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Ren'Py With Hermione [v0.3.3.3.alpha] [Kirill Repin Art]

4.10 star(s) 20 Votes

swiver

Active Member
Sep 13, 2020
673
623
I hate how Hermione always seems to be smiling in these pics. It makes the game feel less like Witch Trainer 2.0 and more like a vanilla gallery of Hermione nsfw pics. The facial expressions are everything.
My memory ain't perfect, but I seem to recall specifically admiring the expressive faces dev's done.
(I did find the shift to her happily going along with our lewdness was abrupt and, i guess, that implies she's started smiling earlier/more often than ideal, but the variations are there)
 

Trapmaze

Newbie
Sep 23, 2020
28
11
I've thought up a way to roughly guess when updates come out. Kirill you could make a list of features, scenes, changes, etc. you want to add in the next update, and then just give us your regular updates about how it's coming along.
 

swiver

Active Member
Sep 13, 2020
673
623
I've thought up a way to roughly guess when updates come out. Kirill you could make a list of features, scenes, changes, etc. you want to add in the next update, and then just give us your regular updates about how it's coming along.
like a hamster that fills its own labreport:ROFLMAO:?
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
399
2,690
I've thought up a way to roughly guess when updates come out. Kirill you could make a list of features, scenes, changes, etc. you want to add in the next update, and then just give us your regular updates about how it's coming along.
I've posted something of this nature on boosty last week.

While I do have a lot of internal docs tracking the progress, it's not like I have a single list of features for an entire update. Well, I kind of do, but it's very general, not something that can be called a 'roadmap'. I have ideas that I want to implement, but unless I already did it before, it's pretty much impossible to guess how much time a particular new thing would require.

Not to mention, that some of the ideas don't really go anywhere. It took me a good while to figure out how to code a new mini-game, with the procedural levels, new graphics and effects. I like having the freedom just to try stuff and to see what actually works, and if I had a deadline - it would be much harder.

I'm finally working on new dialogues, so that's a big development. I've spend last few months just writing code and only doing some art on the weekend.

I've rewritten most of the game code basically from scratch, this time having in mind all of the flaws of the old version, with the goal of creating a structure that would support a lot of interactions, dialogues and scenes. Now that this structure is ready (mostly), I'm working on the actual new content.

This might not be the answer you were looking for, but the whole process of development is pretty complex with a lot of moving parts, and I don't always know the right answers right away.

screenshot0001 (4).png
screenshot0002.png
 
Last edited:

Traveler14

Active Member
Feb 18, 2020
763
907
I've posted something of this nature on boosty last week.

While I do have a lot of internal docs tracking the progress, it's not like I have a single list of features for an entire update. Well, I kind of do, but it's very general, not something that can be called a 'roadmap'. I have ideas that I want to implement, but unless I already did it before, it's pretty much impossible to guess how much time a particular new thing would require.

Not to mention, that some of the ideas don't really go anywhere. It took me a good while to figure out how to code a new mini-game, with the procedural levels, new graphics and effects. I like having the freedom just to try stuff and to see what actually works, and if I had a deadline - it would be much harder.

I'm finally working on new dialogues, so that's a big development. I've spend last few months pretty much just writing code and only doing some art on the weekend.

I've rewritten most of the game code basically from scratch, this time having in mind all of the flaws of the old version, with the goal of creating a structure that would support a lot of interactions, dialogues and scenes. Now that this structure is ready (mostly), I'm working on the actual new content.

This might not be the answer you were looking for, but the whole process of development is pretty complex with a lot of moving parts, and I don't always know the right answers right away.
View attachment 4644869
View attachment 4644877
Very good just what we need, perfect
 

Huniko

New Member
Dec 16, 2022
4
11
From the screenshots alone, it looks like a lot has been done even thought to you it probably doesn't feel like it. i still say you should release the game soon since it has been 6 months since the last release. You might find there is a lot of good feedback to be gained by doing so.

It should be understood there are developers out there that will work on a game, promise updates, collect income and ditch the game shortly after just to start another project so there's something to be said about not releasing updates as people will lose interest just over time not knowing if this could be one of those projects.

So far, the art is amazing. The clothing options so far are okay but there should be more. I don't think you need to go so far into creating all the cast etc. as there is already interest in the game (why fix what is not broke).
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
399
2,690
So how is the progress going?
In short - I want to add "Show me your panties" and "Lift up your shirt" (includes titjob) favors and that would be the base of for the update, on top of new mini-game and various new objects and mechanics added already.

"Show me your panties" will have several new images, "Lift up your shirt" will use existing assets and a changed the titjob scene (I'll remove the lights mini-game, just fill hte meter).

Dialogues for "Show me your panties" are largely done (6 levels, ~12 pages), working on new art. "Lift up your shirt" still requires dialogues. We'll see about the voiceover.
 

JenkinsMcCarb

Newbie
Jun 24, 2020
40
73
In short - I want to add "Show me your panties" and "Lift up your shirt" (includes titjob) favors and that would be the base of for the update, on top of new mini-game and various new objects and mechanics added already.

"Show me your panties" will have several new images, "Lift up your shirt" will use existing assets and a changed the titjob scene (I'll remove the lights mini-game, just fill hte meter).

Dialogues for "Show me your panties" are largely done (6 levels, ~12 pages), working on new art. "Lift up your shirt" still requires dialogues. We'll see about the voiceover.
All aboard the hype train
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
399
2,690
Thank you. The minigame itself is not bad, but the problem is that the player must focus on it rather than...you know...enjoying the view :)
I agree with you, it was a concern for me during the development also.

I needed to add a progression to the scene, and it was the best I could do at that moment. Current code base is significantly superior, to the point where it allows for the progression, but without distracting mini-game.
 

1eyed1

Member
Aug 22, 2016
122
259
Honestly all of the minigame complaints were just a skill issue. After the second time it became obvious that each shape/ring had it's own position and you could just click through the minigame in a couple seconds.
 
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Ratnedalu

Active Member
Jan 11, 2018
722
715
Honestly all of the minigame complaints were just a skill issue. After the second time it became obvious that each shape/ring had it's own position and you could just click through the minigame in a couple seconds.
I mean, more than anything the minigames during scenes seems a bit much. Sure, do all the minigames you want on the way there (please don't.), but when the reward comes? Please, don't make us work DURING the reward.
 
4.10 star(s) 20 Votes