenomenon.
Original question does not ask if money can be made by porn or porn games, but if we see big money production, OP specifically ask about money in context of raising production budget, quality of the content, production values. Porn is a big industry, with a lot of money in it. But it does not seem to be moving, in the directions of more expensive, large budget productions.

While ability to earn is important here, because investment needs returns, observation that there is lot of money on OnlyFans as a whole, or at lest some money (actually not 100% sure how much money is there, heard some contradictory statements) does not necessarily prove that large investment and big productions are viable. OnlyFans seems to prove exactly the opposite point. Maybe I have wrong impressions about it, but it is all about small productions and multiple independent creators. Giving power back to girls and making them independent of big studios. And we already are keenly aware, especially on this site, that small creators can earn, that this niches does exist in porn game and more successful ones seem to be making decent money. But some ask if some bigger thing is possible, a larger scale project on the scale and production quality similar to expensive non-porn games.
 

qwsaq

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That. Does NOT contradict my point. In any way. . . .As these girls lead with sexual and naked imagery and it is still a billion dollar platform supported by banks. Next.
You're missing the core of my point here.
The problem is that the market for people who will spend a lot of TIME consuming porn, as this would be required for someone to want to play a porn game, is vanishingly small. As I made very clear in my first post ITT, people don't typically spend more than 10 minutes consuming porn at a time. If it takes more than 10 minutes to enjoy, your market is going to be incredibly small.
Onlyfans can compensate because a small minority of people can end up spending huge amounts of money on the platform because they have unmet psychological needs being simulated in a very unhealthy manner. There is no such equivalent in pornographic video games unless you wanted to make it a microtransaction infested pile of shit.

Are you advocating for the creation of the Raid: Shadow Legends of porn?
 

VS1995

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Original question does not ask if money can be made by porn or porn games, but if we see big money production, OP specifically ask about money in context of raising production budget, quality of the content, production values. Porn is a big industry, with a lot of money in it. But it does not seem to be moving, in the directions of more expensive, large budget productions.

While ability to earn is important here, because investment needs returns, observation that there is lot of money on OnlyFans as a whole, or at lest some money (actually not 100% sure how much money is there, heard some contradictory statements) does not necessarily prove that large investment and big productions are viable. OnlyFans seems to prove exactly the opposite point. Maybe I have wrong impressions about it, but it is all about small productions and multiple independent creators. Giving power back to girls and making them independent of big studios. And we already are keenly aware, especially on this site, that small creators can earn, that this niches does exist in porn game and more successful ones seem to be making decent money. But some ask if some bigger thing is possible, a larger scale project on the scale and production quality similar to expensive non-porn games.

Quite the contrary, Onlyfans actually has big money behind its productions.

These are just a few aspects of the biz that I know about, so take it with a grain of salt.

So, you have promoters now who basically get the girl in question in touch with influencers, modelling agencies that do spicier work, etc.

You also have production companies that do the shoots and the recording.

You even have production companies that focus exclusively on camera shots.

Then there are advertising agencies that get you to optimize your reach on social media.

Now, is Richelle Ryan or Julie Cash's newest vid going to be a million dollar project? Hell no~ but a good amount of money goes into production.

A common misconception about Onlyfans is that small productions and independent creators can make bank and women are basically given power back.

This might have been true for like. . . I don't know, 6 months? Then celebs, Yacht girls and pornstars got involved.

Onlyfans has the same issue as uber, at first everyone seems to prosper and have a good time, but as time progresses, all the earnings centralize to a certain point.

The sad reality of Onlyfans is that if you're the average local MILF or working girl who thinks she can make some money by selling pictures of her feet or her ass? You would have been better off getting a regular job. Now those pictures are out there, and you're trapped.

You now need pull or to know people in the real world who can get your name out there.

People who can put you on Podcasts, people who can get you in touch with deep-pocketed sponsors, people who can get you in touch with production companies and word of mouth, people who can get you in touch with companies that will work with you as an influencer if you know somebody.

That requires a LOT of money.

The days where a girl can just sell her nudes and make a couple of bands has been long dead for awhile.

Even an Influencer on Instagram with 100,000 followers will have a hard time if nobody wants to work with her.
 
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Quite the contrary, Onlyfans actually has big money behind its productions.

These are just a few aspects of the biz that I know about, so take it with a grain of salt.

So, you have promoters now who basically get the girl in question in touch with influencers, modelling agencies that do spicier work, etc.

You also have production companies that do the shoots and the recording.

