I made a few local fixes in order to be able to see all the content in this version. Here is each fix and what it does, you can reproduce it yourself with a text editor. Lines with '-' at the start were removed and lines with '+' at the start were added.
game/scripts/bookshop/elion_action.rpy:
I removed two levels of indentation from the check_action() shown here. This seems to fix the bug where the 'Action' dialog options have no effect.
Code:
if brayanGuyEleon == 0 and complicate_life_elion > 0:
if not (label in can_use_actions_after_lost_brayan):
complicate_life_elion = 2
renpy.say(cedrick_sprite, "(Elyon doesn’t need that much money to help her parents. Perhaps it is necessary to figure out how to worsen her financial situation... Maybe it's worth to get rid of her parents .. I need to find someone to whom it can be assigned..)")
renpy.jump('dialog_elion')
- check_action()
+ check_action()
renpy.jump('dialog_elion')
game/scripts/bookshop/elion_actions/blowjob.rpy:
I renamed a label, this fixes a crash when the blowjob scene starts.
Code:
label elion_blowjob_reject:
"Elion has no mood"
jump first_brayan
-label elion_blowjob_brayan_accept:
+label elion_blowjob_accept:
show elion_norm
cedrick_sprite 'Elyon..'
hide elion_norm
show elion_kosi_izv_2
with Dissolve(.5)
game/sprites.rpy:
Some of the blowjob cg files are jpgs but the code was looking for pngs. This fixes a crash partway through the scene.
Code:
image cg_elion_blowjob_4='scenes/cg_elion_blowjob_4.jpg'
image cg_elion_blowjob_5='scenes/cg_elion_blowjob_5.jpg'
image cg_elion_blowjob_52='scenes/cg_elion_blowjob_52.jpg'
image cg_elion_blowjob_6='scenes/cg_elion_blowjob_6.jpg'
-image cg_elion_blowjob_7='scenes/cg_elion_blowjob_7.png'
-image cg_elion_blowjob_8='scenes/cg_elion_blowjob_8.png'
-image cg_elion_blowjob_9='scenes/cg_elion_blowjob_9.png'
-image cg_elion_blowjob_8s ='scenes/cg_elion_blowjob_8s.png'
-image cg_elion_blowjob_9s ='scenes/cg_elion_blowjob_9s.png'
-image cg_elion_blowjob_9vnez ='scenes/cg_elion_blowjob_9vnez.png'
+image cg_elion_blowjob_7='scenes/cg_elion_blowjob_7.jpg'
+image cg_elion_blowjob_8='scenes/cg_elion_blowjob_8.jpg'
+image cg_elion_blowjob_9='scenes/cg_elion_blowjob_9.jpg'
+image cg_elion_blowjob_8s ='scenes/cg_elion_blowjob_8s.jpg'
+image cg_elion_blowjob_9s ='scenes/cg_elion_blowjob_9s.jpg'
+image cg_elion_blowjob_9vnez ='scenes/cg_elion_blowjob_9vnez.jpg'
image cg_elion_podstol='scenes/cg_elion_podstol.jpg'
image cg_elion_podstol2='scenes/cg_elion_podstol2.jpg'
image cg_elion_podstol3='scenes/cg_elion_podstol3.jpg'
image cg_elion_podstol4='scenes/cg_elion_podstol4.jpg'
game/scripts/fight/fight.rpy:
In order to complete the new branch, you need to:
Get 200 gold by clicking the area on the horizon in Meridian to the far left to fight bandits and slowly get gold
Talk to the creature at the inn
Get 200 more gold
Talk to Miranda and ask for her panties. She asks for a scorpion tail.
Click the area on the horizon in Meridian just left of the castle to fight monsters. Run away until you fight a scorpion. If you are lucky, you will only need 3 potions (bought for 100 gold each from Miranda) to win the fight. If you win the fight, there is a 1/5 chance of getting a tail...even if you cheat to get infinite gold this takes so long I decided to change it so the tail always drops:
Code:
jump send_brayan_to_meridian
else:
'You won'
if (rEnemy['item']):
if (rEnemy['name'] == 'Morpion'):
- $ giveItem = renpy.random.choice([0,0,0,0,1])
+ $ giveItem = renpy.random.choice([1,1,1,1,1])
if (giveItem):
$ inventory.items.append(rEnemy['item'])
$ hasHvostScorp = 1
"You got the tail of a Morpion"
Hope this helps somebody.
Edit: I've made a zip of the modified files, you can extract it into the directory with the .exe