"a lot of outfits" - most of the "end" scenes use the starting school outfit - namely Cho's, Luna's, Astoria's, even Hermione's. Same applies at the scenes with Tonks. No matter what outfit you placed on them, when things become really interesting they show up with the same starting ugly clothes. And I understand why - that would mean they have to create a separate scene for each outfit combo in order to fix this, and that would take years. However, at least the talking figure (not the one in the scene, but the one appearing near text window) should be able to keep the custom outfit, but it doesn't. And that begs the question - why creating so many outfits in the 1st place anyway? For playing dress up doll in a porn game?
It is implied by the writing that the clothes you ask characters to wear are worn explicitly in your office, but never outside of it (Don't look at me, I didn't come up with that idea
), but the real reason behind this behaviour is that it would be impossible to account for every combination of clothes and make other characters that are already present in the room react to their poor fashion choices in writing, so we had to make some compromises in that regard.
Instead, we want to incorporate progressively more negligee clothing to each event based on character progression (hence the existence of Outfit Scheduling), but we still haven't had the time to implement it in everything.
Most outfits are created during downtime/meantime, so they do not take away from the development of content.
At the moment, outfits exist mostly for its dress-up aspect. Some will enjoy it, some won't. Cannot win them all.
And speaking of artists... apparently none of them have seen Jade Olivia (actress playing Astoria Greengrass).
To be honest, we never really cared much about the movie representation of character cast, and the only characters truly based on it are Hermione and Luna, the rest of them are based on artist's imagination and vision (which may be influenced by the movies to a certain degree but I digress).
What I'm trying to say here - and I believe I'm not alone in this - while I'm enjoying the game (a lot), I can't be blind of it's shortcomings. Every update takes a very long time, and the "selling point" - graphics - are made just for the sake of it, not to be useful. Corruption progression doesn't make any sense sometimes, the decisions regarding certain characters are forced and out of place. Most expected developments (Tonks, group sex, Hermione gang bang, etc) were either removed or were pushed down the priority list. (And I'm not even starting nitpicking lol.)
Anyway, I guess I'm asking too much. It's just a porn game, right? All we want is to nut - no matter how, right? RIGHT?
It's true that each update takes a long time to produce, it is also true that there are oversights and shortcomings, but there's only so much two people can do in a single time frame.
You read it right, the potion update was brought to you by mostly two people, and if it weren't for the new artist joining us at the end of development, we wouldn't be able to release the update until at least the end of the month.
We are far more organised than we were years ago, but it would be unrealistic to expect updates every month when we have to create an update plan, produce new writing, produce new art, design gameplay mechanics, implement new gameplay mechanics then test them, design new interfaces, implement new interfaces, design new events, implement events, on top of it there's also quality assurance, unit testing, bug fixing, patching and so on.
It's just like
Bummenphist has mentioned, game development isn't something that can happen overnight, it requires either time or bigger budget so we can hire more people, and currently time is all we have.
I hope that sheds some light on the development of the game, and if you have any questions, feel free to ask them here or on our discord.