You even have production companies that focus exclusively on camera shots.

Then there are advertising agencies that get you to optimize your reach on social media.

Now, is Richelle Ryan or Julie Cash's newest vid going to be a million dollar project? Hell no~ but a good amount of money goes into production.

A common misconception about Onlyfans is that small productions and independent creators can make bank and women are basically given power back.

This might have been true for like. . . I don't know, 6 months? Then celebs, Yacht girls and pornstars got involved.

Onlyfans has the same issue as uber, at first everyone seems to prosper and have a good time, but as time progresses, all the earnings centralize to a certain point.

The sad reality of Onlyfans is that if you're the average local MILF or working girl who thinks she can make some money by selling pictures of her feet or her ass? You would have been better off getting a regular job. Now those pictures are out there, and you're trapped.

You now need pull or to know people in the real world who can get your name out there.

People who can put you on Podcasts, people who can get you in touch with deep-pocketed sponsors, people who can get you in touch with production companies and word of mouth, people who can get you in touch with companies that will work with you as an influencer if you know somebody.

That requires a LOT of money.

The days where a girl can just sell her nudes and make a couple of bands has been long dead for awhile.

Even an Influencer on Instagram with 100,000 followers will have a hard time if nobody wants to work with her.
Ok, I think I can take your word on it. Not really motivated to go into full research mode on this one, and your explanations seem plausible enough, and to a large degree probably what you should expect if you understand phenomenons like Pareto distribution.

And you seem to mostly agree that really big money (and yes, it means not only a single million, but tens of millions, and I'm hesitant to even suggest hundreds of millions, but this exactly the scale of big money production in both movies and game industry) is not put into production of even mainstream porn, not to mention niche thing like porn games.

Just to touch on the other point I was making earlier in the thread (wow, it was 3 years ago already, time flies), while yes, to my knowledge porn as of late don't seem to be particularly targeted by de-banking effort, I'm not sure if we can rally count on it to stay that way. If politicians and comedians/YouTubers can be de-banked, without much legal recourse, what exactly is protecting porn industry?
 

anne O'nymous

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Ok, I think I can take your word on it. Not really motivated to go into full research mode on this one, and your explanations seem plausible enough, and to a large degree probably what you should expect if you understand phenomenons like Pareto distribution.
His explanations are pure bullshit dreams.

Of course, there's people who like managers and promoters, and globally speaking what he said is true. But this don't make his conclusion being something true, because he totally fail to understand that this regard only the top content creators.
There's what ? 5% of OnlyFans creators who've hit the jackpot, while the others don't even earn US$ 5,000/year ; for the majority it's probably not even US$ 1,000/year.

So, yeah, there's a possibility to make money through OnlyFans model, but you'll never see a promoter, manager, whoever, contact a girl with 100 supporters and offer her a contract. They only care about the few that will make them earn money without efforts, because they already earn more monthly than 75% of people in their country earn yearly by working.

But this can't be reported to video gaming. Or, more precisely, reported to video gaming it would be an AAA studio contacting DarkCookie and Adeptus Steve and offering to make their game even bigger than it already is.
So what ? We would have two high budget games made by professionals. But are the players really interested in a realtime 3D first person POV Summertime Saga ? I doubt, part of its success come from the art style and amateur aspect carried by Ren'Py.

And anyway, who would be the public for those games exactly ?
It's the other issue with his comparison with OnlyFans. Anyone, whatever their age, is potentially interested by lewd/porn pictures and movies, and can consume it even if they only own a smartphone or a cheap old computer.
But lewd/porn video games are something different. You need to be interested by video games, what remove more than 50% of the potential public. Then you need to be interested by the active way to consume lewd/porn, because you can't just seat in your couch and fap to photos/movies, you need to interact with the game. It's a radically different way to consume lewd/porn, and a relatively marginal one. This obviously lower again the potential public. And finally you'll need to have a computer recent enough to play the game.
In the end, 90% of the people spending money on OnlyFans content wouldn't spend a dime on a lewd/porn video game.

It suffice to see the numbers... At his top, . Even considering that his game appeal only to 1% of the potential players, it only represent a 8 millions people market. With an AAA budget, and at an AAA price, if all of them where buying the game, it would just cover its production cost.

Or you can look at the past. In the 90's/00's, XXX studio where making video games. There's a reason why they aren't doing it anymore, this at a time where the adult video game scene have rose again. And this reason is that he's dreaming. Nowadays production costs do not permit anymore for those kind of games to be profitable.
 
