Ren'Py With Hermione [v0.4.3.2] [Kirill Repin Art]

4.20 star(s) 34 Votes

RawrKrake

Newbie
Jun 29, 2020
31
17
92
At the moment you have to assign Hermione with a lesson plan(Ie) Fashion, Spew, Care of Magical Creatures, Library & Dark Arts.
I see. I figured out how to add potion, but in what way do I get SPEW, CMC, Library and Dark Arts? I can't assign those lessons. Also the class requirements say for Wizarding Coiffures Lesson 3 Inteligence 3 or lower (later for lesson 5 4 or higher). How do I lower her int?
 
Last edited:

plekiaaa

New Member
Nov 22, 2024
4
2
61
I see. I figured out how to add potion, but in what way do I get SPEW, CMC, Library and Dark Arts? I can't assign those lessons. Also the class requirements say for Wizarding Coiffures Lesson 3 Inteligence 3 or lower (later for lesson 5 4 or higher). How do I lower her int?
You have to assign Hermione to do each lesson until it reaches level 1, and then either it unlocks the next lesson automatically or you have to ask her how her study's going (I forgot which one). In your case, keep doing Potion classes and it should unlock the next one once it reaches level 1.
 

Zwart

Member
Jun 16, 2018
239
338
126
Started playing this game today, immediately ran into a bug.

This bug happened during the fashion minigame, when the list of runes got exceptionally long:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/mechanics/pap_labels.rpy", line 38, in script
    $ card_symbol_mapping = setup_random_symbols(
  File "game/scripts/mechanics/pap_labels.rpy", line 38, in <module>
    $ card_symbol_mapping = setup_random_symbols(
  File "game/scripts/mechanics/pap_functions.rpy", line 88, in setup_random_symbols
    matching_symbols = random.sample(pairable_symbols, num_matching_pairs)
ValueError: Sample larger than population or is negative

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/mechanics/pap_labels.rpy", line 38, in script
    $ card_symbol_mapping = setup_random_symbols(
  File "I:\Games\With_Hermione-0.4.3.2-win\renpy\ast.py", line 821, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "I:\Games\With_Hermione-0.4.3.2-win\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/mechanics/pap_labels.rpy", line 38, in <module>
    $ card_symbol_mapping = setup_random_symbols(
  File "game/scripts/mechanics/pap_functions.rpy", line 88, in setup_random_symbols
    matching_symbols = random.sample(pairable_symbols, num_matching_pairs)
  File "lib/python3.9/random.py", line 449, in sample
ValueError: Sample larger than population or is negative

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.2.24090902
With Hermione 0.4.3.2
Thu Aug 28 16:48:58 2025
 

Hidetsugu

New Member
Mar 7, 2020
5
1
146
Started playing this game today, immediately ran into a bug.

This bug happened during the fashion minigame, when the list of runes got exceptionally long:
That brings me back. Got the same error (I think). Then I realized that I was supposed to click on the rune (word) when the counter runs out (3 means 3 letters, for instance).
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
464
3,070
407
Started playing this game today, immediately ran into a bug.

This bug happened during the fashion minigame, when the list of runes got exceptionally long:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/mechanics/pap_labels.rpy", line 38, in script
    $ card_symbol_mapping = setup_random_symbols(
  File "game/scripts/mechanics/pap_labels.rpy", line 38, in <module>
    $ card_symbol_mapping = setup_random_symbols(
  File "game/scripts/mechanics/pap_functions.rpy", line 88, in setup_random_symbols
    matching_symbols = random.sample(pairable_symbols, num_matching_pairs)
ValueError: Sample larger than population or is negative

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/mechanics/pap_labels.rpy", line 38, in script
    $ card_symbol_mapping = setup_random_symbols(
  File "I:\Games\With_Hermione-0.4.3.2-win\renpy\ast.py", line 821, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "I:\Games\With_Hermione-0.4.3.2-win\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/mechanics/pap_labels.rpy", line 38, in <module>
    $ card_symbol_mapping = setup_random_symbols(
  File "game/scripts/mechanics/pap_functions.rpy", line 88, in setup_random_symbols
    matching_symbols = random.sample(pairable_symbols, num_matching_pairs)
  File "lib/python3.9/random.py", line 449, in sample
ValueError: Sample larger than population or is negative

Windows-10-10.0.19045 AMD64
Ren'Py 8.3.2.24090902
With Hermione 0.4.3.2
Thu Aug 28 16:48:58 2025
Yeah, since there are no levels that require such long sequences, I just didn't handle this possibility. I want to add an 'open level' later, so this issue will be addressed.
 
