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Message Maestro
- Nov 14, 2017
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well they nearly did.How I wanted to see the clowns fucking Jack
well they nearly did.How I wanted to see the clowns fucking Jack
Play it from the start and makes jack drunk as much as u can from the bar and anywhere u get a chanceHey,can someone please tell me how play the Santa scene with jack,I tried more than 10 times but I can't make it
Try this options:Hey,can someone please tell me how play the Santa scene with jack,I tried more than 10 times but I can't make it
maybeIs there still hope or is the game really dead?
If there were endings? I thought he was just in the middle of the mission when they go to the cemetery and face the vampires.1. No, it isn't so easy to write the walkthrough - the one need to re-play the game and document his way to do that.
2. The only special walkthrough that I have found on this thread is that (it's not mine, but as I remember it worked so I have kept it on my computer):
Are you sure this is what I need?
Pageant
Read from the paper
Have a drink
Roundelay
Couple of them
Bar
Glass of water/sparkler/dance
Bedroom
Take a nap
Pretend that nothing is happening
Bar
Northern lights/talk
Banquet hall
Riddles
Have a drink
Office
Tell Ded Moroz about your wish
Have a drink
Bar
Fur-tree sap
Bedroom
Take a nap
I don't like this at all...
Listen to hunter instincts
3. As I remember there is three main endings of this standalone game - nothing changes, Jack is awarded by the city major, and when Jack transformes to the boy and became a slave of Ded Moroz.Sorry but I don't remember for which of them is the way written above.
I wrote about the endings for the standalone Winter Special game, not for the main WHT game. The cemetery missions are in the main game, not in the Winter Special.If there were endings? I thought he was just in the middle of the mission when they go to the cemetery and face the vampires.
99% dead, devs are cooking something we don't know what.Is there still hope or is the game really dead?
I know. It's Borsch.99% dead, devs are cooking something we don't know what.
Really? They are proud that make a translation of initially russian-written game back to Russian?Hello, folks!
We are pleased to report that we have fully recovered from the hasty preparation of the Russian version release, during which we also addressed a number of minor issues that were not immediately apparent but were bothering us as developers. Additionally, we discovered and resolved a system bug that caused problems with the game's progression when certain factors were uniquely combined, which we had overlooked during testing.
I must admit, impressed by the work done, we got a little off course - because, looking back, we wanted everything at once. We know that you are very much waiting for a full-fledged update (I must admit, we are waiting for it no less), but we also really want to polish and supplement the existing material. As a result of long discussions, we have come to a consensus, which will be an attempt to sit on two chairs: We continue to move the plot forward (perhaps a little slower), while simultaneously closing black holes and white spots.
In the nearest future:
Continuation of the development of the gardening branch (text and some art are ready)
Development of the main character's daily routine (massages and breakfasts)
Modification of the combat system (script in development)
Main branch: the road to Bearclif (part of the animations and text are ready)
Radical changes in the hunting theme (concept change, art preparation).
Stay in touch and thank you for being with us!
Hi. When was this message from the developers published?Hello, folks!
We are pleased to report that we have fully recovered from the hasty preparation of the Russian version release, during which we also addressed a number of minor issues that were not immediately apparent but were bothering us as developers. Additionally, we discovered and resolved a system bug that caused problems with the game's progression when certain factors were uniquely combined, which we had overlooked during testing.
I must admit, impressed by the work done, we got a little off course - because, looking back, we wanted everything at once. We know that you are very much waiting for a full-fledged update (I must admit, we are waiting for it no less), but we also really want to polish and supplement the existing material. As a result of long discussions, we have come to a consensus, which will be an attempt to sit on two chairs: We continue to move the plot forward (perhaps a little slower), while simultaneously closing black holes and white spots.
In the nearest future:
Continuation of the development of the gardening branch (text and some art are ready)
Development of the main character's daily routine (massages and breakfasts)
Modification of the combat system (script in development)
Main branch: the road to Bearclif (part of the animations and text are ready)
Radical changes in the hunting theme (concept change, art preparation).
Stay in touch and thank you for being with us!
for the site July 31.Hi. When was this message from the developers published?
As much as I love this game..the devs don't really have any respect for their followers..Hello, folks!
We are pleased to report that we have fully recovered from the hasty preparation of the Russian version release, during which we also addressed a number of minor issues that were not immediately apparent but were bothering us as developers. Additionally, we discovered and resolved a system bug that caused problems with the game's progression when certain factors were uniquely combined, which we had overlooked during testing.
I must admit, impressed by the work done, we got a little off course - because, looking back, we wanted everything at once. We know that you are very much waiting for a full-fledged update (I must admit, we are waiting for it no less), but we also really want to polish and supplement the existing material. As a result of long discussions, we have come to a consensus, which will be an attempt to sit on two chairs: We continue to move the plot forward (perhaps a little slower), while simultaneously closing black holes and white spots.
In the nearest future:
Continuation of the development of the gardening branch (text and some art are ready)
Development of the main character's daily routine (massages and breakfasts)
Modification of the combat system (script in development)
Main branch: the road to Bearclif (part of the animations and text are ready)
Radical changes in the hunting theme (concept change, art preparation).
Stay in touch and thank you for being with us!
I'm from the furthest future, folks. Never happened.In the nearest future:
Continuation of the development of the gardening branch (text and some art are ready)
Development of the main character's daily routine (massages and breakfasts)
Modification of the combat system (script in development)
Main branch: the road to Bearclif (part of the animations and text are ready)
Radical changes in the hunting theme (concept change, art preparation).
Stay in touch and thank you for being with us!