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Of course, there's people who like managers and promoters, and globally speaking what he said is true. But this don't make his conclusion being something true, because he totally fail to understand that this regard only the top content creators.
There's what ? 5% of OnlyFans creators who've hit the jackpot, while the others don't even earn US$ 5,000/year ; for the majority it's probably not even US$ 1,000/year.
Yeah, but this is probably what you should expect. This is Pareto distribution in the working I was mentioning earlier. It seems to not only govern all kinds of creative endeavours, but also distribution of the mass in the universe, so it’s like an internal logic of how the whole world works. Success in any domain you can pick never was and never will be evenly distributed. There always will be hipper successful, that hit the snowballing effect, when first success actually afford the opportunity of even bigger one, and so on. But here is when I think we need to give VS1995 his due: there exactly where I would expect some investment in quality to make sense: to put you on the top, to differentiate you from others in terms of quality, will help you stay on top.
But this can't be reported to video gaming. Or, more precisely, reported to video gaming it would be an AAA studio contacting DarkCookie and Adeptus Steve and offering to make their game even bigger than it already is.
So what ? We would have two high budget games made by professionals. But are the players really interested in a realtime 3D first person POV Summertime Saga ? I doubt, part of its success come from the art style and amateur aspect carried by Ren'Py.
Nowadays production costs do not permit anymore for those kind of games to be profitable.
I would suggest here, that we need to refocus, what question are we trying to answer exactly? And maybe split them a bit. OP was asking about big money production, major league studios developing porn games. And I believe we all mostly agree, that it is highly unlikely to happen. Ubisoft, EA, Sony or Microsoft will not be putting money behind porn games in any foreseeable future (so like never) and neither they are likely to put any amount of actual pornographic, sexually explicit content in their otherwise non porn games. There are some outliers here and there, I don't believe Yakuza series was mention here, and Japanese culture seem to where some titillation if fairly major games seems somewhat acceptable. But it doesn't go very far, it's something, but mostly suggestive, not explicit. VS1995 Mentioned BG3 and this is something I'm certainly interested in. But actually don't have my hopes too high. It's great if we finally can do some sexy stuff in the game, but I highly doubt it goes all that far. As an example, I highly doubt you can role-play some lawful evil sex fiend conqueror or something. Even Cyberpunk 2077, that was supposedly to be this sexualized reality, didn't offer much and was rather disappointing in this regard. I do like a wholesome romance all right, but I would be glad to role-play some other options in a world where money and power are all important.

It's super aside off-topic here, played Pathfinder WOTR, which is some genre as BG3 (even broadly also D&D derived system) and I's great how mythic class can allow you to role-play some wild fantasies, you can be vanilla Angel, or dragon but also demon, devil, lich rising army of undead, or sentient swarm of locusts devouring everything. So you can actually role-play some evil archetypes. But off course, as you can expect, when it counts to sexual relations, It's mostly vanilla. I like the fantasy of MC surrounded by his female companions, so sort of harem, but as you can guess, no possibility to really role-play such scenario in game, only in your head.

So back on topic: the other question I like to propose is: is any kind of investment in the porn game space viable? Can we for example see a bit larger teams developing games, more cooperation? How much improvement could be made to game engines that are used, and if they could potentially develop further to better allow for more complex gameplay mechanics and different kinds of gameplay? There are plenty of porn games that have some kind of combat mechanics, even BaDIK, but at the best of times they are clunky, rather shallow, not even close to what even indie games can offer in normal game space. And on these subject I believe there is some question of possibility, that it could happen. Not saying it's likely, just it is not out of realm of possibility for me. Some scaling up, someone recognizing what would be needed, putting up some vision to unite and opening some new paths.

And anyway, who would be the public for those games exactly ?
What I've seen on this forum is that there actually are some dedicated creators, and quite dedicated fan base. No, it is not as large as mainstream and never will be (and I even doubt It should, I actually don't want porn everywhere, porn logic invading all my books, games and movies). But a base that is in many cases willing to overpay by a large margin, a last comparing it to value offer that many mainstream games offer, and creators that are willing to create in a space where rewards are more limited on the high end compared to mainstream, and fame and recognition is somewhat of a double-edged sword.
I'm not sure how much awareness is the general public, that games like this even exist? I had to look for them to find them. So it is also a question of marketing. It seems quite likely, that if more people would be aware that there is this wide range of games catering to a wide range of fantasies, more people would play them. Especially if games themselves would be better, especially in gameplay department.
 

anne O'nymous

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But here is when I think we need to give VS1995 his due: there exactly where I would expect some investment in quality to make sense: to put you on the top, to differentiate you from others in terms of quality, will help you stay on top.
Except that it's not what happen.