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Kirill Repin Art

Member
Game Developer
Feb 19, 2019
464
3,070
407
Also, just to mention. The state of confusion the current public version (v0.4.2) may create when it comes to how to unlock various things, hopefully will be reduced by the new Quest system. You'll get a Journal with the descriptions of the current active quests, objectives you'd have to accomplish and required info when it's needed.

I'll just leave it here:
screenshot0004 (10).png
 

Back

Well-Known Member
Aug 3, 2017
1,701
6,538
671
Moonie looks really good. Just like what you see from the films. Hermione has a slightly unique look, but it's not bad. Only improvement is with the look of the nipples, I guess.
Really? 'Cause it looks really weird to me. Like uncanny valley weird. But eh, I respect your opinion nonetheless. Hope everyone is having fun. Cheers!

Kirill Repin Art It's been some time since I last played, but is there a way to increase the hitbox for clicking around the small buttons for the various menus in the user interface or an alternate way of selecting various things, or at least make them more noticeable? (I remember in the past that some of the buttons weren't evident for various players thinking they were part of the background border of the menus which in turn generated a lot of questions about progression in this thread.) Or is that beyond a reasonable request? It'll ultimately be fine with whatever you end up deciding going forward. Good luck with your project as always!
 
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Veyron1995

New Member
Jun 29, 2025
3
0
1
I played this game a month ago but there were no animations. Are there going to be animations? This will make this game whole lot better.
 

jsmith555

Newbie
Aug 7, 2017
44
94
142
when update? and i hpe there will be more girl
Be patient. There is so much more to be implemented just for the one girl, I wouldn't start hounding for more people until the content that has already been framed is fully fleshed out.
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
464
3,070
407
Kirill Repin Art It's been some time since I last played, but is there a way to increase the hitbox for clicking around the small buttons for the various menus in the user interface or an alternate way of selecting various things, or at least make them more noticeable? (I remember in the past that some of the buttons weren't evident for various players thinking they were part of the background border of the menus which in turn generated a lot of questions about progression in this thread.) Or is that beyond a reasonable request? It'll ultimately be fine with whatever you end up deciding going forward. Good luck with your project as always!
What kind of buttons? The Dialogue, Pause/stop animation, those types? They are the ones that are blending into the UI a bit. I wanted them to not be distracting, but I can make the idle versions a bit brighter, so it would be more obvious those are buttons and not ornaments.
 

tg

Member
May 1, 2017
325
516
334
What am I doing wrong? I have fashion lvl4 and still no other classes unlocked, pls help
You can click on the ? button on the corner of every panel to bring up help. And, when you do that to the homework panel, you'll see help to tell you how to progress:

help.jpg
 
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Shadow6907

New Member
Oct 29, 2019
2
1
140
I have an odd question for the Dev, How hard would it be to program in the ability to manually choose a title for Hermione after it's been unlocked, rather than the game just deciding based on the list order?
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
464
3,070
407
I have an odd question for the Dev, How hard would it be to program in the ability to manually choose a title for Hermione after it's been unlocked, rather than the game just deciding based on the list order?
The 'Talents' aren't fully implemented yet. The final design will be close to what you are describing - the ability to choose the 'talent' once it's unlocked. They will also provide various passive stat changes as a result, probably unlocking some unique dialogue options.
 

brokenobj

Newbie
Mar 19, 2019
57
104
93
Any chance for intiface or lovense integration in the future for animations? Maybe a bit early given the lack of animations but better early than late.
 
4.20 star(s) 34 Votes