Firstly the investment come after you reached the top, and secondly, since you achieve this without those investment, strictly speaking you don't need them to stay on top.
In fact, when you look at the whole picture among the time, it tend to be the opposite. There's more cases of youtubers or early 90's/00's cam girls, who lost followers due to a bigger investment, and the implied change in the produced content, than case where they reached a new top.

Not that investment is necessarily a negative point, but there's a limit in what you can do with that money. People initially follow you for the spirit you carry. Therefore, while they'll always welcome a better camera or micro, they also will tend to dislike a change in the said spirit. But, how can you not change when you starts to advertise for companies and, globally speaking, not anymore do [whatever you are doing] because you like it, but because you are greedy and want to earn even more money ?


I would suggest here, that we need to refocus, what question are we trying to answer exactly?
None, I just reinstate an obvious fact: OnlyFans can not be used as proof that lewd/porn video games would be successful, period.


And maybe split them a bit. OP was asking about big money production, major league studios developing porn games. And I believe we all mostly agree, that it is highly unlikely to happen.
All except VS1995...

But video gaming history proved, more than once, that it will not happen.
It didn't happened in the 80's, where the condition were more favorable and opened the way. At this time, you could make a game with a small budget, resellers weren't really regarding, and morality leagues weren't really powerful. Yet, the best we effectively got from the mainstream studios was the series.
It didn't happened in the 90's/00's, when XXX studios where making their own games. This time, there were money, and the market was already and clearly defined. Any AAA studio could have knocked at a XXX studio's door, saying that they need money to fund an adult game, they would have got it. Yet, none of them did it.
And it still didn't happen nowadays, despite some really successful games making frilly attempt. As I said yesterday, even with a game expected to be as controversial as GTA San Andreas, they finally . And like a mod was enough to restore it, they did this at the last second, not having the time to effectively review the code to effectively remove it.
CD Projekt, and now Larian Studios, are the ones who goes the further. yet it still stay secondary, and globally optional, content. It's a plus some will be interested in, but no one will buy the game for this reason. It's games that have sexual content, like there's sometimes sex scenes in movies, but at no time is it a game resolving around sex, or having sex as part of it's main content.


So back on topic: the other question I like to propose is: is any kind of investment in the porn game space viable?
The answer is: maybe.

Illusion closed, but they achieved to exist for a bit more than 20 years. are releasing games since near to 10 years, but they are a small company and limits to Ren'Py. Regarding them, it's interesting to notice that Sakura Dungeon, one of their most acclaimed game, as well as one of their best selling one, is a one time only game. , it's their most followed game, and their estimated earning is around US$ 500,000. The only game that did better is their first ever game, and it's obvious when you look at the relative failures that are all their other games, that pure VN isn't the way to go. Yet, it's been 7 years now, and we are still waiting for a second Sakura Dungeon. They know how to do it, since they did it once, and they can expect it to succeed.
But in regard of the selling from their other games, it's a risk they don't want to take. Even with Ren'Py, the production cost would be too high for an earning below US$ 100,000.

Globally speaking, the first A/AA studio that would release an effective adult game, would probably hit the jackpot. But it's a one time thing. In their majority, the players would buy it by curiosity. The real perverts among gamers already have fully modded Fallout/The Elder Scrolls games, it's the players who don't know that adult games exist, that would be the main target here. And those players will not consume those games regularly enough to effectively constitute a market.
It's like the 80's and 90's, before the Internet age. Most couples had one or two porn videotape, and only a really small part of the population was regularly buying new ones.
So, when you compare this small, and partly volatile, market with the production costs, there's not much hope. It's mandatory to firstly reduce to cost, but this will inevitably reduce the quality. Therefore, isn't it defeating the interest to have those games made by A/AA studios ? They'll release games faster than an indie team, but they'll not really release better games ; and those games will cost more than the indie ones.



Can we for example see a bit larger teams developing games, more cooperation?
Not really.

To some exception, like the already named Winged Cloud or Illusion, the model behind the adult gaming scene is really basic: I don't care if I earn money, I have a job.
Perhaps that the top 5 creators have left their job, but anyone else than them would be foolish to do so. It's not because you'll earn US$ 20,000/month for two/three years (what is already exceptional) that you will be able to pass the rest of your life without working. And of course, when you'll stop earning this much and will want to find a job again, you'll have to explain what you were doing during those years...

And this is the main difference between indie games, as they exist on the adult gaming scene, and games made by studios, the costs are limited to the bills. You don't pay your writer, by example, US$ 3,000/month, you pay him X% of the few bucks you'll earn. This reduce considerably the cost compared to the one that a studio would have.
And of course, the said studios need to have the money before it starts the project. You can't hire a bunch of people and tell them that they'll works full time for two/three years, and will only be payed once the game will be released ; yet only if it sell well enough.
Let's say that you have a limited team of five. Between the salary, the professional taxes, and the company expense, you'll need at least US$ 200,000/year. And you need them before you starts.


How much improvement could be made to game engines that are used,
The engines aren't the issue here. Unity is used by big studio, Fallout Shelter is made with it by example, and it can already make great games. And of course there's the 366 games available here made with Unreal. The problem is purely the cost, and strictly speaking you can't reduce them.
Pay your coder at minimum wage, and you'll have one that will need more time to make the game, because less competent. Pay your writer at minimum wage, and you'll have a bad story, badly wrote, that will interest no one. Pay your artist at minimum wage, and you'll face the two issues in one ; he'll need more time to make the CGs, and they'll be of lesser quality.
The only way to reduce the cost is to have everyone working at home. You'll not have to pay for a local and its associated bills. But in the same time, you'll have to keep your employees motivated, what generally imply a better salary.


and if they could potentially develop further to better allow for more complex gameplay mechanics and different kinds of gameplay?
Between Unity, Unreal and Godot, there's already all the possible game mechanisms you can think about.
Even Ren'Py can do way more than what it is usually used for. The already named Sakura Dungeon have 3D old school dungeon crawling and combat mechanism, while a game like Planet Stronghold 2 have map exploration and combat mechanism. This while Lust Hunter is the game that goes the further, with map exploration, combat mechanism and dressing mechanism ; but alas not really done good.
Here, the issue is the coding knowledge, and again this have a cost. If someone have the knowledge to code something really complicated, you need to really make him passionate by your project, for him to accept to works for few bucks. Of course it's not impossible, but it's unlikely. There's more chance that he try to build a team around his own project, than him joining yours.


And on these subject I believe there is some question of possibility, that it could happen. Not saying it's likely, just it is not out of realm of possibility for me.
Look at the three games I linked. It's already done, to some extend in regard of the code quality.
But there's a reason why those games are rare. They are hard to code, whatever the engine, and therefore raise a question: Is it worth it ?
For studios, Winged Cloud answer seem to be "no" since, as I said, they made only one game like Sakura Dungeon.
As for amateurs, the issue is more on the coding capabilities side. It worth it, since it cost you nothing, but do you have the knowledge to make it, and make it correctly ?


What I've seen on this forum is that there actually are some dedicated creators, and quite dedicated fan base. No, it is not as large as mainstream and never will be (and I even doubt It should, I actually don't want porn everywhere, porn logic invading all my books, games and movies). But a base that is in many cases willing to overpay by a large margin, a last comparing it to value offer that many mainstream games offer, and creators that are willing to create in a space where rewards are more limited on the high end compared to mainstream, and fame and recognition is somewhat of a double-edged sword.
What fallback to my previous question: is it worth it ?

Over the , less than 100 make more than US$ 10,000/month, around 75% make less than US$ 1,000/month, with the majority being below US$ 300/month.
Are you ready to come back from works just to pass hours working on your code, this for probably just enough to pay for a beer by week ? Between the bills, and the assets for those who use Daz Studio, most creators are loosing money making their game.
And before you answer the question, keep in mind that the same story, but with more basic game mechanism, would more than probably have the same success.
Of course, when you have the knowledge to do it, it can worth it, as a personal pride. But for their majority, creators don't have this knowledge.


I'm not sure how much awareness is the general public, that games like this even exist?
I guess not much.
I played some of the 90's/00's XXX studios games, and during that period also played a lot of Japanese imports. Yet it's only around 2015 that I realized that the indie scene wasn't limited to stupid flash mini games. So, I guess that people who don't have the initial knowledge I had are even less likely to realize it.
It probably starts to change now that Steam is selling those games, it's still limiting the market. It's again the porn video tape situation. Among the potential public there's people who don't often play games, and that would still punctually play an adult one, precisely because it's an adult one. But those people don't pass their time browsing Steam catalog. Therefore they probably don't know that there's adult games there.